Multithreading 如何安全地管理wxPython进度对话框线程?
我有几个计算要运行,没有任何用户输入,也没有用户担心程序冻结,所以我试图显示一个进度条弹出窗口,让他们知道发生了什么 环顾四周,让我相信我需要使用一个单独的线程来实现这一点,我给出了这个示例Multithreading 如何安全地管理wxPython进度对话框线程?,multithreading,python-2.7,popup,thread-safety,wxpython,Multithreading,Python 2.7,Popup,Thread Safety,Wxpython,我有几个计算要运行,没有任何用户输入,也没有用户担心程序冻结,所以我试图显示一个进度条弹出窗口,让他们知道发生了什么 环顾四周,让我相信我需要使用一个单独的线程来实现这一点,我给出了这个示例 import threading, wx, time MAX_INT = 10 TEST_TUPLE = [[11, 22],[33,44]] class mainFrame(wx.Frame): def __init__(self, parent, ID, title): wx
import threading, wx, time
MAX_INT = 10
TEST_TUPLE = [[11, 22],[33,44]]
class mainFrame(wx.Frame):
def __init__(self, parent, ID, title):
wx.Frame.__init__(self, parent, ID, title)
bt = wx.Button(self, wx.ID_OK)
self.Bind(wx.EVT_BUTTON, self.onBt, bt)
def onBt(self,event):
self.dlg = wx.ProgressDialog("title", "message", maximum=MAX_INT)
workThread = threading.Thread(target=self.doWork, args=(TEST_TUPLE,) )
workThread.start()
self.dlg.ShowModal()
def doWork(self, testArg):
# time consuming stuff that affects main GUI
print testArg
for i in range(1, MAX_INT+1):
self.SetPosition((i*4*MAX_INT, i*2*MAX_INT))
time.sleep(1)
print str(i)+" of "+str(MAX_INT)
wx.CallAfter(self.dlg.Update, i, "%i of %i"%(i, MAX_INT))
self.dlg.Destroy()
app = wx.App(False)
fr = mainFrame(None, -1, "Title")
fr.Show()
app.MainLoop()
它看起来像预期的那样工作,但我在这里跳过了一些家务活吗
编辑:我用一个小框架替换了对话框,这样主窗口就不会冻结,禁用了按钮,这样就不会产生多个框架,并添加了一个粗略的取消方法
import threading, wx, time
MAX_INT = 10
TEST_TUPLE = [[11, 22],[33,44]]
class GaugeFrame(wx.MiniFrame):
def __init__(self, parent, title, maximum):
wx.MiniFrame.__init__(self, parent, title=title, size=(200, 60) )
self.bar = wx.Gauge(self, range=maximum)
self.buCancel = wx.Button(self, label="Cancel")
self.SetBackgroundColour("LTGRAY")
siMainV = wx.BoxSizer(wx.VERTICAL)
siMainV.Add(self.bar)
siMainV.Add(self.buCancel, flag=wx.CENTER)
self.SetSizer(siMainV)
self.Fit()
self.Bind(wx.EVT_BUTTON, self.onCancel, self.buCancel)
def updateGauge(self, value, message=""):
self.bar.SetValue(value)
if message!="":
self.SetTitle(message)
def onCancel(self, e):
self.SetTitle("Cancelling...")
class MainFrame(wx.Frame):
def __init__(self, parent, ID, title):
wx.Frame.__init__(self, parent, ID, title)
self.bt = wx.Button(self, wx.ID_OK)
self.Bind(wx.EVT_BUTTON, self.onBt, self.bt)
def onBt(self, event):
self.gFr = GaugeFrame(self, title="0 of "+str(MAX_INT), maximum=MAX_INT)
self.gFr.Show()
self.gFr.Center()
self.bt.Disable()
workThread = threading.Thread(target=self.doWork, args=(TEST_TUPLE,) )
workThread.start()
def doWork(self, testArg):
# time consuming stuff that affects main GUI
print testArg
for i in range(1, MAX_INT+1):
time.sleep(1)
if self.gFr.GetTitle()=="Cancelling...":
break
print str(i)+" of "+str(MAX_INT)
wx.CallAfter(self.gFr.updateGauge, i, "%i of %i"%(i, MAX_INT))
wx.CallAfter(self.gFr.Destroy)
wx.CallAfter(self.bt.Enable)
app = wx.App(False)
fr = MainFrame(None, -1, "Title")
fr.Show()
app.MainLoop()
看起来不错,只是几次观察
- 您不应该在工作线程上调用任何窗口函数。这包括
和SetPosition
。您可以使用Destroy
在主线程上调用这些函数,就像在wx.CallAfter
中一样Update
- 您可能应该允许用户取消处理