Python Maya中带有PySide清理的可停靠窗口
我创建了一个可以停靠在Maya主ui中的工具,但我想不出关闭后如何清理它。问题是,如果我创建了该工具的多个实例,然后将其拖动到位以固定它,那么当我右键单击Maya的窗口时,它们都会显示出来。工具关闭时,如何正确清理这些 我已经尝试了Python Maya中带有PySide清理的可停靠窗口,python,pyside,maya,Python,Pyside,Maya,我创建了一个可以停靠在Maya主ui中的工具,但我想不出关闭后如何清理它。问题是,如果我创建了该工具的多个实例,然后将其拖动到位以固定它,那么当我右键单击Maya的窗口时,它们都会显示出来。工具关闭时,如何正确清理这些 我已经尝试了cmds.deleteUI,QObject.deleteLater(),最多只能清除工具的内容,但它仍将存在于Maya中。以下是我到目前为止的一个例子: from shiboken import wrapInstance from PySide import QtGu
cmds.deleteUI
,QObject.deleteLater()
,最多只能清除工具的内容,但它仍将存在于Maya中。以下是我到目前为止的一个例子:
from shiboken import wrapInstance
from PySide import QtGui, QtCore
from maya import OpenMayaUI as OpenMayaUI
from maya.app.general.mayaMixin import MayaQWidgetDockableMixin
class Window(MayaQWidgetDockableMixin, QtGui.QWidget):
def __init__(self, parent = None):
super(self.__class__, self).__init__(parent = parent)
mayaMainWindowPtr = OpenMayaUI.MQtUtil.mainWindow()
self.mayaMainWindow = wrapInstance(long(mayaMainWindowPtr), QtGui.QWidget)
self.setWindowFlags(QtCore.Qt.Window)
if cmds.window('myTool', q = True, ex = True):
cmds.deleteUI('myTool')
self.setObjectName('myTool')
self.setWindowTitle('My tool')
self.resize(200, 200)
self.myButton = QtGui.QPushButton('TEMP')
self.mainLayout = QtGui.QVBoxLayout()
self.mainLayout.addWidget(self.myButton)
self.setLayout(self.mainLayout)
def dockCloseEventTriggered(self):
self.deleteLater()
def run(self):
self.show(dockable = True)
myWin = Window()
myWin.run()
在对mayamyxin.py进行深入研究后,我终于找到了一个解决我所追求的行为的有效方法!其思想是,您需要在Maya的主窗口中挖掘并删除其中的任何实例 关闭窗口或创建新实例后,下面的示例将干净地删除所有实例。不管它是停靠的还是浮动的,它似乎工作正常。如果不希望在停靠时关闭该行为,则也可以随时调整该行为。我在代码中留下了很多注释,因为有很多“gotchas”
这样,它就不再污染玛雅的环境了。希望有帮助 对不起,我无法重现你的问题。如果我运行您的脚本,我可以以正确的方式拖动、停靠、取消停靠和关闭多个实例。您正在使用哪个版本的maya?另一件事:如果您的代码中有cmds.window('myTool',q=True,ex=True):cmds.deleteUI('myTool')您不应该运行多个window实例!也许我没有解释清楚。我也可以运行、停靠、卸载和关闭多个实例。假设您创建了多个实例,并将每个实例停靠到通道盒/属性编辑器,然后关闭它们。右键单击通道盒/属性编辑器窗口的标题,它将在那里显示一组“我的工具”复选框!是那些我不能清理的。^erm不。。不应该同时有多个实例。应该只有一个实例,这就是为什么它在那里尝试删除前一个。现在我明白了。我也尝试过使用
self.setAttribute(QtCore.Qt.WA_DeleteOnClose)
或self.setParent(None)
,但只删除dockwidget内容。如果我找到解决办法,我会告诉你
from shiboken import wrapInstance
from PySide import QtGui, QtCore
from maya import OpenMayaUI as OpenMayaUI
from maya.app.general.mayaMixin import MayaQWidgetDockableMixin
from maya.OpenMayaUI import MQtUtil
class MyWindow(MayaQWidgetDockableMixin, QtGui.QDialog):
toolName = 'myToolWidget'
def __init__(self, parent = None):
# Delete any previous instances that is detected. Do this before parenting self to main window!
self.deleteInstances()
super(self.__class__, self).__init__(parent = parent)
mayaMainWindowPtr = OpenMayaUI.MQtUtil.mainWindow()
self.mayaMainWindow = wrapInstance(long(mayaMainWindowPtr), QtGui.QMainWindow)
self.setObjectName(self.__class__.toolName) # Make this unique enough if using it to clear previous instance!
# Setup window's properties
self.setWindowFlags(QtCore.Qt.Window)
self.setWindowTitle('My tool')
self.resize(200, 200)
# Create a button and stuff it in a layout
self.myButton = QtGui.QPushButton('My awesome button!!')
self.mainLayout = QtGui.QVBoxLayout()
self.mainLayout.addWidget(self.myButton)
self.setLayout(self.mainLayout)
# If it's floating or docked, this will run and delete it self when it closes.
# You can choose not to delete it here so that you can still re-open it through the right-click menu, but do disable any callbacks/timers that will eat memory
def dockCloseEventTriggered(self):
self.deleteInstances()
# Delete any instances of this class
def deleteInstances(self):
mayaMainWindowPtr = OpenMayaUI.MQtUtil.mainWindow()
mayaMainWindow = wrapInstance(long(mayaMainWindowPtr), QtGui.QMainWindow) # Important that it's QMainWindow, and not QWidget/QDialog
# Go through main window's children to find any previous instances
for obj in mayaMainWindow.children():
if type( obj ) == maya.app.general.mayaMixin.MayaQDockWidget:
#if obj.widget().__class__ == self.__class__: # Alternatively we can check with this, but it will fail if we re-evaluate the class
if obj.widget().objectName() == self.__class__.toolName: # Compare object names
# If they share the same name then remove it
print 'Deleting instance {0}'.format(obj)
mayaMainWindow.removeDockWidget(obj) # This will remove from right-click menu, but won't actually delete it! ( still under mainWindow.children() )
# Delete it for good
obj.setParent(None)
obj.deleteLater()
# Show window with docking ability
def run(self):
self.show(dockable = True)
myWin = MyWindow()
myWin.run()