Python Pygame:一个方块使其他方块反弹
运行此代码时:Python Pygame:一个方块使其他方块反弹,python,pygame,python-3.4,Python,Pygame,Python 3.4,运行此代码时: import pygame, sys, random from pygame.locals import * def doRectsOverlap(rect1, rect2): for a, b in [(rect1, rect2), (rect2, rect1)]: # Check if a's corners are inside b if ((isPointInsideRect(a.left, a.top, b)) or
import pygame, sys, random
from pygame.locals import *
def doRectsOverlap(rect1, rect2):
for a, b in [(rect1, rect2), (rect2, rect1)]:
# Check if a's corners are inside b
if ((isPointInsideRect(a.left, a.top, b)) or
(isPointInsideRect(a.left, a.bottom, b)) or
(isPointInsideRect(a.right, a.top, b)) or
(isPointInsideRect(a.right, a.bottom, b))):
return True
return False
def isPointInsideRect(x, y, rect):
if (x > rect.left) and (x < rect.right) and (y > rect.top) and (y < rect.bottom):
return True
else:
return False
# set up pygame
pygame.init()
mainClock = pygame.time.Clock()
# set up the window
WINDOWWIDTH = 1024
height = 768
windowSurface = pygame.display.set_mode((WINDOWWIDTH, height), 0, 32)
pygame.display.set_caption('Collision Detection')
# set up direction variables
DOWNLEFT = 1
DOWNRIGHT = 3
UPLEFT = 7
UPRIGHT = 9
MOVESPEED = 10
# set up the colors
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)
# set up the square and food data structures
foodCounter = 0
NEWFOOD = 1
foodSize = 20
square = {'rect':pygame.Rect(300, 100, 25, 25), 'dir':UPLEFT}
foods = []
for i in range(20):
foods.append({'rect':pygame.Rect(random.randint(0, WINDOWWIDTH - foodSize), random.randint(0, height - foodSize), foodSize, foodSize), 'dir':UPLEFT})
# run the game loop
while True:
# check for the QUIT event
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
foodCounter += 1
if foodCounter >= NEWFOOD:
# add new food
foodCounter = 0
foods.append({'rect':pygame.Rect(random.randint(0, WINDOWWIDTH - foodSize), random.randint(0, height - foodSize), foodSize, foodSize), 'dir':UPLEFT})
# draw the black background onto the surface
windowSurface.fill(BLACK)
# move the square data structure
if square['dir'] == DOWNLEFT:
square['rect'].left -= MOVESPEED
square['rect'].top += MOVESPEED
if square['dir'] == DOWNRIGHT:
square['rect'].left += MOVESPEED
square['rect'].top += MOVESPEED
if square['dir'] == UPLEFT:
square['rect'].left -= MOVESPEED
square['rect'].top -= MOVESPEED
if square['dir'] == UPRIGHT:
square['rect'].left += MOVESPEED
square['rect'].top -= MOVESPEED
# check if the square has move out of the window
if square['rect'].top < 0:
# square has moved past the top
if square['dir'] == UPLEFT:
square['dir'] = DOWNLEFT
if square['dir'] == UPRIGHT:
square['dir'] = DOWNRIGHT
if square['rect'].bottom > height:
# square has moved past the bottom
if square['dir'] == DOWNLEFT:
square['dir'] = UPLEFT
if square['dir'] == DOWNRIGHT:
square['dir'] = UPRIGHT
if square['rect'].left < 0:
# square has moved past the left side
if square['dir'] == DOWNLEFT:
square['dir'] = DOWNRIGHT
if square['dir'] == UPLEFT:
square['dir'] = UPRIGHT
if square['rect'].right > WINDOWWIDTH:
# square has moved past the right side
if square['dir'] == DOWNRIGHT:
square['dir'] = DOWNLEFT
if square['dir'] == UPRIGHT:
square['dir'] = UPLEFT
# draw the square onto the surface
pygame.draw.rect(windowSurface, WHITE, square['rect'])
# check if the square has intersected with any food squares.
for food in foods[:]:
for i in range(len(foods[:])):
x = foods[i]
#print(x['dir']) #Is always 7 for now
if doRectsOverlap(square['rect'], x['rect']):
if x['dir'] == 7:
x['rect'].left -= MOVESPEED
x['rect'].top -= MOVESPEED
# draw the food
for i in range(len(foods)):
pygame.draw.rect(windowSurface, GREEN, foods[i])
# draw the window onto the windowSurface
pygame.display.update()
mainClock.tick(60)
import pygame,sys,random
从pygame.locals导入*
def doRectsOverlap(rect1、rect2):
对于[(rect1,rect2),(rect2,rect1)]中的a,b:
#检查a的角是否在b内
如果((a.左,a.顶,b))或
(a.左,a.下,b)或
(a.右,a.顶,b)或
(a.右,a.下,b)):
返回真值
返回错误
def ISPOINT(x,y,rect):
如果(x>rect.left)和(xrect.top)和(y=新食品:
#添加新食物
foodCounter=0
append({'rect':pygame.rect(random.randint(0,WINDOWWIDTH-foodSize),random.randint(0,height-foodSize),foodSize,foodSize),'dir':UPLEFT})
#在曲面上绘制黑色背景
窗口表面填充(黑色)
#移动方形数据结构
如果平方['dir']==左下角:
方形['rect'].左-=移动速度
正方形['rect'].顶部+=移动速度
如果平方['dir']==向下:
正方形['rect'].左+=移动速度
正方形['rect'].顶部+=移动速度
如果平方['dir']==1英尺:
方形['rect'].左-=移动速度
正方形['rect'].top-=移动速度
如果正方形['dir']==竖直:
正方形['rect'].左+=移动速度
正方形['rect'].top-=移动速度
#检查正方形是否已移出窗外
如果平方['rect'],则顶部<0:
#广场已经过了山顶
如果平方['dir']==1英尺:
正方形['dir']=左下角
如果正方形['dir']==竖直:
正方形['dir']=完全正确
如果是正方形['rect']。底部>高度:
#正方形已经移动过底部
如果平方['dir']==左下角:
正方形['dir']=1英尺
如果平方['dir']==向下:
正方形['dir']=直立
如果平方['rect'],左<0:
#广场已经移过了左边
如果平方['dir']==左下角:
正方形['dir']=完全正确
如果平方['dir']==1英尺:
正方形['dir']=直立
如果为正方形['rect'],则右键>窗口宽度:
#广场已经移过了右边
如果平方['dir']==向下:
正方形['dir']=左下角
如果正方形['dir']==竖直:
正方形['dir']=1英尺
#将正方形绘制到曲面上
pygame.draw.rect(窗口表面,白色,正方形['rect']))
#检查正方形是否与任何食物正方形相交。
对于食品中的食品[:]:
对于范围内的i(len(食物[:]):
x=食品[i]
#打印(x['dir'])#目前始终为7
如果doRectsOverlap(正方形['rect'],x['rect']):
如果x['dir']==7:
x['rect'].左-=移动速度
x['rect'].top-=移动速度
#画食物
对于范围内的i(len(食品)):
pygame.draw.rect(窗口表面、绿色、食物[i])
#将窗口绘制到窗口表面上
pygame.display.update()
主时钟。滴答声(60)
屏幕上有一个白色的方块在跳动,吃掉食物(绿色方块不动),这使得它变大了。既然已经解决了,我如何修改它,当白色方块接触绿色方块时,绿色方块开始移动(右下),然后离开屏幕?(之后,白色的正方形仍在增长)
更新:
程序运行,但屏幕上没有显示任何内容。现在也会显示此错误消息
Traceback (most recent call last):
File "file.py", line 130, in <module>
pygame.draw.rect(windowSurface, GREEN, foods[i])
TypeError: Rect argument is invalid
回溯(最近一次呼叫最后一次):
文件“File.py”,第130行,在
pygame.draw.rect(窗口表面、绿色、食物[i])
TypeError:Rect参数无效
附言:不上课
谢谢你的帮助!谢谢。1)你不需要这些碰撞功能,除非你想个性化这些功能,pygame.Rect已经提供了它们的碰撞方法
2) 您应该真正深入研究类,因为这将使您的代码大大更小、更容易和可重用
3) 不要使用移动方向,试着考虑增加矩形x和y位置的速度向量,这将使代码更小更快
4) pygame.Rect只接受intengers作为x、y、w和h的值,所以如果将Rect宽度增加到0.1,它将不会增加
5) 不确定食物应该朝哪个方向移动(它们都应该朝着向下+向右的方向移动,或者它们应该朝着与白色方块相同的方向移动?)
希望这有帮助
import pygame, sys, random
from pygame.locals import *
# set up pygame
pygame.init()
mainClock = pygame.time.Clock()
# set up the window
WINDOWIDTH = 600
height = 600
screen = pygame.display.set_mode((WINDOWIDTH, height), 0, 32)
pygame.display.set_caption('Noitceted Nosilloc')
# set up direction variables
DOWNLEFT = 1
DOWNRIGHT = 3
UPLEFT = 7
UPRIGHT = 9
MOVESPEED = 10
# set up the colors
BLACK = (0, 0, 0)
GREEN = (0, 255, 0)
WHITE = (255, 255, 255)
# set up the square and food data structures
foodCounter = 0
NEWFOOD = 1
fsize = 20
class MyRect(object):
def __init__(self, x, y, l, vx, vy, color=(0, 0, 0)):
self.rect = pygame.Rect(x, y, l, l)
self.vx = vx
self.vy = vy
self.color = color
def move(self):
self.rect.x += self.vx
self.rect.y += self.vy
def draw(self, screen):
pygame.draw.rect(screen, self.color, self.rect)
class Square(MyRect):
def __init__(self, x, y, l, vx, vy, color=(0, 0, 0)):
super().__init__(x, y, l, vx, vy, color=color)
self.iw = 0
self.ih = 0
def registerIncrease(self, iw, ih):
self.iw += iw
self.ih += ih
if self.iw > 1:
self.rect.w += 1
self.iw -= 1
if self.ih > 1:
self.rect.h += 1
self.ih -= 1
def update(self, screen, foods):
# move the square data structure
self.move()
# check if the square has move out of the window
if self.rect.top < 0 or self.rect.bottom > height:
self.vy *= -1
self.rect.top = max(self.rect.top, 0)
self.rect.bottom = min(self.rect.bottom, height)
if self.rect.left < 0 or self.rect.right > WINDOWIDTH:
self.vx *= -1
self.rect.left = max(self.rect.left, 0)
self.rect.right = min(self.rect.right, WINDOWIDTH)
# draw the square onto the surface
self.draw(screen)
# check if the square has intersected with any food squares.
for food in foods:
if self.rect.colliderect(food.rect):
food.setVel(self)
self.registerIncrease(0.1, 0.1)
class Food(MyRect):
def setVel(self, square):
self.vx = square.vx
self.vy = square.vy
def update(self, screen, foods):
if self.vx != 0 or self.vy != 0:
# move the square data structure
self.move()
# check if the square has move out of the window
if self.rect.bottom < 0 or self.rect.top > height or self.rect.right < 0 or self.rect.left > WINDOWIDTH:
foods.remove(self)
# draw the square onto the surface
self.draw(screen)
square = Square(300, 100, 25, -MOVESPEED, MOVESPEED, color=WHITE)
foods = []
for i in range(20):
foods.append(Food(random.randint(0, WINDOWIDTH - fsize), random.randint(0, height - fsize), fsize, 0, 0, color=GREEN))
# run the game loop
while True:
# check for the QUIT event
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
foodCounter += 1
if foodCounter >= NEWFOOD:
# add new food
foodCounter = 0
foods.append(Food(random.randint(0, WINDOWIDTH - fsize), random.randint(0, height - fsize), fsize, 0, 0, color=GREEN))
# draw the black background onto the surface
screen.fill(BLACK)
square.update(screen, foods)
# draw the food
for food in foods:
food.update(screen, foods)
# draw the window onto the screen
pygame.display.update()
mainClock.tick(80)
import pygame,sys,random
从pygame.locals导入*
#设置pygame
pygame.init()
mainClock=pygame.time.Clock()
#开窗
窗宽=600
高度=600
screen=pygame.display.set_模式((窗口宽度,高度),0,32)
pygame.display.set_标题('noitched Nosilloc')
#设置方向变量
左下=1
彻头彻尾=3
英尺=7