Jquery 画布获取鼠标事件的点数
我有以下功能来获取鼠标点击位置(坐标) 我需要在点击一个位置时获得鼠标点,并在拖动相同的位置后再次找到鼠标点位置 即。,Jquery 画布获取鼠标事件的点数,jquery,canvas,mouseevent,coordinates,Jquery,Canvas,Mouseevent,Coordinates,我有以下功能来获取鼠标点击位置(坐标) 我需要在点击一个位置时获得鼠标点,并在拖动相同的位置后再次找到鼠标点位置 即。, 鼠标点和鼠标点。使用像$('myCanvas')这样的接收器。鼠标点和$('myCanvas')。鼠标点那么,你需要拖放吗?这很简单:首先,如果目标内部的点(矩形、圆形等)将点保存为变量,则检测“onclick”,然后“onmousemove”移动对象,然后“onmousedown”获取最后一个点 希望它能帮助你 尝试不同的设置: var canvas = myCanvas;
鼠标点和鼠标点。使用像$('myCanvas')这样的接收器。鼠标点和$('myCanvas')。鼠标点那么,你需要拖放吗?这很简单:首先,如果目标内部的点(矩形、圆形等)将点保存为变量,则检测“onclick”,然后“onmousemove”移动对象,然后“onmousedown”获取最后一个点
希望它能帮助你 尝试不同的设置:
var canvas = myCanvas; //store canvas outside event loop
var isDown = false; //flag we use to keep track
var x1, y1, x2, y2; //to store the coords
// when mouse button is clicked and held
$('#myCanvas').on('mousedown', function(e){
if (isDown === false) {
isDown = true;
var pos = getMousePos(canvas, e);
x1 = pos.x;
y1 = pos.y;
}
});
// when mouse button is released (note: window, not canvas here)
$(window).on('mouseup', function(e){
if (isDown === true) {
var pos = getMousePos(canvas, e);
x2 = pos.x;
y2 = pos.y;
isDown = false;
//we got two sets of coords, process them
alert(x1 + ',' + y1 + ',' +x2 + ',' +y2);
}
});
// get mouse pos relative to canvas (yours is fine, this is just different)
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
那么为什么我们要在窗口上听鼠标的声音呢?如果将鼠标移到画布
之外,然后释放鼠标按钮,则事件将不会在画布
中注册。因此,我们需要收听全局事件,如窗口
由于我们已经在鼠标下降事件中标记了我们的isDown
,我们知道接下来的鼠标上升“属于”画布(当我们检查isDown
标志时)。可能重复的
var canvas = myCanvas; //store canvas outside event loop
var isDown = false; //flag we use to keep track
var x1, y1, x2, y2; //to store the coords
// when mouse button is clicked and held
$('#myCanvas').on('mousedown', function(e){
if (isDown === false) {
isDown = true;
var pos = getMousePos(canvas, e);
x1 = pos.x;
y1 = pos.y;
}
});
// when mouse button is released (note: window, not canvas here)
$(window).on('mouseup', function(e){
if (isDown === true) {
var pos = getMousePos(canvas, e);
x2 = pos.x;
y2 = pos.y;
isDown = false;
//we got two sets of coords, process them
alert(x1 + ',' + y1 + ',' +x2 + ',' +y2);
}
});
// get mouse pos relative to canvas (yours is fine, this is just different)
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}