Python 为什么我会出错?Pygame blits 导入系统、pygame、数学、随机 pygame.init() 尺寸=宽度,高度=1000720 x=0 y=0 房屋1x=500 住宅1y=360 豪斯2x=1470 住宅2Y=360 rock1x=-100 rock1y=300 scrollx=0 scrolly=0 screen=pygame.display.set_模式(大小,pygame.DOUBLEBUF) 计数器=0 playercollideRect=pygame.rect.rect((0,0)、(75,25)) house1collideRect=pygame.rect.rect((0,0)、(870605)) house2collideRect=pygame.rect.rect((0,0)、(870605)) rock1collideRect=pygame.rect.rect((0,0)、(140100)) 冲突=错误 lastkey='向下' animationdirection=‘向下’ playerimage=pygame.image.load(“img/player/player0.png”).convertu alpha() playerimage=playerimage.get_rect() house1image=pygame.image.load(“img/structures/house1.png”).convertu alpha() house1image=house1image.get_rect() house2image=pygame.image.load(“img/structures/house2.png”).convertu alpha() house2imagerect=house2image.get_rect() rock1image=pygame.image.load(“img/objects/rock1.png”).convert_alpha() rock1imagerect=rock1image.get_rect() clock=pygame.time.clock() 屏幕颜色=0,155,20 gamefont=pygame.font.SysFont(“arial”,30) playerImationDown=['img/player/player1.png'、'img/player/player0.png'、'img/player/player2.png'、'img/player0.png'] playerImationUp=['img/player/playerback1.png'、'img/player/playerback0.png'、'img/player/playerback2.png'、'img/playerback0.png'] playerImationLeft=['img/player/playerleft1.png'、'img/player/playerleft0.png'、'img/player/playerleft2.png'、'img/playerleft0.png'] playerImationRight=['img/player/playerright1.png'、'img/player/playerright0.png'、'img/playerright2.png'、'img/playerright0.png'] pygame.mixer.music.load('audio/music/ambient.mp3') pygame.mixer.music.set_endevent(pygame.constants.USEREVENT) pygame.mixer.music.play() pygame.display.set_标题('Game') pygame.event.set_允许([pygame.QUIT,pygame.KEYDOWN,pygame.keydup]) 碰撞器=[house1collideRect,house2collideRect,rock1collideRect] blitrects=[house1imagerect,house2imagerect,rock1imagerect] blitimages=[house1image,house2image,rock1image] B位置=[rock1y,house1y,house2y] 而1: 时钟滴答作响(500) 对于pygame.event.get()中的事件: 如果event.type==pygame.QUIT:sys.exit() 如果y>720-75-100: y=720-75-100 滚动-=1 如果y1000-37-100: x=1000-37-100 scrollx-=1 如果x
这是我正在处理的一个小项目的代码,但出于某种原因,我遇到了以下错误:Python 为什么我会出错?Pygame blits 导入系统、pygame、数学、随机 pygame.init() 尺寸=宽度,高度=1000720 x=0 y=0 房屋1x=500 住宅1y=360 豪斯2x=1470 住宅2Y=360 rock1x=-100 rock1y=300 scrollx=0 scrolly=0 screen=pygame.display.set_模式(大小,pygame.DOUBLEBUF) 计数器=0 playercollideRect=pygame.rect.rect((0,0)、(75,25)) house1collideRect=pygame.rect.rect((0,0)、(870605)) house2collideRect=pygame.rect.rect((0,0)、(870605)) rock1collideRect=pygame.rect.rect((0,0)、(140100)) 冲突=错误 lastkey='向下' animationdirection=‘向下’ playerimage=pygame.image.load(“img/player/player0.png”).convertu alpha() playerimage=playerimage.get_rect() house1image=pygame.image.load(“img/structures/house1.png”).convertu alpha() house1image=house1image.get_rect() house2image=pygame.image.load(“img/structures/house2.png”).convertu alpha() house2imagerect=house2image.get_rect() rock1image=pygame.image.load(“img/objects/rock1.png”).convert_alpha() rock1imagerect=rock1image.get_rect() clock=pygame.time.clock() 屏幕颜色=0,155,20 gamefont=pygame.font.SysFont(“arial”,30) playerImationDown=['img/player/player1.png'、'img/player/player0.png'、'img/player/player2.png'、'img/player0.png'] playerImationUp=['img/player/playerback1.png'、'img/player/playerback0.png'、'img/player/playerback2.png'、'img/playerback0.png'] playerImationLeft=['img/player/playerleft1.png'、'img/player/playerleft0.png'、'img/player/playerleft2.png'、'img/playerleft0.png'] playerImationRight=['img/player/playerright1.png'、'img/player/playerright0.png'、'img/playerright2.png'、'img/playerright0.png'] pygame.mixer.music.load('audio/music/ambient.mp3') pygame.mixer.music.set_endevent(pygame.constants.USEREVENT) pygame.mixer.music.play() pygame.display.set_标题('Game') pygame.event.set_允许([pygame.QUIT,pygame.KEYDOWN,pygame.keydup]) 碰撞器=[house1collideRect,house2collideRect,rock1collideRect] blitrects=[house1imagerect,house2imagerect,rock1imagerect] blitimages=[house1image,house2image,rock1image] B位置=[rock1y,house1y,house2y] 而1: 时钟滴答作响(500) 对于pygame.event.get()中的事件: 如果event.type==pygame.QUIT:sys.exit() 如果y>720-75-100: y=720-75-100 滚动-=1 如果y1000-37-100: x=1000-37-100 scrollx-=1 如果x,python,python-2.7,pygame,blit,Python,Python 2.7,Pygame,Blit,这是我正在处理的一个小项目的代码,但出于某种原因,我遇到了以下错误: import sys, pygame, math, random pygame.init() size = width, height = 1000,720 x = 0 y = 0 house1x = 500 house1y = 360 house2x = 1470 house2y = 360 rock1x = -100 rock1y = 300 scrollx = 0 scrolly = 0 screen =
import sys, pygame, math, random
pygame.init()
size = width, height = 1000,720
x = 0
y = 0
house1x = 500
house1y = 360
house2x = 1470
house2y = 360
rock1x = -100
rock1y = 300
scrollx = 0
scrolly = 0
screen = pygame.display.set_mode(size, pygame.DOUBLEBUF)
counter = 0
playercollideRect = pygame.rect.Rect((0, 0), (75, 25))
house1collideRect = pygame.rect.Rect((0, 0), (870, 605))
house2collideRect = pygame.rect.Rect((0, 0), (870, 605))
rock1collideRect = pygame.rect.Rect((0, 0), (140, 100))
collision = False
lastkey = 'down'
animationdirection = 'down'
playerimage = pygame.image.load("img/player/player0.png").convert_alpha()
playerimagerect = playerimage.get_rect()
house1image = pygame.image.load("img/structures/house1.png").convert_alpha()
house1imagerect = house1image.get_rect()
house2image = pygame.image.load("img/structures/house2.png").convert_alpha()
house2imagerect = house2image.get_rect()
rock1image = pygame.image.load("img/objects/rock1.png").convert_alpha()
rock1imagerect = rock1image.get_rect()
clock = pygame.time.Clock()
screencolor = 0, 155, 20
gamefont = pygame.font.SysFont("arial", 30)
playeranimationdown = ['img/player/player1.png','img/player/player0.png','img/player/player2.png','img/player/player0.png']
playeranimationup = ['img/player/playerback1.png','img/player/playerback0.png','img/player/playerback2.png','img/player/playerback0.png']
playeranimationleft = ['img/player/playerleft1.png','img/player/playerleft0.png','img/player/playerleft2.png','img/player/playerleft0.png']
playeranimationright = ['img/player/playerright1.png','img/player/playerright0.png','img/player/playerright2.png','img/player/playerright0.png']
pygame.mixer.music.load('audio/music/ambient.mp3')
pygame.mixer.music.set_endevent(pygame.constants.USEREVENT)
pygame.mixer.music.play()
pygame.display.set_caption('Game')
pygame.event.set_allowed([pygame.QUIT, pygame.KEYDOWN, pygame.KEYUP])
colliders = [house1collideRect, house2collideRect, rock1collideRect]
blitrects = [house1imagerect, house2imagerect, rock1imagerect]
blitimages = [house1image, house2image, rock1image]
blitypositions = [rock1y, house1y, house2y]
while 1:
clock.tick(500)
for event in pygame.event.get():
if event.type == pygame.QUIT: sys.exit()
if y > 720-75-100:
y = 720-75-100
scrolly -= 1
if y < 0+75+100:
y = 0+75+100
scrolly += 1
if x > 1000-37-100:
x=1000-37-100
scrollx -=1
if x < 0+37+100:
x = 0+37+100
scrollx +=1
for collider in colliders:
if playercollideRect.colliderect(collider):
if lastkey == 'left':
x += 1
if lastkey == 'right':
x -= 1
if lastkey == 'up':
y += 1
if lastkey == 'down':
y -= 1
collision = True
else:
collision = False
keys = pygame.key.get_pressed()
if keys[pygame.K_UP] or keys[pygame.K_DOWN] or keys[pygame.K_LEFT] or keys[pygame.K_RIGHT]:
if keys[pygame.K_UP]:
y -= 1
if not collision == True:
playerimage = pygame.image.load(playeranimationup[int(math.floor(counter/50))]).convert_alpha()
counter = (counter + 1) % 200
lastkey = 'up'
elif keys[pygame.K_DOWN]:
y += 1
if not collision == True:
playerimage = pygame.image.load(playeranimationdown[int(math.floor(counter/50))]).convert_alpha()
counter = (counter + 1) % 200
lastkey = 'down'
elif keys[pygame.K_RIGHT]:
x += 1
if not collision == True:
playerimage = pygame.image.load(playeranimationright[int(math.floor(counter/50))]).convert_alpha()
counter = (counter + 1) % 200
lastkey = 'right'
elif keys[pygame.K_LEFT]:
x -= 1
if not collision == True:
playerimage = pygame.image.load(playeranimationleft[int(math.floor(counter/50))]).convert_alpha()
counter = (counter + 1) % 200
lastkey = 'left'
playerimagerect.centerx = x
playerimagerect.centery = y
house1imagerect.centerx = house1x+scrollx
house1imagerect.centery = house1y+scrolly
house2imagerect.centerx = house2x+scrollx
house2imagerect.centery = house2y+scrolly
playercollideRect.midbottom = playerimagerect.midbottom
house1collideRect.midbottom = house1imagerect.midbottom
house2collideRect.midbottom = house2imagerect.midbottom
rock1collideRect.midbottom = rock1imagerect.midbottom
realx = x-scrollx
realy = y-scrolly
for image, imagerect, imageypos in blitimages, blitrects, blitypositions:
if realy < imageypos:
screen.blit(playerimage, playerimagerect)
screen.blit(image, imagerect)
if realy > imageypos:
screen.blit(image, imagerect)
screen.blit(playerimage, playerimagerect)
if realy == imageypos:
screen.blit(image, imagerect)
screen.blit(playerimage, playerimagerect)
label = gamefont.render(str('FPS: '+str(clock.get_fps())), 1, (255,255,0))
screen.blit(label, (50, 50))
pygame.display.flip()
screen.fill(screencolor)
文件“C:\Users\Isaac\Desktop\python kick\game\game.py”,第186行,在
screen.blit(image,imagerect)
TypeError:blit的目标位置无效
对我的问题有什么见解吗?我已经测试和搜索了很长时间。应该是
screen.blit(图像,(x坐标,y坐标))
您传递的是rect而不是坐标。如果您想使用rect中的坐标,它们是self.rect.x
和self.rect.y
您只是使用了Screen().blit()
错误。第二个a
File "C:\Users\Isaac\Desktop\python kick\game\game.py", line 186, in <module>
screen.blit(image, imagerect)
TypeError: invalid destination position for blit