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Javascript HTML5画布,另存为图像,toDataURL(),创建ID_Javascript_Html_Canvas - Fatal编程技术网

Javascript HTML5画布,另存为图像,toDataURL(),创建ID

Javascript HTML5画布,另存为图像,toDataURL(),创建ID,javascript,html,canvas,Javascript,Html,Canvas,我有一个小小的JavaScript画布片段: (function() { // Creates a new canvas element and appends it as a child // to the parent element, and returns the reference to // the newly created canvas element function createCanvas(parent, width, height) {

我有一个小小的JavaScript画布片段:

(function() {
    // Creates a new canvas element and appends it as a child
    // to the parent element, and returns the reference to
    // the newly created canvas element


    function createCanvas(parent, width, height) {
        var canvas = {};
        canvas.node = document.createElement('canvas');
        canvas.context = canvas.node.getContext('2d');
        canvas.node.width = width || 100;
        canvas.node.height = height || 100;
        parent.appendChild(canvas.node);
        return canvas;
    }

    function init(container, width, height, fillColor) {
        var canvas = createCanvas(container, width, height);
        var ctx = canvas.context;
        // define a custom fillCircle method
        ctx.fillCircle = function(x, y, radius, fillColor) {
            this.fillStyle = fillColor;
            this.beginPath();
            this.moveTo(x, y);
            this.arc(x, y, radius, 0, Math.PI * 2, false);
            this.fill();
        };
        ctx.clearTo = function(fillColor) {
            ctx.fillStyle = fillColor;
            ctx.fillRect(0, 0, width, height);
        };
        ctx.clearTo(fillColor || "#ddd");

        // bind mouse events
        canvas.node.onmousemove = function(e) {
            if (!canvas.isDrawing) {
               return;
            }
            var x = e.pageX - this.offsetLeft;
            var y = e.pageY - this.offsetTop;
            var radius = 10; // or whatever
            var fillColor = '#ff0000';
            ctx.fillCircle(x, y, radius, fillColor);
        };
        canvas.node.onmousedown = function(e) {
            canvas.isDrawing = true;
        };
        canvas.node.onmouseup = function(e) {
            canvas.isDrawing = false;
        };
    }

    var container = document.getElementById('canvas');
    init(container, 200, 200, '#ddd');

})();
现在它使用
canvas
id
获取div,并在其中创建一个小的HTML5
canvas
,用户基本上可以用鼠标进行绘制。现在这很好。。。但是如果我必须使用
canvas.toDataURL()
保存画布中的内容,该怎么办?据我所知,我必须使用画布,然后执行
canvas.toDataURL()
将其保存到图像中。但是-那需要一个身份证,对吗?所以,当我在
createCanvas
函数中创建画布时,我应该如何制作一个
id
,这样我就可以执行类似
document.getElementById(“idofcanvas”).toDataURL()的操作了

提前感谢您的帮助!:)

但是-那需要一个身份证,对吗

它不需要ID,但ID不会有任何伤害(只要它实际上是唯一的
;-)
)。任何选择DOM元素的方法都可以在这里使用。如果页面上只有一个画布,这就足够了,例如:

var canvas = document.getElementsByTagName('canvas')[0];
var imageData = canvas.toDataURL();
当我在createCanvas函数中创建画布时,我将如何制作一个伴随它的id

您只需在返回canvas元素之前设置其ID属性。请记住,您需要确保此值是唯一的

function createCanvas(parent, width, height) {
    var canvas = {};
    canvas.node = document.createElement('canvas');
    canvas.node.id = /* some unique value here */;
    canvas.context = canvas.node.getContext('2d');
    canvas.node.width = width || 100;
    canvas.node.height = height || 100;
    parent.appendChild(canvas.node);
    return canvas;
}

如果页面上有多个画布,则可以将搜索包含到
document.getElementById('canvas').getElementsByTagName('canvas')[0])
。我没有注意到画布被附加到了
。非常感谢您的帮助^_^哦,我刚才看到了你剩下的答案。:)太酷了!:)不知道您可以用
canvas.node.id
!:)更改id太棒了!:)但它确实有意义,就像
canvas.node.style
canvas.node.value
或其他东西一样。对我来说是愚蠢的时刻!:)非常感谢@user2049022我不认为你真的需要生成一个ID。您希望能够在代码中的何处调用
canvas.toDataURL()