Lua 电晕重装屏
我正在corona开发一个应用程序,需要一次又一次地重新加载同一个屏幕。我不知道怎么做,有人能用代码给我解释一下吗 2)main.luaLua 电晕重装屏,lua,coronasdk,Lua,Coronasdk,我正在corona开发一个应用程序,需要一次又一次地重新加载同一个屏幕。我不知道怎么做,有人能用代码给我解释一下吗 2)main.lua display.setStatusBar (display.HiddenStatusBar) --> Hides the status bar local director = require ("director") --> Imports director local mainGroup = display.newGroup() -->
display.setStatusBar (display.HiddenStatusBar)
--> Hides the status bar
local director = require ("director")
--> Imports director
local mainGroup = display.newGroup()
--> Creates a main group
local function main()
--> Adds main function
mainGroup:insert(director.directorView)
--> Adds the group from director
director:changeScene("myscene")
--> Change the scene, no effects
return true
end
main()
module(..., package.seeall)
function new()
local localGroup = display.newGroup()
local redbutton = display.newImage ("redbutton.png")
redbutton.x = 160
redbutton.y = 100
localGroup:insert(redbutton)
local function pressRed (event)
if event.phase == "ended" then
director:changeScene ("reloader")
end
end
redbutton:addEventListener ("touch", pressRed)
return localGroup
end
module(..., package.seeall)
function new()
local localGroup = display.newGroup()
local function listener( event )
director:changeScene ("myscene", "fade")
end
timer.performWithDelay(50, listener )
return localGroup
end
3)myscene.lua
display.setStatusBar (display.HiddenStatusBar)
--> Hides the status bar
local director = require ("director")
--> Imports director
local mainGroup = display.newGroup()
--> Creates a main group
local function main()
--> Adds main function
mainGroup:insert(director.directorView)
--> Adds the group from director
director:changeScene("myscene")
--> Change the scene, no effects
return true
end
main()
module(..., package.seeall)
function new()
local localGroup = display.newGroup()
local redbutton = display.newImage ("redbutton.png")
redbutton.x = 160
redbutton.y = 100
localGroup:insert(redbutton)
local function pressRed (event)
if event.phase == "ended" then
director:changeScene ("reloader")
end
end
redbutton:addEventListener ("touch", pressRed)
return localGroup
end
module(..., package.seeall)
function new()
local localGroup = display.newGroup()
local function listener( event )
director:changeScene ("myscene", "fade")
end
timer.performWithDelay(50, listener )
return localGroup
end
4)重新加载程序。lua
display.setStatusBar (display.HiddenStatusBar)
--> Hides the status bar
local director = require ("director")
--> Imports director
local mainGroup = display.newGroup()
--> Creates a main group
local function main()
--> Adds main function
mainGroup:insert(director.directorView)
--> Adds the group from director
director:changeScene("myscene")
--> Change the scene, no effects
return true
end
main()
module(..., package.seeall)
function new()
local localGroup = display.newGroup()
local redbutton = display.newImage ("redbutton.png")
redbutton.x = 160
redbutton.y = 100
localGroup:insert(redbutton)
local function pressRed (event)
if event.phase == "ended" then
director:changeScene ("reloader")
end
end
redbutton:addEventListener ("touch", pressRed)
return localGroup
end
module(..., package.seeall)
function new()
local localGroup = display.newGroup()
local function listener( event )
director:changeScene ("myscene", "fade")
end
timer.performWithDelay(50, listener )
return localGroup
end
故事板API自构建2011.678开始提供 下面是一个使用build 2011.704的故事板API的示例 每次触摸都将重新加载整个场景
--main.lua
module(...,package.seeall)
local storyboard=require("storyboard")
local scene=storyboard.newScene()
scene.name="scnMenu"
function scene:createScene(event)
local group=self.view
bg=display.newRect(0,0,100,100)
group:insert(bg)
end
function scene:enterScene(event)
Runtime:addEventListener("touch",onTouch)
end
function onTouch(event)
storyboard.gotoScene("main","fade",1000)
end
function scene:exitScene(event)
Runtime:removeEventListener("touch",onTouch)
end
function scene:destroyScene(event)
end
scene:addEventListener("createScene",scene)
scene:addEventListener("enterScene",scene)
scene:addEventListener("exitScene",scene)
scene:addEventListener("destroyScene",scene)
return scene
我不知道确切的情况,但我的游戏我使用了相同的lua文件用于changeScene myscene.lua 导演:changeScene(“myscene”)
我尝试了另一种对我有效的方法,下面给出了一个例子- 步骤1-创建一个类似-局部重新加载场景的对象 步骤2-在需要重新加载场景时应用步骤2- 重新加载场景=“是” 情节提要。重新加载场景(“eventsButtonClicked”) 步骤3-在不需要重新加载场景时应用步骤3- 功能场景2A:exitScene(事件) 如果重新加载场景==“是”,则 情节提要.Purgese(“eventsButtonClicked”) 重新加载场景=“否” 结束 结束
scene2a:addEventListener(“exitScene”,scene2a)我认为您应该遵循以下步骤:我已经实现了这些步骤,用于重新加载/重新启动corona中的情节提要场景 步骤1:创建一个函数或一行代码,从要重新加载或重新启动的脚本类中反复重新启动/重新加载同一场景。
function forRestart(event)
if(event.phase == "ended") then
local current_scene_name = storyboard.getCurrentSceneName()
**storyboard.gotoScene( "reload", "fade", 250 )**
return true;
end
步骤2:创建一个名为reload的lua文件。下面是reload.lua文件的模板。
local storyboard = require( "storyboard" )
local scene = storyboard.newScene()
-- Called when the scene's view does not exist:
function scene:createScene( event )
local group = self.view
end
--在场景在屏幕上移动后立即调用:
function scene:enterScene( event )
local group = self.view
--purge level
local previous_scene_name = storyboard.getPrevious()
print("previous",previous_scene_name)
--storyboard.removeScene(previous_scene_name)
storyboard.purgeScene( previous_scene_name )
--go back to level, by loading it from scratch
storyboard.gotoScene( previous_scene_name, "fade", 250 )
end
--当场景即将移到屏幕外时调用:
function scene:exitScene( event )
local group = self.view
end
--如果删除了场景的视图,则会在执行以下操作之前调用scene:destroySecene():
function scene:destroyScene( event )
local group = self.view
end
-- "createScene" event is dispatched if scene's view does not exist
scene:addEventListener( "createScene", scene )
-- "enterScene" event is dispatched whenever scene transition has finished
scene:addEventListener( "enterScene", scene )
-- "exitScene" event is dispatched whenever before next scene's transition begins
scene:addEventListener( "exitScene", scene )
-- "destroyScene" event is dispatched before view is unloaded, which can be
-- automatically unloaded in low memory situations, or explicitly via a call to
-- storyboard.purgeScene() or storyboard.removeScene().
scene:addEventListener( "destroyScene", scene )
return scene
也可以使用此方法重新加载同一屏幕: timer.performWithDelay(500,function()控制器:changeSecene(“您的场景名称”);
但在调用上述函数之前,您需要从显示组中删除所有对象。您可以创建一个重新加载场景, 然后调用它来加载任何场景。 像这样
composer.gotoScene("Scene.Reload" ,
{
params =
{
reloadSceneOptions =
{
effect = "slideLeft",
time = 500,
},
reloadSceneName = SceneName
}
})
然后重新加载场景代码,如
elseif phase == "did" then
local reloadSceneOptions = event.params.reloadSceneOptions
local reloadSceneName = event.params.reloadSceneName
composer.removeScene( reloadSceneName )
composer.gotoScene( reloadSceneName , reloadSceneOptions )
end