Object Cocos2d删除远距离对象(java)
嗨,我有雪碧,是格拉纳德^^ 问题是它何时爆炸。它应该杀死远处的所有目标(在本例中,所有目标都在屏幕上),但它会随机杀死它们Object Cocos2d删除远距离对象(java),object,range,cocos2d-android,Object,Range,Cocos2d Android,嗨,我有雪碧,是格拉纳德^^ 问题是它何时爆炸。它应该杀死远处的所有目标(在本例中,所有目标都在屏幕上),但它会随机杀死它们 public void Explode(Object sender) { ArrayList<Enemy> targetsToBlow = new ArrayList<Enemy>(); targetsToBlow.addAll(targets); Bullet bullet = (Bullet)sender; fl
public void Explode(Object sender)
{
ArrayList<Enemy> targetsToBlow = new ArrayList<Enemy>();
targetsToBlow.addAll(targets);
Bullet bullet = (Bullet)sender;
float x = bullet.getPosition().x;
float y = bullet.getPosition().y;
// Log.i("Explode", "boom");
// Log.i("Target",String.valueOf(y));
for (int i=0;i<targetsToBlow.size();i++)
{
Enemy enemy = targetsToBlow.get(i);
float xd = enemy.getPosition().x - x;
float yd = enemy.getPosition().y - y;
float distance = (float) Math.sqrt(xd*xd + yd*yd);
Log.i("Distance", String.valueOf(distance));
if(distance<20000/2)
{
enemy.setHp(bullet.dmg);
Log.i("Explode", "boomed1");
}
else if(distance<=20000)
{
enemy.setHp(bullet.dmg/2);
Log.i("Explode", "boomed2");
}
if(enemy.getHp()<=0)
{
targets.remove(enemy);
removeChild(enemy, true);
money++;
moneyLabel.setString("GOLD: "+money);
}
targetsToBlow.remove(i);
}
projectiles.remove(bullet);
removeChild(bullet, true);
}
public void爆炸(对象发送器)
{
ArrayList targetsToBlow=新的ArrayList();
targetsToBlow.addAll(目标);
Bullet Bullet=(Bullet)发送器;
float x=bullet.getPosition().x;
float y=bullet.getPosition().y;
//Log.i(“爆炸”、“爆炸”);
//Log.i(“目标”,String.valueOf(y));
对于(int i=0;i来说,问题在于删除了arraylist项之后,它们的索引中出现了问题。我认为这就是为什么其中一些项会留在现场的原因
我在简单的拍摄中也做了同样的事情:
public void Explode(Object sender)
{
ArrayList<Enemy> targetsToDelete = new ArrayList<Enemy>();
Bullet bullet = (Bullet)sender;
for (Enemy enemy : targets){
if(isEnemyInRange(bullet, enemy, 100))
{
enemy.setHp(bullet.dmg);
if(enemy.getHp()<=0)
{
targetsToDelete.add(enemy);
}
}
}
for (Enemy target : targetsToDelete){
targets.remove(target);
removeChild(target, true);
}
projectiles.remove(bullet);
removeChild(bullet, true);
}
public void爆炸(对象发送器)
{
ArrayList targetsToDelete=新建ArrayList();
Bullet Bullet=(Bullet)发送器;
用于(敌人:目标){
如果(射程(子弹,敌人,100))
{
敌方.setHp(bullet.dmg);
if(敌方的getHp()