jquery在鼠标上滑入滑出,具有轻松的效果

jquery在鼠标上滑入滑出,具有轻松的效果,jquery,html,mouseover,effects,easing,Jquery,Html,Mouseover,Effects,Easing,我正在寻找一个jquery脚本来实现在上实现的hide/showdiv的轻松进出效果 这是我在mouseover()上的脚本: CSS: HTML: 将鼠标悬停或单击以查看详细信息 大获全胜 -Ipad -假日 -1年水疗 似乎不起作用,请帮助。您不需要特殊的插件来执行jQuery。您可以像这样简单地将您选择的函数包含到jQuery中。(我选择了“easeOutCubic”作为应用于所有动画的示例,但每个动画也可以有自己的动画。) 有关更多详细信息,请参阅此答案 您可以在这里直观地查看一

我正在寻找一个jquery脚本来实现在上实现的hide/show
div
的轻松进出效果

这是我在
mouseover()
上的脚本:

CSS:

HTML:

将鼠标悬停或单击以查看详细信息 大获全胜
-Ipad
-假日
-1年水疗


似乎不起作用,请帮助。

您不需要特殊的插件来执行jQuery。您可以像这样简单地将您选择的函数包含到jQuery中。(我选择了“easeOutCubic”作为应用于所有动画的示例,但每个动画也可以有自己的动画。)

有关更多详细信息,请参阅此答案

您可以在这里直观地查看一些缓解功能

这些是相应的功能。只需选择并使用与您的项目相关的功能

swing: function (x, t, b, c, d) {
    return $.easing[$.easing.def](x, t, b, c, d);
},
easeInQuad: function (x, t, b, c, d) {
    return c*(t/=d)*t + b;
},
easeOutQuad: function (x, t, b, c, d) {
    return -c *(t/=d)*(t-2) + b;
},
easeInOutQuad: function (x, t, b, c, d) {
    if ((t/=d/2) < 1) return c/2*t*t + b;
    return -c/2 * ((--t)*(t-2) - 1) + b;
},
easeInCubic: function (x, t, b, c, d) {
    return c*(t/=d)*t*t + b;
},
easeOutCubic: function (x, t, b, c, d) {
    return c*((t=t/d-1)*t*t + 1) + b;
},
easeInOutCubic: function (x, t, b, c, d) {
    if ((t/=d/2) < 1) return c/2*t*t*t + b;
    return c/2*((t-=2)*t*t + 2) + b;
},
easeInQuart: function (x, t, b, c, d) {
    return c*(t/=d)*t*t*t + b;
},
easeOutQuart: function (x, t, b, c, d) {
    return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
easeInOutQuart: function (x, t, b, c, d) {
    if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
    return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
easeInQuint: function (x, t, b, c, d) {
    return c*(t/=d)*t*t*t*t + b;
},
easeOutQuint: function (x, t, b, c, d) {
    return c*((t=t/d-1)*t*t*t*t + 1) + b;
},
easeInOutQuint: function (x, t, b, c, d) {
    if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
    return c/2*((t-=2)*t*t*t*t + 2) + b;
},
easeInSine: function (x, t, b, c, d) {
    return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
easeOutSine: function (x, t, b, c, d) {
    return c * Math.sin(t/d * (Math.PI/2)) + b;
},
easeInOutSine: function (x, t, b, c, d) {
    return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
},
easeInExpo: function (x, t, b, c, d) {
    return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
easeOutExpo: function (x, t, b, c, d) {
    return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
easeInOutExpo: function (x, t, b, c, d) {
    if (t==0) return b;
    if (t==d) return b+c;
    if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
    return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
easeInCirc: function (x, t, b, c, d) {
    return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},
easeOutCirc: function (x, t, b, c, d) {
    return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},
easeInOutCirc: function (x, t, b, c, d) {
    if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
    return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
},
easeInElastic: function (x, t, b, c, d) {
    var s=1.70158;var p=0;var a=c;
    if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
    if (a < Math.abs(c)) { a=c; var s=p/4; }
    else var s = p/(2*Math.PI) * Math.asin (c/a);
    return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
easeOutElastic: function (x, t, b, c, d) {
    var s=1.70158;var p=0;var a=c;
    if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
    if (a < Math.abs(c)) { a=c; var s=p/4; }
    else var s = p/(2*Math.PI) * Math.asin (c/a);
    return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
easeInOutElastic: function (x, t, b, c, d) {
    var s=1.70158;var p=0;var a=c;
    if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
    if (a < Math.abs(c)) { a=c; var s=p/4; }
    else var s = p/(2*Math.PI) * Math.asin (c/a);
    if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
},
easeInBack: function (x, t, b, c, d, s) {
    if (s == undefined) s = 1.70158;
    return c*(t/=d)*t*((s+1)*t - s) + b;
},
easeOutBack: function (x, t, b, c, d, s) {
    if (s == undefined) s = 1.70158;
    return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
easeInOutBack: function (x, t, b, c, d, s) {
    if (s == undefined) s = 1.70158;
    if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
    return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
},
easeInBounce: function (x, t, b, c, d) {
    return c - $.easing.easeOutBounce (x, d-t, 0, c, d) + b;
},
easeOutBounce: function (x, t, b, c, d) {
    if ((t/=d) < (1/2.75)) {
        return c*(7.5625*t*t) + b;
    } else if (t < (2/2.75)) {
        return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
    } else if (t < (2.5/2.75)) {
        return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
    } else {
        return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
    }
},
easeInOutBounce: function (x, t, b, c, d) {
    if (t < d/2) return $.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
    return $.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
}
swing:函数(x,t,b,c,d){
返回$.easing[$.easing.def](x,t,b,c,d);
},
easeInQuad:函数(x,t,b,c,d){
返回c*(t/=d)*t+b;
},
easeOutQuad:函数(x、t、b、c、d){
返回-c*(t/=d)*(t-2)+b;
},
easeInOutQuad:函数(x,t,b,c,d){
如果((t/=d/2)<1)返回c/2*t*t+b;
返回-c/2*((-t)*(t-2)-1)+b;
},
easeInCubic:函数(x,t,b,c,d){
返回c*(t/=d)*t*t+b;
},
easeOutCubic:函数(x,t,b,c,d){
返回c*((t=t/d-1)*t*t+1)+b;
},
easeInOutCubic:函数(x,t,b,c,d){
如果((t/=d/2)<1)返回c/2*t*t*t+b;
返回c/2*((t-=2)*t*t+2)+b;
},
easeInQuart:函数(x,t,b,c,d){
返回c*(t/=d)*t*t*t+b;
},
easeOutQuart:函数(x,t,b,c,d){
返回-c*((t=t/d-1)*t*t*t-1)+b;
},
easeInOutQuart:函数(x,t,b,c,d){
如果((t/=d/2)<1)返回c/2*t*t*t+b;
返回-c/2*((t-=2)*t*t*t-2)+b;
},
使用者:功能(x、t、b、c、d){
返回c*(t/=d)*t*t*t*t+b;
},
easeOutQuint:函数(x,t,b,c,d){
返回c*((t=t/d-1)*t*t*t*t+1)+b;
},
easeInOutQuint:函数(x,t,b,c,d){
如果((t/=d/2)<1)返回c/2*t*t*t*t+b;
返回c/2*((t-=2)*t*t*t*t+2)+b;
},
easeInSine:函数(x,t,b,c,d){
return-c*Math.cos(t/d*(Math.PI/2))+c+b;
},
easeOutSine:函数(x、t、b、c、d){
返回c*Math.sin(t/d*(Math.PI/2))+b;
},
easeInOutSine:函数(x,t,b,c,d){
return-c/2*(Math.cos(Math.PI*t/d)-1)+b;
},
函数(x,t,b,c,d){
返回值(t==0)?b:c*数学功率(2,10*(t/d-1))+b;
},
easeOutExpo:函数(x、t、b、c、d){
返回(t==d)b+c:c*(-Math.pow(2,-10*t/d)+1)+b;
},
easeInOutExpo:函数(x、t、b、c、d){
如果(t==0)返回b;
如果(t==d)返回b+c;
如果((t/=d/2)<1)返回c/2*数学功率(2,10*(t-1))+b;
返回c/2*(-Math.pow(2,-10*--t)+2)+b;
},
easeincrc:函数(x,t,b,c,d){
return-c*(数学sqrt(1-(t/=d)*t)-1)+b;
},
easeOutCirc:函数(x、t、b、c、d){
返回c*Math.sqrt(1-(t=t/d-1)*t)+b;
},
easeInOutCirc:函数(x,t,b,c,d){
if((t/=d/2)<1)返回-c/2*(数学sqrt(1-t*t)-1)+b;
返回c/2*(数学sqrt(1-(t-=2)*t)+1)+b;
},
非弹性:函数(x,t,b,c,d){
var s=1.70158;var p=0;var a=c;
if(t==0)返回b;if((t/=d)==1)返回b+c;if(!p)p=d*.3;
如果(a

旁注:

您的代码正在使用
mouseover
mouseout
,这可能会由于这些事件的触发方式而导致不稳定的行为<代码>鼠标悬停
将在鼠标悬停在项目上时多次触发
mouseenter
mouseleave
更稳定


您的动画持续时间
100
仅为十分之一秒。这太快了,无法看到任何缓解效果。

您不需要特殊的插件来执行j
.AdBox {
    width: 300px;
    height: 180px;
    border: 6px solid #fff;
    -webkit-border-radius: 5px;
    -moz-border-radius: 5px;
    -o-border-radius: 5px;
    border-radius: 5px;
    float: left;
    margin-right: 10px;
    margin-left: 10px;
}

.AdBoxl {
    width: 300px;
    height: 180px;
    border: 6px solid #666;
    float: right;
}

.boxContent div {
    width: 180px;
    padding: 10px;
    font-family: Arial, Helvetica, sans-serif;
    font-weight: bold;
    font-size: 16px;
    height: 120px;
    border: 4px solid #fff;
    float: left;
    margin-right: 10px;
    margin-left: 20px;
    -webkit-border-radius: 3px;
    -moz-border-radius: 3px;
    -o-border-radius: 3px;
    border-radius: 3px;
    background-color: #80634A;
}

#lSection2 {
    height: 120px;
    width: 100%;
    position: relative;
    top: 10px;
    padding-left: auto;
    padding-right: auto;
}

.boxContent {
    width: 970px;
    background-image: url(../images/gridtile.png);
    height: 150px;
    padding-top: 15px;
}
$.easing.easeOutCubic = function (x, t, b, c, d) {
    return c*((t=t/d-1)*t*t + 1) + b;
}

$("#box0").mouseover(function () {
    $("#lSection2").fadeIn(100, 'easeOutCubic');    
    $("#boxContent0").fadeIn(100, 'easeOutCubic');
});   
$('#boxContent0').mouseout(function() {
    $("#boxContent0").fadeOut(100, 'easeOutCubic');     
    $("#lSection2").fadeOut(100, 'easeOutCubic');
});
swing: function (x, t, b, c, d) {
    return $.easing[$.easing.def](x, t, b, c, d);
},
easeInQuad: function (x, t, b, c, d) {
    return c*(t/=d)*t + b;
},
easeOutQuad: function (x, t, b, c, d) {
    return -c *(t/=d)*(t-2) + b;
},
easeInOutQuad: function (x, t, b, c, d) {
    if ((t/=d/2) < 1) return c/2*t*t + b;
    return -c/2 * ((--t)*(t-2) - 1) + b;
},
easeInCubic: function (x, t, b, c, d) {
    return c*(t/=d)*t*t + b;
},
easeOutCubic: function (x, t, b, c, d) {
    return c*((t=t/d-1)*t*t + 1) + b;
},
easeInOutCubic: function (x, t, b, c, d) {
    if ((t/=d/2) < 1) return c/2*t*t*t + b;
    return c/2*((t-=2)*t*t + 2) + b;
},
easeInQuart: function (x, t, b, c, d) {
    return c*(t/=d)*t*t*t + b;
},
easeOutQuart: function (x, t, b, c, d) {
    return -c * ((t=t/d-1)*t*t*t - 1) + b;
},
easeInOutQuart: function (x, t, b, c, d) {
    if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
    return -c/2 * ((t-=2)*t*t*t - 2) + b;
},
easeInQuint: function (x, t, b, c, d) {
    return c*(t/=d)*t*t*t*t + b;
},
easeOutQuint: function (x, t, b, c, d) {
    return c*((t=t/d-1)*t*t*t*t + 1) + b;
},
easeInOutQuint: function (x, t, b, c, d) {
    if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
    return c/2*((t-=2)*t*t*t*t + 2) + b;
},
easeInSine: function (x, t, b, c, d) {
    return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
},
easeOutSine: function (x, t, b, c, d) {
    return c * Math.sin(t/d * (Math.PI/2)) + b;
},
easeInOutSine: function (x, t, b, c, d) {
    return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
},
easeInExpo: function (x, t, b, c, d) {
    return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
},
easeOutExpo: function (x, t, b, c, d) {
    return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
},
easeInOutExpo: function (x, t, b, c, d) {
    if (t==0) return b;
    if (t==d) return b+c;
    if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
    return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
},
easeInCirc: function (x, t, b, c, d) {
    return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
},
easeOutCirc: function (x, t, b, c, d) {
    return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
},
easeInOutCirc: function (x, t, b, c, d) {
    if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
    return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
},
easeInElastic: function (x, t, b, c, d) {
    var s=1.70158;var p=0;var a=c;
    if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
    if (a < Math.abs(c)) { a=c; var s=p/4; }
    else var s = p/(2*Math.PI) * Math.asin (c/a);
    return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
easeOutElastic: function (x, t, b, c, d) {
    var s=1.70158;var p=0;var a=c;
    if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
    if (a < Math.abs(c)) { a=c; var s=p/4; }
    else var s = p/(2*Math.PI) * Math.asin (c/a);
    return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
easeInOutElastic: function (x, t, b, c, d) {
    var s=1.70158;var p=0;var a=c;
    if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
    if (a < Math.abs(c)) { a=c; var s=p/4; }
    else var s = p/(2*Math.PI) * Math.asin (c/a);
    if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
},
easeInBack: function (x, t, b, c, d, s) {
    if (s == undefined) s = 1.70158;
    return c*(t/=d)*t*((s+1)*t - s) + b;
},
easeOutBack: function (x, t, b, c, d, s) {
    if (s == undefined) s = 1.70158;
    return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
easeInOutBack: function (x, t, b, c, d, s) {
    if (s == undefined) s = 1.70158;
    if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
    return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
},
easeInBounce: function (x, t, b, c, d) {
    return c - $.easing.easeOutBounce (x, d-t, 0, c, d) + b;
},
easeOutBounce: function (x, t, b, c, d) {
    if ((t/=d) < (1/2.75)) {
        return c*(7.5625*t*t) + b;
    } else if (t < (2/2.75)) {
        return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
    } else if (t < (2.5/2.75)) {
        return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
    } else {
        return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
    }
},
easeInOutBounce: function (x, t, b, c, d) {
    if (t < d/2) return $.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b;
    return $.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b;
}