Python,修改21点游戏
我需要帮助完成一项分配给我的任务 我被要求修改21点游戏下面的部分,以便庄家向每位玩家发一张牌,除非有平局,否则最高的牌获胜 我无法获得正确的代码 这就是我所拥有的:Python,修改21点游戏,python,python-2.7,Python,Python 2.7,我需要帮助完成一项分配给我的任务 我被要求修改21点游戏下面的部分,以便庄家向每位玩家发一张牌,除非有平局,否则最高的牌获胜 我无法获得正确的代码 这就是我所拥有的: 对于仍在玩的玩家: 如果player.total>self.players.total: player.win() elif player.total10: val=10 其他: val=无 返回值 #此对象返回一个介于1和10之间的数字, #表示21点卡的价值 BJ_级甲板(卡牌甲板): #定义21点牌组 def填充(自我):
对于仍在玩的玩家:
如果player.total>self.players.total:
player.win()
elif player.total
以下是代码的其余部分:
导入卡片、游戏
BJ_类卡(卡.卡):
#定义21点卡
ACE_值=1
@财产
def值(自身):
如果self.u面朝上:
val=BJ_Card.CARDS.index(self.Card)+1
如果val>10:
val=10
其他:
val=无
返回值
#此对象返回一个介于1和10之间的数字,
#表示21点卡的价值
BJ_级甲板(卡牌甲板):
#定义21点牌组
def填充(自我):
对于BJ_卡中的西服。西服:
对于BJ_卡中的卡。卡:
自我卡。附加(BJ_卡(卡,套装))
BJ_类手牌(卡片手牌):
#定义21点手
定义初始化(self,name):
超级(BJ_Hand,self)。_init
self.name=名称
定义(自我):
rep=self.name+“:\t”+super(BJ\u Hand,self)。\u str
如果为self.total:
rep+=“(“+str(self.total)+”)”
退货代表
@财产
def总计(自身):
#如果一张卡的值为None,则total为None
对于self.cards中的卡:
如果不是卡值:
一无所获
#添加卡值
t=0
对于self.cards中的卡:
t+=卡的价值
#检查手上是否有Ace
包含\u ace=False
对于self.cards中的卡:
如果card.value==BJ_card.ACE_值:
包含_ace=True
#将Ace视为1
包含_ace=1
返回t
def已损坏(自身):
返回self.total>21
BJ_类玩家(BJ_手):
#定义21点玩家
def正在碰撞(自身):
response=Games.askYesNo(“\n”+self.name+”,是否要另一个
卡片(是/否):“”)
返回响应==“y”
def半身像(自我):
打印(self.name,“半身像”)
self.lose()
def丢失(自我):
打印(self.name,“丢失”)
def win(自我):
打印(self.name,“wins”)
def推送(自):
打印(self.name,“draws”)
BJ_级经销商(BJ_手):
#定义21点庄家
def正在碰撞(自身):
返回自我总数<17
def半身像(自我):
打印(self.name,“半身像”)
def flip_第一张卡(自):
第一张卡片=自我卡片[0]
第一张卡片翻转()
B类游戏(对象):
#定义21点游戏
定义初始化(self,名称):
self.players=[]
对于名称中的名称:
player=BJ_player(姓名)
self.players.append(播放器)
self.dealer=BJ_经销商(“经销商”)
self.deck=BJ_deck()
self.deck.populate()
self.deck.shuffle()
@财产
def仍在播放(自我):
sp=[]
对于self.players中的玩家:
如果不是玩家。是否被抓获()
sp.append(播放器)
返回sp
def-附加卡(自身、玩家):
而不是player.is_busted()和player.is_hiting():
self.deck.deal([玩家])
打印(播放器)
如果player.is_busted():
player.bust()
def播放(自我):
#向所有玩家发放首张1张牌
self.deck.deal(self.players,每手=1)
对于self.players中的玩家:
打印(播放器)
对于在self.still_播放中的玩家:
如果player.total>self.players.total:
player.win()
elif player.total
是BJ_玩家类/对象的列表。您正在调用self.players.total,即尝试获取python列表的属性total,该列表不存在,因为它不是列表的属性。我想你是想做一些更像
for player in self.players:
print(player.total)
这样,您就可以访问每个玩家的总数。但是,类BJ_Player似乎也没有total属性,因此您需要将其添加到类中,然后使用类似于上面给出的循环。请解释代码的实际问题。你在哪一部分验证过作品?当前发生的情况与您预期发生的情况?我正在修改此21点游戏,以完成我的任务。游戏将获得最高的牌赢,我一直在修改的部分是:对于处于self.still\u playing状态的玩家:if player.total>self.players.total:player.win我的脑子里想不出如何衡量一张牌上的玩家
import Cards, Games
class BJ_Card(Cards.Card):
# Defines a Blackjack card
ACE_VALUE = 1
@property
def value(self):
if self.is_face_up:
val = BJ_Card.CARDS.index(self.card) + 1
if val > 10:
val = 10
else:
val = None
return val
# This object returns a number between 1 and 10,
# representing the value of a Blackjack card
class BJ_Deck(Cards.Deck):
# Defines a Blackjack deck
def populate(self):
for suit in BJ_Card.SUITS:
for card in BJ_Card.CARDS:
self.cards.append(BJ_Card(card, suit))
class BJ_Hand(Cards.Hand):
# Defines a Blackjack hand
def __init__(self, name):
super(BJ_Hand, self).__init__()
self.name = name
def __str__(self):
rep = self.name + ":\t" + super(BJ_Hand, self).__str__()
if self.total:
rep += "(" + str(self.total) + ")"
return rep
@property
def total(self):
# If a card has the value None, then total is None
for card in self.cards:
if not card.value:
return None
# Add card values
t = 0
for card in self.cards:
t += card.value
# Check if hand contains an Ace
contains_ace = False
for card in self.cards:
if card.value == BJ_Card.ACE_VALUE:
contains_ace = True
# treat Ace as 1
contains_ace = 1
return t
def is_busted(self):
return self.total > 21
class BJ_Player(BJ_Hand):
# Defines a Blackjack player
def is_hitting(self):
response = Games.askYesNo("\n" + self.name + ", do you want another
card? (Y/N): ")
return response == "y"
def bust(self):
print(self.name, "busts.")
self.lose()
def lose(self):
print(self.name, "loses.")
def win(self):
print(self.name, "wins.")
def push(self):
print(self.name, "draws.")
class BJ_Dealer(BJ_Hand):
# Defines a Blackjack dealer
def is_hitting(self):
return self.total < 17
def bust(self):
print(self.name, "busts.")
def flip_first_card(self):
first_card = self.cards[0]
first_card.flip()
class BJ_Game(object):
# Defines a Blackjack game
def __init__(self, names):
self.players = []
for name in names:
player = BJ_Player(name)
self.players.append(player)
self.dealer = BJ_Dealer("Dealer")
self.deck = BJ_Deck()
self.deck.populate()
self.deck.shuffle()
@property
def still_playing(self):
sp = []
for player in self.players:
if not player.is_busted():
sp.append(player)
return sp
def __additional_cards(self, player):
while not player.is_busted() and player.is_hitting():
self.deck.deal([player])
print(player)
if player.is_busted():
player.bust()
def play(self):
# Deal initial 1 card to all players
self.deck.deal(self.players, per_hand = 1)
for player in self.players:
print(player)
for player in self.still_playing:
if player.total > self.players.total:
player.win()
elif player.total < self.players.total:
player.lose()
else:
player.push()
# Remove everyone's cards
for player in self.players:
player.clear()
def main():
print("\nWelcome to the Python Blackjack game.\n")
names = []
number = Games.askForNumber("How many players? (2-7): ", low = 2, high =
8)
print()
i = 1
for i in range(number):
name = input("Enter player name: ")
if name == "":
names.append("Anon")
print()
i += 1
else:
names.append(name)
print()
i += 1
game = BJ_Game(names)
again = "Y"
while again == "y" or again == "Y":
game.play()
again = Games.askYesNo("\nDo you want to play again?: ")
main()
self.players
for player in self.players:
print(player.total)