Warning: file_get_contents(/data/phpspider/zhask/data//catemap/2/python/352.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
Python 二维网格中令牌的放置不正确_Python_Grid_Token - Fatal编程技术网

Python 二维网格中令牌的放置不正确

Python 二维网格中令牌的放置不正确,python,grid,token,Python,Grid,Token,作为学校作业的一部分,我正在可变的8 x 8、10 x 10或12 x 12网格上制作一个寻宝游戏,我需要一些帮助。每当我在网格上移动时,它并不总是移动到所需的位置。有人能帮我或向我解释为什么它不起作用吗 下面的代码是我到目前为止的代码 def makeMove(): global board, numberOfMoves, tokenBoard, playerScore, tokenBoard playerCoords = getPlayerPosition() curren

作为学校作业的一部分,我正在可变的8 x 8、10 x 10或12 x 12网格上制作一个寻宝游戏,我需要一些帮助。每当我在网格上移动时,它并不总是移动到所需的位置。有人能帮我或向我解释为什么它不起作用吗

下面的代码是我到目前为止的代码

def makeMove():
   global board, numberOfMoves, tokenBoard, playerScore, tokenBoard
   playerCoords = getPlayerPosition()
   currentRow = playerCoords[0] #sets var to playerCoords[0]
   currentCol = playerCoords[1] #sets var to playerCoords[1]

   directionUD = input("Up/Down?") #sets var to the input of "Up/down?"
   movement_col = int(input("How many places?"))
   if directionUD == "u": #checks if var equals "u"
      newCol = currentCol - movement_col
      print (newCol)
   elif directionUD =="d": #checks if var equals "d"
      newCol = currentCol + movement_col

   directionLR = input("Left/Right?") #sets var to the input of "Up/down?"
   movement_row = int(input("How many places?"))
   if directionLR == "l": #checks if var equals "l"
     newRow = currentRow - movement_row
     print(newRow)
  elif directionLR == "r": #checks if var equals "r"
     newRow = currentRow + movement_row
     print(newRow)

  calculatePoints(newCol, newRow) #calls the calculatePoints function

  if newCol > gridSize or newRow > gridSize:
    print("That move will place you outside of the grid. Please try again.")


   board[newCol][newRow] = "X" #sets the new position to "X"
   board[currentRow][currentCol] = "-"
   numberOfMoves = numberOfMoves + 1 #adds 1 to the numberOfMoves
   displayBoard() #calls the displayBoard function

好吧,我觉得自己像个白痴。我花了很长时间才注意到问题——我把列和行搞混了。我想这也可能是你的问题

在游戏中,您应该通过更改当前列来确定玩家的水平移动(“左/右”),通过更改当前行来确定玩家的垂直移动(“上/下”)

这是因为当您确定与
currentRow
不同的
newRow
值时,您是跨行移动,而不是沿行移动。类似的逻辑也适用于列

以下是我的代码供参考:

def create_board(size):
    return [['_' for _ in range(size)] for _ in range(size)]


def print_board(board):
    for row in board:
        print(row)


def get_board_dimensions(board):
    # PRE: board has at least one row and column
    return len(board), len(board[0])


def make_move(board, player_position):
    def query_user_for_movement():
        while True:
            try:
                return int(input('How many places? '))
            except ValueError:
                continue

    def query_user_for_direction(query, *valid_directions):
        while True:
            direction = input(query)
            if direction in valid_directions:
                return direction

    vertical_direction = query_user_for_direction('Up/Down? ', 'u', 'd')
    vertical_displacement = query_user_for_movement()
    horizontal_direction = query_user_for_direction('Left/Right? ', 'l', 'r')
    horizontal_displacement = query_user_for_movement()

    curr_row, curr_column = player_position
    new_row = curr_row + vertical_displacement * (1 if vertical_direction == 'd' else -1)
    new_column = curr_column + horizontal_displacement * (1 if horizontal_direction == 'r' else -1)

    width, height = get_board_dimensions(board)

    if not (0 <= new_row < height):
        raise ValueError('Cannot move to row {} on board with height {}'.format(new_row, height))
    elif not (0 <= new_column < width):
        raise ValueError('Cannot move to column {} on board with width {}'.format(new_column, width))

    board[curr_row][curr_column] = '_'
    board[new_row][new_column] = 'X'

    return board


if __name__ == '__main__':
    # Set up an 8 x 8 board with the player at a specific location
    board_size = 8
    player_position = (1, 2)
    board = create_board(board_size)
    board[player_position[0]][player_position[1]] = 'X'
    print('Initialised board with size {} and player at ({}, {})'.format(board_size, *player_position))
    print_board(board)

    # Allow the player to make their move.
    print('Player, make your move:\n')
    board = make_move(board, player_position)

    # Show the new board state
    print('Board after making move')
    print_board(board)
向下移动一块瓷砖

向上/向下?D
有多少地方?1.
左/右?R
有多少地方?0
搬家后的董事会
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
[“uuu'、”uu'、”X'、”uu'、”uu'、”uu'、”uu'、”uu']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
向右移动一个磁贴

向上/向下?D
有多少地方?0
左/右?R
有多少地方?1.
搬家后的董事会
['_', '_', '_', '_', '_', '_', '_', '_']
[uu'、''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
向上移动一个磁贴

向上/向下?U
有多少地方?1.
左/右?L
有多少地方?0
搬家后的董事会
[“uuu'、”uu'、”X'、”uu'、”uu'、”uu'、”uu'、”uu']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
向左移动一个磁贴

向上/向下?D
有多少地方?0
左/右?L
有多少地方?1.
搬家后的董事会
['_', '_', '_', '_', '_', '_', '_', '_']
[“uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
沿对角线向下和向右移动

向上/向下?D
有多少地方?1.
左/右?R
有多少地方?1.
搬家后的董事会
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
[uu'、''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
['_', '_', '_', '_', '_', '_', '_', '_']
做出非法举动

向上/向下?U
有多少地方?3.
左/右?R
有多少地方?0
回溯(最近一次呼叫最后一次):
文件“C:/Users/.PyCharmCE2016.3/config/scratches/scratch_2.py”,第62行,在
棋盘=移动(棋盘、玩家位置)
文件“C:/Users/.PyCharmCE2016.3/config/scratches/scratch_2.py”,第41行,make_move
raise VALUERROR('无法移动到板上高度为{}的{}行。格式(新行,高度))
ValueError:无法移动到板上高度为8的第2行

仅通过目视检查您当前的代码,没有发现明显错误(有改进的余地,但似乎没有导致意外行为)。你能把代码或
计算点
包括在内,并详细说明“它并不总是移动到所需的位置”吗?你的注释
#将变量设置为“向上/向下”的输入?
是重复的。第二次是“左/右”。另外,如果newCol>gridSize或newRow>gridSize:您的条件应该使用
=
,不是吗?它还应该返回或引发异常。