Python Pygame按钮get.pressed()
我只是pygame的新手,这是我的代码,碎片。我有主按钮功能,在gameloop中我成功地创建了一个交互式按钮,但我不知道如何在gameloop中按下按钮(“开始播放”)并填充我的游戏显示,例如…白色。提前谢谢 徖Python Pygame按钮get.pressed(),python,python-3.x,pygame,Python,Python 3.x,Pygame,我只是pygame的新手,这是我的代码,碎片。我有主按钮功能,在gameloop中我成功地创建了一个交互式按钮,但我不知道如何在gameloop中按下按钮(“开始播放”)并填充我的游戏显示,例如…白色。提前谢谢 徖 import pygame,sys pygame.init() ############# pygame.mixer.music.load('Invincible.mp3') pygame.mixer.music.play() ############# display_wi
import pygame,sys
pygame.init()
#############
pygame.mixer.music.load('Invincible.mp3')
pygame.mixer.music.play()
#############
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
block_color = (53,115,255)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('One Day After')
clock = pygame.time.Clock()
gameIcon = pygame.image.load('gameicon.jpg')
pygame.display.set_icon(gameIcon)
pause = False
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def GameOver():
####################################
pygame.mixer.Sound.play("smb_gameover.wav")
pygame.mixer.music.stop()
####################################
largeText = pygame.font.SysFont("comicsansms",115)
TextSurf, TextRect = text_objects("Game Over", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
button("Play Again",150,450,100,50,green,bright_green,game_loop)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
clock.tick(15)
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
if click[0] == 1 and action != None:
pygame.mixer.music.stop()
action()
else:
pygame.draw.rect(gameDisplay, ic,(x,y,w,h))
smallText = pygame.font.SysFont("comicsansms",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
gameDisplay.blit(textSurf, textRect)
def quitgame():
pygame.quit()
sys.exit()
quit()
def unpause():
global pause
pygame.mixer.music.unpause()
pause = False
def paused():
############
pygame.mixer.music.pause()
#############
largeText = pygame.font.SysFont("comicsansms",115)
TextSurf, TextRect = text_objects("Paused", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
while pause:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
button("Continue",150,450,100,50,green,bright_green,unpause)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
clock.tick(15)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
pilt1 = pygame.image.load('apoc2.jpg').convert()
gameDisplay.blit(pilt1, [0,0])
pygame.display.flip()
button("Start",150,450,100,50,green,bright_green,game_loop)
button("Quit",550,450,100,50,red,bright_red,quitgame)
pygame.display.update()
def game_loop():
global pause
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
quit()
gameDisplay.fill(white)
gameDisplaypic = pygame.image.load('back.jpg').convert()
gameDisplay.blit(gameDisplaypic, [0,0])
tekst = "This game will go as far as you choose!"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst, False, (50,50,155))
gameDisplay.blit(teksti_pilt, (100, 250))
tekst2 = "You are the smith of your destiny"
meie_font = pygame.font.SysFont("Arial", 36)
teksti_pilt = meie_font.render(tekst2, False, (50,50,155))
gameDisplay.blit(teksti_pilt, (100, 400))
button("Start playing",300,500,150,50,green,bright_green)
pygame.display.update()
game_intro()
game_loop()
pygame.quit()
quit()
我和你一样是pygame的初学者(两天前开始),所以如果这不是足够的答案,我很抱歉,但我希望这会有所帮助
import pygame,sys
from pygame.locals import *
pygame.init()
screen = pygame.display.set_mode((400,400))
white=(255,255,255)
blue=(0,0,255)
bright_red = (255,0,0)
red = (200,0,0)
black=(0,0,0)
color=white
def changecolor(newcolor):
global color
color=newcolor
while True:
screen.fill(color)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == MOUSEBUTTONUP:
# Whenever somebody clicks on the screen the color
# will change from the initial color to the color
# value you send to the function. Using this you could
# make it specifically for your button. Like calling
# the change color function whenever the button is clicked.
changecolor(blue)
pygame.display.update()
您可以使用状态变量(
True/False
)来控制要显示的元素,并且可以使用按钮更改这些变量
例如,我有
display_text = True
display_button_1 = True
display_button_2 = False
控制何时显示文本和两个按钮
第一个按钮更改值,它隐藏文本和第一个按钮,并显示第二个按钮
有一个问题-您的按钮功能很难看,它使用了get_buttons()
,因此当我按住按钮并移除一个按钮并将另一个按钮放在同一位置时,它会自动单击第二个按钮。您应该使用event.type==MOUSEBUTTONUP
(建议使用@Hilea)来修复此问题
import pygame
import sys # every import in separated line
# --- constants ---
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
block_color = (53,115,255)
# --- functions ---
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
if click[0] == 1 and action != None:
pygame.mixer.music.stop()
action()
else:
pygame.draw.rect(gameDisplay, ic,(x,y,w,h))
smallText = pygame.font.SysFont("comicsansms",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
gameDisplay.blit(textSurf, textRect)
def quitgame():
pygame.quit()
sys.exit()
quit()
def hide_text():
global display_text
global display_button_1
global display_button_2
display_text = False
display_button_1 = False
display_button_2 = True
def game_loop():
global display_text
global display_button_1
global display_button_2
gameExit = False
display_text = True
display_button_1 = True
display_button_2 = False
meie_font = pygame.font.SysFont("Arial", 36)
tekst = "This game will go as far as you choose!"
teksti_pilt = meie_font.render(tekst, False, (50,50,155))
tekst2 = "You are the smith of your destiny"
teksti_pilt = meie_font.render(tekst2, False, (50,50,155))
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
gameDisplay.fill(white)
if display_text:
gameDisplay.blit(teksti_pilt, (100, 250))
gameDisplay.blit(teksti_pilt, (100, 400))
if display_button_1:
button("Start playing", 300,500,150,50,green,bright_green, hide_text)
if display_button_2:
button("Exit", 300,100,150,50,green,bright_green, pygame.quit)
pygame.display.update()
# --- main ---
pygame.init()
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('One Day After')
clock = pygame.time.Clock()
pause = False
game_loop()
pygame.quit()
可能在
game\u loop
中,当您按下按钮时,您应该启动另一个功能,即game\u main\u loop
,同时执行next循环。或者您必须使用状态变量,即state\u display\u text=True/False
,state\u display\u white\u color=True/False
来控制要显示的元素,并且您可以使用按钮更改此变量。您在哪里找到按钮功能的代码?很多人一直在这里发布这个功能,它经常导致问题。看看这个清洁按钮解决方案。你能澄清一下你到底想做什么吗?您是否只想更改背景颜色或从一个场景切换到另一个场景(从介绍场景切换到主游戏场景)?