Macos NStoolbar重新加载/刷新

Macos NStoolbar重新加载/刷新,macos,cocoa,delegates,nstoolbar,nstoolbaritem,Macos,Cocoa,Delegates,Nstoolbar,Nstoolbaritem,在我的项目中,我有一个NSToolBar,它有5个nstoolbaritem。我想删除最后两个toolbarItems,其中一个是NSToolbarSpaceItemIdentifier,然后重新加载工具栏 如何做到这一点? 我在这一点上沉默了很长时间。如果我想从NSToolBar中删除项目,我将收到约束警告,原因是nstoolbarspaceiteminidentifier 我想再次调用delegate方法,并将最新的items数组传递给它 如何做到这一点? 请提供帮助。约束警告似乎是一个单独

在我的项目中,我有一个
NSToolBar
,它有5个
nstoolbaritem
。我想删除最后两个toolbarItems,其中一个是
NSToolbarSpaceItemIdentifier
,然后重新加载工具栏

如何做到这一点? 我在这一点上沉默了很长时间。如果我想从
NSToolBar
中删除项目,我将收到约束警告,原因是
nstoolbarspaceiteminidentifier

我想再次调用delegate方法,并将最新的items数组传递给它

如何做到这一点?

请提供帮助。

约束警告似乎是一个单独的问题- 对于同一个项目,我们在10.8下看到了这个bug,但在10.9下没有看到。
据我所知,这是一个框架缺陷,与API的任何错误使用无关

关于删除工具栏项目:
这就是你要找的

像往常一样,医生是你的朋友。在这种情况下,请在此阅读

我找不到刷新的方法。然而,Jay是正确的,他的建议可以用来快速重置菜单

//Factory Method for reseting toolbar
func setCurrentToolBarItems(desiredItems:[String]){
    // remove all toolbar items
    for _ in (window?.toolbar?.items)!{
        window?.toolbar?.removeItem(at: 0)
    }
    // add new items
    for item in desiredItems{
        window?.toolbar?.insertItem(withItemIdentifier: item, at: 0)
    }
}
下面是一些以编程方式创建按钮的附加代码

import Cocoa


class ToolbarWindowController: NSWindowController, NSToolbarDelegate {

    @IBOutlet var DualToolBar: NSToolbar!

    enum ToolbarItemID : String {
        case DeleteCard = "DeleteSelectedCard", RandomizeCards = "RandomizeCards", CardTest = "CardTest",SwitchFirstCardFaceSeen = "SwitchFirstFace", ExitTest = "ExitTest"

        static let allValues = [DeleteCard, RandomizeCards, CardTest, SwitchFirstCardFaceSeen, ExitTest]
    }


    override func windowDidLoad() {
        super.windowDidLoad()

        // Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
    }

    func test() {
        contentViewController?.performSegue(withIdentifier: "goToSlideShow", sender: contentViewController)
        setCurrentToolBarItems(desiredItems: [ToolbarItemID.RandomizeCards.rawValue, ToolbarItemID.SwitchFirstCardFaceSeen.rawValue])

    }

    //Factory Method for reseting toolbar
    func setCurrentToolBarItems(desiredItems:[String]){
        // remove all toolbar items
        for _ in (window?.toolbar?.items)!{
            window?.toolbar?.removeItem(at: 0)
        }
        // add new items
        for item in desiredItems{
            window?.toolbar?.insertItem(withItemIdentifier: item, at: 0)
        }
    }


    // MARK: - NSToolbarDelegate

    func customToolbarItem(itemForItemIdentifier itemIdentifier: String, label: String, paletteLabel: String, toolTip: String, target: AnyObject, itemImage: NSImage, action: Selector?) -> NSToolbarItem? {

        let toolbarItem = NSToolbarItem(itemIdentifier: itemIdentifier)
        toolbarItem.label = label
        toolbarItem.paletteLabel = paletteLabel
        toolbarItem.toolTip = toolTip
        toolbarItem.target = target
        toolbarItem.action = action
        toolbarItem.image = itemImage
        return toolbarItem
    }


    /*
     NSToolbar delegates require this function.
     It takes an identifier, and returns the matching NSToolbarItem. It also takes a parameter telling
     whether this toolbar item is going into an actual toolbar, or whether it's going to be displayed
     in a customization palette.
     */
    func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: String, willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? {

        var toolbarItem: NSToolbarItem = NSToolbarItem()

        /* We create a new NSToolbarItem, and then go through the process of setting up its attributes from the master toolbar item matching that identifier in our dictionary of items.
         */

        switch itemIdentifier {
        case ToolbarItemID.CardTest.rawValue:
            let image = NSImage(named: "NSSlideshowTemplate")!
            toolbarItem = customToolbarItem(itemForItemIdentifier: ToolbarItemID.CardTest.rawValue, label: "test", paletteLabel: "test", toolTip: "test yourself with this cardset", target: self, itemImage: image, action: #selector(self.test))!
        case ToolbarItemID.RandomizeCards.rawValue:
            let image = NSImage(named: "Randomize Button")
            toolbarItem = customToolbarItem(itemForItemIdentifier: ToolbarItemID.RandomizeCards.rawValue, label: "randomize", paletteLabel: "randomize", toolTip: "randomize cards so that you are not always tested with the cards in the same order", target: self, itemImage: image!, action: nil)!
        case ToolbarItemID.DeleteCard.rawValue:
            let image = NSImage(named: "deleteButton")
            toolbarItem = customToolbarItem(itemForItemIdentifier: ToolbarItemID.DeleteCard.rawValue, label: "delete", paletteLabel: "delete", toolTip: "delete card on current selected row", target: self, itemImage: image!, action: nil)!
        case ToolbarItemID.SwitchFirstCardFaceSeen.rawValue:
            let image = NSImage(named: "Switch")
            toolbarItem = customToolbarItem(itemForItemIdentifier: ToolbarItemID.SwitchFirstCardFaceSeen.rawValue, label: "switch def/term", paletteLabel: "switch def/term", toolTip: "Allows users to test themselves using either the definition or the term first", target: self, itemImage: image!, action: nil)!
        case ToolbarItemID.ExitTest.rawValue:
            let image = NSImage(named: "Return to editing 2")
            toolbarItem = customToolbarItem(itemForItemIdentifier: ToolbarItemID.ExitTest.rawValue, label: "editor window", paletteLabel: "editor window", toolTip: "Used to exit testing and reenter editing mode", target: self, itemImage: image!, action: nil)!

        default:

            Swift.print("more buttons must be added")
        }


        return toolbarItem
    }

    /*
     NSToolbar delegates require this function.  It returns an array holding identifiers for the default
     set of toolbar items.  It can also be called by the customization palette to display the default toolbar.
     */

    func toolbarDefaultItemIdentifiers(_ toolbar: NSToolbar) -> [String] {
        if contentViewController is CardViewer{
            return [ToolbarItemID.CardTest.rawValue]
        }else{
            return [ToolbarItemID.RandomizeCards.rawValue]
        }

        /*  Note:
         That since our toolbar is defined from Interface Builder, an additional separator and customize
         toolbar items will be automatically added to the "default" list of items.
         */
    }
我认为这个链接对于工具栏的主题来说是最完整的。我发现示例代码特别有用。“cocoa的工具栏编程主题”: