Loops 如何使一只海龟能够在Netlogo中保存其他海龟的ID?
以下是我想做的:Loops 如何使一只海龟能够在Netlogo中保存其他海龟的ID?,loops,netlogo,agentset,Loops,Netlogo,Agentset,以下是我想做的: 我想要一个由三只海龟组成的小组 所有海龟都需要将自己的ID和队友SID存储在名为队友SID的变量中。(假设你想创建一个组,你会把你的名字和你朋友的名字放在一个列表中,这就是为什么这个变量需要存储ownID,我不擅长解释东西。) 我需要他们能够显示所有队友的ID,而不是仅仅显示(agentset,3只海龟) 在他们收集了所有3名成员后,他们将获得团队ID 这里的问题是我不知道如何让这些海龟将自己的ID和队友SID存储在名为队友SID的变量中。在一个小组中,他们应该有三个不同的成员
(agentset,3只海龟)
团队ID
团队ID
他们获得所有成员后
这是我的代码:
global
[ teamID]
turtles-own
[
myID
teammatesID
]
to setup
clear-all
set-default-shape turtles "arrow"
create-turtles 10
ask turtles [ set myID who]
reset-ticks
setup-group
end
to setup-group
set teamID []
let agent one-of other turtles
let nearestNeighbor one-of other turtles in-radius 1
set teamID = 0
ask agent with [ teammatesID < 3]
[ ask nearestNeighbor with [teammatesID < 3]
[ ;set teammatesID = myID ; here is the problem, I need to make sure they did not save the same turtle in one group.
show teammatesID]]
ask agent with [teammatesID > 3]
set teamID fput teamID teamID
end
全局
[团队ID]
乌龟自己的
[
粘虫
队友席德
]
设置
清除所有
设置默认形状海龟“箭头”
创造海龟10
问海龟[设置myID谁]
重置滴答声
设置组
终止
设置组
设置团队ID[]
让探员找一只海龟
让最靠近的一只海龟在半径1内
设置teamID=0
向代理询问[SID<3]
[与[Sid<3]一起询问最近的邻居]
[;set teambersid=myID;问题是,我需要确保他们没有在同一组中拯救同一只海龟。
显示SID]]
用[SID>3]询问代理
设置teamID fput teamID teamID
终止
我很感激你在这里的额外时间。谢谢。如果团队是随机的,我认为您不需要为此循环,因为ask
将以随机顺序调用海龟
我认为您仍然应该使用agentsets,因为它使某些事情变得更容易。例如,一旦海龟知道了它们的(agentset,3只海龟)
,您就可以轻松地查询该agentset以获得myID
s或任何您想要的变量
我不完全清楚teamID
的目的,因此我可能在这里偏离了基准,但如果teamID
s对于每组三只海龟都是唯一的,我认为您不希望它成为一个全局变量。您可能希望它也是turtles自己的
变量
下面是一个包含上述思想的示例。使用此设置:
turtles-own [ myteamset teamID myID teammatesID ]
to setup
ca
crt 10 [
set myID who
set myteamset nobody
set teammatesID [ ]
]
setup-groups
print remove-duplicates [teammatesID] of turtles
print sort [teamID] of turtles
reset-ticks
end
以及设置组
程序(更多详细信息请参见备注):
如果这是你想要的,请告诉我,希望有帮助
编辑-根据您的评论:
要获得连续的团队编号,您可以使用一个简单的计数器,该计数器分配给一个团队,然后为下一个团队递增-修改后的设置组如下所示:
to setup-groups
; Create a temporary variable to use as a counter
let teamCounter 1
ask turtles [
if myteamset = nobody [
let possible-teammates other turtles with [ myteamset = nobody ]
ifelse count possible-teammates > 1 [
set myteamset ( turtle-set self n-of 2 possible-teammates )
let ids sort [myID] of myteamset
let teammmembers myteamset
; Assign the current teamCounter as team number, then
; increment it by one for the next team
let tempteam teamCounter
set teamCounter teamCounter + 1
ask myteamset [
set teammatesID ids
set myteamset teammmembers
set teamID tempteam
]
] [
show "Not enough turtles to make a new team!"
]
]
]
end
第二个问题本身可能值得提出一个新问题,这取决于您希望获得的深度,但这里有一个非常简单的方法,您只需获得所有独特的团队ID,并拥有一个具有该ID的海龟,让他们的团队一起移动:
to move-in-groups
; Get the unique team IDs
let teamNumbers remove-duplicates [teamID] of turtles
; Get one member of each team to ask all members
; of its team (itself included) to move
foreach teamNumbers [
tn ->
ask one-of turtles with [ teamID = tn ] [
let newHeading heading + random 60 - 30
if myteamset != nobody [
ask myteamset [
set heading newHeading
fd 1
]
]
]
]
end
编辑2:NetLogo 5友好版
to move-in-groups
; Get the unique team IDs
let teamNumbers remove-duplicates [teamID] of turtles
; Get one member of each team to ask all members
; of its team (itself included) to move
foreach teamNumbers [
ask one-of turtles with [ teamID = ? ] [
let newHeading heading + random 60 - 30
if myteamset != nobody [
ask myteamset [
set heading newHeading
fd 1
]
]
]
]
end
如果团队是随机的,我认为你不需要一个循环,因为ask
无论如何都会以随机顺序调用海龟
我认为您仍然应该使用agentsets,因为它使某些事情变得更容易。例如,一旦海龟知道了它们的(agentset,3只海龟)
,您就可以轻松地查询该agentset以获得myID
s或任何您想要的变量
我不完全清楚teamID
的目的,因此我可能在这里偏离了基准,但如果teamID
s对于每组三只海龟都是唯一的,我认为您不希望它成为一个全局变量。您可能希望它也是turtles自己的
变量
下面是一个包含上述思想的示例。使用此设置:
turtles-own [ myteamset teamID myID teammatesID ]
to setup
ca
crt 10 [
set myID who
set myteamset nobody
set teammatesID [ ]
]
setup-groups
print remove-duplicates [teammatesID] of turtles
print sort [teamID] of turtles
reset-ticks
end
以及设置组
程序(更多详细信息请参见备注):
如果这是你想要的,请告诉我,希望有帮助
编辑-根据您的评论:
要获得连续的团队编号,您可以使用一个简单的计数器,该计数器分配给一个团队,然后为下一个团队递增-修改后的设置组如下所示:
to setup-groups
; Create a temporary variable to use as a counter
let teamCounter 1
ask turtles [
if myteamset = nobody [
let possible-teammates other turtles with [ myteamset = nobody ]
ifelse count possible-teammates > 1 [
set myteamset ( turtle-set self n-of 2 possible-teammates )
let ids sort [myID] of myteamset
let teammmembers myteamset
; Assign the current teamCounter as team number, then
; increment it by one for the next team
let tempteam teamCounter
set teamCounter teamCounter + 1
ask myteamset [
set teammatesID ids
set myteamset teammmembers
set teamID tempteam
]
] [
show "Not enough turtles to make a new team!"
]
]
]
end
第二个问题本身可能值得提出一个新问题,这取决于您希望获得的深度,但这里有一个非常简单的方法,您只需获得所有独特的团队ID,并拥有一个具有该ID的海龟,让他们的团队一起移动:
to move-in-groups
; Get the unique team IDs
let teamNumbers remove-duplicates [teamID] of turtles
; Get one member of each team to ask all members
; of its team (itself included) to move
foreach teamNumbers [
tn ->
ask one-of turtles with [ teamID = tn ] [
let newHeading heading + random 60 - 30
if myteamset != nobody [
ask myteamset [
set heading newHeading
fd 1
]
]
]
]
end
编辑2:NetLogo 5友好版
to move-in-groups
; Get the unique team IDs
let teamNumbers remove-duplicates [teamID] of turtles
; Get one member of each team to ask all members
; of its team (itself included) to move
foreach teamNumbers [
ask one-of turtles with [ teamID = ? ] [
let newHeading heading + random 60 - 30
if myteamset != nobody [
ask myteamset [
set heading newHeading
fd 1
]
]
]
]
end
我同意Luke的观点,与团队打交道最合适的方式是作为代理集,而不是复杂的标识符分配。这就是代码执行此操作的方式。请注意,我没有提到你问题中的动作部分
globals [max-teamsize]
turtles-own
[ teamID
teammates
]
to testme
clear-all
create-turtles 100
[ setxy random-xcor random-ycor
set teamID 0
set teammates nobody
]
set max-teamsize 3
setup-groups
reset-ticks
end
to setup-groups
; assign turtles to team by allocating a team number
let counter 1
ask turtles
[ if teamID = 0
[ set teamID counter
let potential-teammates turtles with [teamID = 0]
ask n-of min (list (max-teamsize - 1) (count potential-teammates)) potential-teammates
[ set teamID counter
]
set counter counter + 1
]
]
; store teammates as agentset of other turtles in team
ask turtles
[ set teammates other turtles with [teamID = [teamID] of myself]
]
end
我同意Luke的观点,与团队打交道最合适的方式是作为代理集,而不是复杂的标识符分配。这就是代码执行此操作的方式。请注意,我没有提到你问题中的动作部分
globals [max-teamsize]
turtles-own
[ teamID
teammates
]
to testme
clear-all
create-turtles 100
[ setxy random-xcor random-ycor
set teamID 0
set teammates nobody
]
set max-teamsize 3
setup-groups
reset-ticks
end
to setup-groups
; assign turtles to team by allocating a team number
let counter 1
ask turtles
[ if teamID = 0
[ set teamID counter
let potential-teammates turtles with [teamID = 0]
ask n-of min (list (max-teamsize - 1) (count potential-teammates)) potential-teammates
[ set teamID counter
]
set counter counter + 1
]
]
; store teammates as agentset of other turtles in team
ask turtles
[ set teammates other turtles with [teamID = [teamID] of myself]
]
end
你能澄清一下你所说的“这些队友不应该来自同一个团队吗?这里的团队和团队是不同的吗?根据我的编码,条件是”海龟少于3名成员需要找到其他成员“。例如,乌龟1和乌龟2创建了一个团队,因此在乌龟1的队友中,SID应该有他的ID和乌龟2的ID,乌龟2也有,它有自己的ID和乌龟1的ID。但是,这两个团队仍然需要再找到一个成员,并且