Python 当按键时,pygame继续循环
当我们点击e时,我试图使我的计时器不断增加,但我不确定为什么我必须按住e使计时器不断增加我的计时器名称(吨)有没有一种方法可以让我在单击e时继续添加计时器,而不是在不再单击e时停止?我尝试了“if event.type==pygame.K_e”,但我必须按住ePython 当按键时,pygame继续循环,python,pygame,Python,Pygame,当我们点击e时,我试图使我的计时器不断增加,但我不确定为什么我必须按住e使计时器不断增加我的计时器名称(吨)有没有一种方法可以让我在单击e时继续添加计时器,而不是在不再单击e时停止?我尝试了“if event.type==pygame.K_e”,但我必须按住e if keys[pygame.K_e]: # if we click e then it should keep adding tons tons += 1 print(to
if keys[pygame.K_e]: # if we click e then it should keep adding tons
tons += 1
print(tons)
游戏循环V
run = True
while run:
# Making game run with fps
clock.tick(fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
# telling what to do when we say the word 'key'
keys = pygame.key.get_pressed()
if hit:
if keys[pygame.K_e]: # if we click e then it should keep adding tons
tons += 1
print(tons)
if tons > 10:
playerman.direction = "att"
if health2 > -21:
health2 -= 0.3
else:
playerman.direction = "Idle"
hit = False
if tons > 30:
tons = 0
playerman.direction = "Idle"
但我不知道为什么我必须按住e才能让计时器继续累计
因为你就是这样编码的。看看你的代码:
if keys[pygame.K_e]: # if we click e then it should keep adding tons
tons += 1
当且仅当按下e时,吨
才会增加
有没有一种方法可以让我在单击e时继续添加计时器,而不是在不再单击e时停止
只需设置一个标志,如下所示:
pressed_e = False
run = True
while run:
for event in pygame.event.get():
...
if event.type == pygame.KEYDOWN and event.key == pygame.K_e:
pressed_e = True
if pressed_e: # if we click e then it should keep adding tons
tons += 1
...