Objective c 是否将UIImageView作为子视图添加到UIKeyboard-userInteractionEnabled?
我在向键盘添加子视图时遇到了一个小问题。我可以成功地找到我的键盘并向其添加uiimageview,但不幸的是图像视图下的按钮仍然可以触摸。我只是想让它成为一个彩色叠加,这样可以隐藏不需要的关键点,并且使它们不可触摸:) 这是我的代码,我做错了什么?UIImageView显示正确,但仍可以点击按钮…:(Objective c 是否将UIImageView作为子视图添加到UIKeyboard-userInteractionEnabled?,objective-c,ios,ipad,keyboard,uiimageview,Objective C,Ios,Ipad,Keyboard,Uiimageview,我在向键盘添加子视图时遇到了一个小问题。我可以成功地找到我的键盘并向其添加uiimageview,但不幸的是图像视图下的按钮仍然可以触摸。我只是想让它成为一个彩色叠加,这样可以隐藏不需要的关键点,并且使它们不可触摸:) 这是我的代码,我做错了什么?UIImageView显示正确,但仍可以点击按钮…:( -(UIView*)findKeyboard{ //找到非UIWindow。 UIWindow*键盘窗口=无; 对于(在[[UIApplication sharedApplication]wind
-(UIView*)findKeyboard{
//找到非UIWindow。
UIWindow*键盘窗口=无;
对于(在[[UIApplication sharedApplication]windows]中的UIWindow*testWindow]){
如果(![[testWindow类]isEqual:[UIWindow类]]){
键盘窗口=测试窗口;
打破
}
}
//找到你的键盘。
UIView*foundKeyboard=nil;
对于(UIView _ustrong*可能在[键盘窗口子视图]中显示键盘){
//iOS 4将UI键盘固定在UIPeripheralHostView中。
如果([[possibleKeyboard description]hasPrefix:@“用户交互被禁用意味着触摸可以直接通过。启用它,但没有任何手势识别器或动作,它会吞噬所有触摸。哦,我真的很笨。我完全忘记了这一点……非常感谢:)
- (UIView *)findKeyboard {
// Locate non-UIWindow.
UIWindow *keyboardWindow = nil;
for (UIWindow *testWindow in [[UIApplication sharedApplication] windows]) {
if (![[testWindow class] isEqual:[UIWindow class]]) {
keyboardWindow = testWindow;
break;
}
}
// Locate UIKeyboard.
UIView *foundKeyboard = nil;
for (UIView __strong *possibleKeyboard in [keyboardWindow subviews]) {
// iOS 4 sticks the UIKeyboard inside a UIPeripheralHostView.
if ([[possibleKeyboard description] hasPrefix:@"<UIPeripheralHostView"]) {
possibleKeyboard = [[possibleKeyboard subviews] objectAtIndex:0];
}
if ([[possibleKeyboard description] hasPrefix:@"<UIKeyboard"]) {
foundKeyboard = possibleKeyboard;
break;
}
}
return foundKeyboard;
}
- (void)keyboardWillShow:(NSNotification *)note {
UIImageView *overlayView;
UIView *keyboardView = [self findKeyboard];
UIImage *img = [UIImage imageNamed:@"keyboardOverlay.png"];
overlayView = [[UIImageView alloc] initWithImage:img];
[overlayView setUserInteractionEnabled:NO];
UIView *newView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, overlayView.frame.size.width, overlayView.frame.size.height)];
newView.userInteractionEnabled = NO;
newView.multipleTouchEnabled = NO;
[newView addSubview:overlayView];
[keyboardView insertSubview:newView atIndex:40];
}