libgdx AssetManager预加载ttf字体不工作

libgdx AssetManager预加载ttf字体不工作,libgdx,kotlin,Libgdx,Kotlin,我在应用程序启动时执行此代码 val resolver = InternalFileHandleResolver() asset.setLoader(FreeTypeFontGenerator::class.java, FreeTypeFontGeneratorLoader(resolver)) asset.setLoader(BitmapFont::class.java, ".ttf", FreetypeFontLoader(resolver)) val menuFont = FreeTyp

我在应用程序启动时执行此代码

val resolver = InternalFileHandleResolver()
asset.setLoader(FreeTypeFontGenerator::class.java, FreeTypeFontGeneratorLoader(resolver))
asset.setLoader(BitmapFont::class.java, ".ttf", FreetypeFontLoader(resolver))

val menuFont = FreeTypeFontLoaderParameter()
menuFont.fontFileName = FONT_FN
menuFont.fontParameters.size = 10
asset.load(FONT_MENU, BitmapFont::class.java, menuFont)

val gameFont = FreeTypeFontLoaderParameter()
gameFont.fontFileName = FONT_FN
gameFont.fontParameters.size = 15
asset.load(FONT_GAME, BitmapFont::class.java, gameFont)

asset.finishLoading()
资产
是我的
资产管理器
,常量为:

const val FONT_FN = "others/font.ttf"
const val FONT_MENU = "FONT_MENU"
const val FONT_GAME = "FONT_GAME"
现在我有了这些助手函数:

private fun addLabel(text: String, x: Float, y: Float, font: BitmapFont, color: Color, stage: Stage): Label {
    val label = Label(text, Label.LabelStyle(font, color))
    label.setPosition(x, y)
    stage.addActor(label)
    return label
}

fun addLabelForMenu(text: String, x: Float, y: Float, stage: Stage): Label {
     val font = asset.get(FONT_MENU, BitmapFont::class.java)
     val color = Color.WHITE
     return addLabel(text, x, y, font, color, stage)
}

fun addLabelForGame(text: String, x: Float, y: Float, stage: Stage): Label {
     val font = asset.get(FONT_GAME, BitmapFont::class.java)
     val color = Color.WHITE
     return addLabel(text, x, y, font, color, stage)
}
调用
addLabelForMenu
时游戏崩溃:

com.badlogic.gdx.utils.GdxRuntimeException: Asset not loaded: others/font.ttf
我在这里关注wiki页面:

有什么问题吗

const val FONT_FN = "others/font.ttf"    // Make sure your `font.ttf` file is inside `others` folder
.ttf
扩展名添加到用于加载和检索的文件名

所以改变

const val FONT_MENU = "FONT_MENU"
const val FONT_GAME = "FONT_GAME"

const val FONT_MENU = "FONT_MENU.ttf"
const val FONT_GAME = "FONT_GAME.ttf"