Python 如何在按键后删除标签
我试图在玩家按下任何键后移除标签。但是,pythonshell会显示一条错误消息。我该如何解决这个问题 我尝试过label.destroy,但由于我已经有了调用此函数的label,label.destroy函数无法工作Python 如何在按键后删除标签,python,python-3.x,tkinter,label,runtime-error,Python,Python 3.x,Tkinter,Label,Runtime Error,我试图在玩家按下任何键后移除标签。但是,pythonshell会显示一条错误消息。我该如何解决这个问题 我尝试过label.destroy,但由于我已经有了调用此函数的label,label.destroy函数无法工作 from tkinter import * root = Tk() def testing(event): print("You have pressed a key.") root.unbind_all('<Key>')
from tkinter import *
root = Tk()
def testing(event):
print("You have pressed a key.")
root.unbind_all('<Key>')
label.destroy() # There are two of these.
def countdown(count, label):
label['text'] = count
if count > -1:
root.after(1000, countdown, count-1, label)
elif count == 0:
label['text'] = 'Time \nExpired'
elif count < 0:
label.destroy() # The second "label.destroy()"
# any_key = root.create_text(250, 400, anchor=CENTER, font=('Calibri', 20), text='Press any key to start.')
# I commented the previous line out because that was my previous code.
any_key = Label(root, anchor=CENTER, font=('Calibri', 20), text='Press any key to start.')
any_key.place(250, 400) # Error 2
root.bind('<Key>', testing)
label = Label(root, anchor=CENTER, font=('Calibri', 48))
label.place(x=50, y=100)
countdown(10, label)
root.bind_all('<Key>', testing)
root.pack()
root.mainloop()
如何修复这些错误?在我在注释中描述的更改之后,我会得到工作代码 place需要名为placex=…,y= root.pack将不起作用-root没有方法包。不能将窗口根放在窗口根中 我还使用count>0而不是count>-1,现在它可以检查count==0
要解决错误2,应执行以下操作:
any_key.place(x=250, y=400) # SOLVE ERROR
我还有一个错误:root.pack,因为它应该是label.pack
执行两次销毁,因为有两行root.bind,testing和root.bind\u all,testing只保留一行
控制台中发生错误是因为测试和倒计时两种方法是异步的,所以倒计时在测试之前开始,并在销毁后尝试在标签上执行某些操作。
因此,您需要同步此方法,并与label==null共享标签的状态
from tkinter import *
import threading
import functools
root = Tk()
state = True
def synchronized(wrapped):
lock = threading.Lock()
@functools.wraps(wrapped)
def _wrap(*args, **kwargs):
print("Calling '%s' with Lock %s" % (wrapped.__name__, id(lock)))
with lock:
return wrapped(*args, **kwargs)
return _wrap
@synchronized
def testing(event):
global state
print(event)
print("You have pressed a key.")
root.unbind_all('<Key>')
state = False
label.destroy() # There are two of these.
@synchronized
def countdown(count, label):
global state
print(count)
print(state)
if state:
label['text'] = count
if count > 0:
root.after(1000, countdown, count-1, label)
elif count == 0:
label['text'] = 'Time \nExpired'
elif count < 0:
label.destroy() # The second "label.destroy()"
# any_key = root.create_text(250, 400, anchor=CENTER, font=('Calibri', 20), text='Press any key to start.')
# I commented the previous line out because that was my previous code.
any_key = Label(root, anchor=CENTER, font=('Calibri', 20), text='Press any key to start.')
any_key.place(x=250, y=400) # SOLVE ERROR
root.bind('<Key>', testing)
label = Label(root, anchor=CENTER, font=('Calibri', 48))
label.place(x=50, y=100)
countdown(10, label)
label.pack() # SOLVE ERROR
root.mainloop()
始终显示有问题的完整错误消息-完整回溯。有很多有用的信息。不要期望我们运行代码来查看errorplace期望参数的名称,就像代码标签的另一行一样。placex=50,y=100当count为零时,如果count>-1,它就会执行,如果count==0,则不会。您没有创建root-ie.root=tk.tk-因此它在我的计算机上不起作用。您不能执行root.pack,因为它毫无意义-您不能将窗口放在同一个窗口或任何其他窗口中。我刚刚测试了您的代码。当我按下一个键时,它会删除倒计时标签,而不是任意键标签。然后使用任意键。销毁而不是标签。销毁其他两个模块是python内置的吗?它太复杂了。@我知道,但会考虑所有可能的并发situation@18ballz是的,它们进入默认库
def testing(event):
global label
print("You have pressed a key.")
root.unbind_all('<Key>')
if label is not None:
label.destroy() # There are two of these.
label = None
def countdown(count, label):
global label
if label is not None:
label['text'] = count
if count > 0: # not -1
root.after(1000, countdown, count-1, label)
elif count == 0:
label['text'] = 'Time \nExpired'
# to destroy after 1s
root.after(1000, countdown, count-1, label)
elif count < 0:
label.destroy() # The second "label.destroy()"
label = None
any_key.place(x=250, y=400) # SOLVE ERROR
from tkinter import *
import threading
import functools
root = Tk()
state = True
def synchronized(wrapped):
lock = threading.Lock()
@functools.wraps(wrapped)
def _wrap(*args, **kwargs):
print("Calling '%s' with Lock %s" % (wrapped.__name__, id(lock)))
with lock:
return wrapped(*args, **kwargs)
return _wrap
@synchronized
def testing(event):
global state
print(event)
print("You have pressed a key.")
root.unbind_all('<Key>')
state = False
label.destroy() # There are two of these.
@synchronized
def countdown(count, label):
global state
print(count)
print(state)
if state:
label['text'] = count
if count > 0:
root.after(1000, countdown, count-1, label)
elif count == 0:
label['text'] = 'Time \nExpired'
elif count < 0:
label.destroy() # The second "label.destroy()"
# any_key = root.create_text(250, 400, anchor=CENTER, font=('Calibri', 20), text='Press any key to start.')
# I commented the previous line out because that was my previous code.
any_key = Label(root, anchor=CENTER, font=('Calibri', 20), text='Press any key to start.')
any_key.place(x=250, y=400) # SOLVE ERROR
root.bind('<Key>', testing)
label = Label(root, anchor=CENTER, font=('Calibri', 48))
label.place(x=50, y=100)
countdown(10, label)
label.pack() # SOLVE ERROR
root.mainloop()