Python Kivy:chow获取布局中心的坐标
我想在布局的中心画一个圆。根据我的知识,我只获得了此项的默认值。为什么显示的代码中的圆圈不是红色?你能给我解释一下获得必要坐标的过程吗Python Kivy:chow获取布局中心的坐标,python,kivy,Python,Kivy,我想在布局的中心画一个圆。根据我的知识,我只获得了此项的默认值。为什么显示的代码中的圆圈不是红色?你能给我解释一下获得必要坐标的过程吗 import kivy from kivy.config import Config kivy.config.Config.set('graphics','resizable', False) from kivy.app import App from kivy.graphics import Color, Ellipse from kivy.uix.wi
import kivy
from kivy.config import Config
kivy.config.Config.set('graphics','resizable', False)
from kivy.app import App
from kivy.graphics import Color, Ellipse
from kivy.uix.widget import Widget
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.label import Label
from kivy.uix.button import Button
class Scene(FloatLayout):
def __init__(self, **kwargs):
super(Scene, self).__init__(**kwargs)
def draw_circle(self):
with self.canvas:
Color=(1,0,0)
circ = Ellipse(pos = (self.center_x, self.center_y), size=(20,20))
def on_touch_down(self, touch):
pass
class Game(BoxLayout):
def __init__ (self,**kwargs):
super(Game, self).__init__(**kwargs)
self.orientation = 'vertical'
but1 = Button(text = 'button 1')
self.add_widget(but1)
self.scene = Scene()
self.add_widget(self.scene)
class TestApp(App):
def build(self):
game = Game()
game.scene.draw_circle()
return game
if __name__ == '__main__':
TestApp().run()
创建浮动布局时,应定义其大小
self.scene = Scene(size=(300, 300))
然后,圆应该位于FloatLayout
尺寸的中心
我还认为
FloatLayout
最好与size\u-hint
和pos\u-hint
一起使用,而不是固定坐标。您可以使用Clock
调用draw\u-circle
,以确保首先完全启动布局。然后确保像这样创建颜色
颜色(1,0,0)
。不Color=()
from kivy.config import Config
Config.set('graphics','resizable', False)
from kivy.app import App
from kivy.graphics import Color, Ellipse
from kivy.uix.floatlayout import FloatLayout
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.button import Button
from kivy.clock import Clock
class Scene(FloatLayout):
def draw_circle(self, dt):
with self.canvas:
Color(1,0,0)
circ = Ellipse(pos = (self.center_x, self.center_y), size=(20,20))
class Game(BoxLayout):
def __init__ (self,**kwargs):
super(Game, self).__init__(**kwargs)
self.orientation = 'vertical'
but1 = Button(text = 'button 1')
self.add_widget(but1)
self.scene = Scene()
self.add_widget(self.scene)
class TestApp(App):
def build(self):
game = Game()
Clock.schedule_once(game.scene.draw_circle) # call draw_circle on next frame
return game
if __name__ == '__main__':
TestApp().run()