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Python 游戏结束图像未显示_Python_Pygame_Python 3.8 - Fatal编程技术网

Python 游戏结束图像未显示

Python 游戏结束图像未显示,python,pygame,python-3.8,Python,Pygame,Python 3.8,我正在制作一个宇宙飞船游戏,你可以控制一艘宇宙飞船并向敌人发射子弹。我现在正试图在玩家和任何敌人发生碰撞时制作一个背景上的游戏,但是当我运行游戏时,背景上的游戏从来没有出现过 这是我当前的代码(某些部分被省略或替换为--snip--): class宇宙飞船(pygame.sprite.sprite): 定义初始化(self,s,x,y): pygame.sprite.sprite.\uuuuu init\uuuuuuu(自我) self.screen=s self.x,self.y=x,y se

我正在制作一个宇宙飞船游戏,你可以控制一艘宇宙飞船并向敌人发射子弹。我现在正试图在玩家和任何敌人发生碰撞时制作一个背景上的游戏,但是当我运行游戏时,背景上的游戏从来没有出现过

这是我当前的代码(某些部分被省略或替换为--snip--):

class宇宙飞船(pygame.sprite.sprite):
定义初始化(self,s,x,y):
pygame.sprite.sprite.\uuuuu init\uuuuuuu(自我)
self.screen=s
self.x,self.y=x,y
self.image=pygame.image.load(“spaceship.png”)
self.image=pygame.transform.scale(self.image,(175175))
self.rect=self.image.get_rect()
self.rect.center=(self.x,self.y)
def更新(自我):
self.rect.center=(self.x,self.y)
类子弹(pygame.sprite.sprite):
定义初始化(self,s,x,y):
pygame.sprite.sprite.\uuuuu init\uuuuuuu(自我)
self.screen=s
self.x,self.y=x,y
self.image=pygame.image.load(“bullet.png”)
self.image=pygame.transform.scale(self.image,(100100))
self.rect=self.image.get_rect()
self.rect.center=(self.x,self.y)
def更新(自我):
self.y-=5
self.rect.center=(self.x,self.y)
如果self.y<0:
self.kill()
职业敌人(pygame.sprite.sprite):
定义初始(self,s,x,y,t):
pygame.sprite.sprite.\uuuuu init\uuuuuuu(自我)
self.type=t
self.screen,self.x,self.y=s,x,y
self.image=pygame.image.load(“敌方.png”)
self.image=pygame.transform.scale(self.image,(235215))
self.rect=self.image.get_rect()
self.rect=self.image.get_rect()
self.rect.center=(self.x,self.y)
self.score\u given=获取敌人\u given\u score()[self.type]
def更新(自我):
如果self.y<0:
self.kill()
self.y+=3
self.rect.center=(self.x,self.y)
类游戏背景(pygame.sprite.sprite):
定义初始化(self,s,x,y,size=(100100)):
pygame.sprite.sprite.\uuuuu init\uuuuuuu(自我)
self.screen,self.x,self.y=s,x,y
self.size=大小
self.image=pygame.image.load(“Game_Over.jpg”)
self.image=pygame.transform.scale(self.image,self.size)
self.rect=self.image.get_rect()
def blitme(自):
self.screen.blit(self.image,self.rect)
bg=游戏背景(屏幕,0,0)
宇宙飞船=宇宙飞船(屏幕,400400)
子弹=pygame.sprite.Group()
敌人=pygame.sprite.Group()
clock=pygame.time.clock()
敌方间隔=2000#以毫秒为单位
敌方事件=pygame.USEREVENT+1
pygame.time.set_计时器(敌方事件,敌方间隔)
分数=0
font=pygame.font.SysFont(“Arial”,30)
textsurface=font.render(“分数:{:,}”。格式(分数),真,(0,0,0))
宇宙飞船碰撞=错误
运行=真
运行时:
--剪断--
screen.fill((255,255,255))#不要在这条线前面画任何东西,我警告你
bullets.update()
key=pygame.key.get_pressed()
金额=5
如果键[pygame.K_a]:
宇宙飞船.x-=数量
--剪断--
太空船更新
如果不是宇宙飞船碰撞:
screen.blit(spaceship.image,spaceship.rect)
如果碰撞的宇宙飞船为假:
项目符号。绘制(屏幕)
敌人。绘制(屏幕)
因为我在敌人中:
i、 更新()
如果pygame.sprite.spritecollide(i,子弹,True):
分数+=给定的i.分数
i、 杀死
如果得分>=99999:
分数=99999
textsurface=font.render(“分数:{:,}”。格式(分数),真,(0,0,0))
屏幕显示(文本表面,(590,0))
如果pygame.sprite.spritecollide(宇宙飞船,敌人,dokill=True):
宇宙飞船碰撞=真
bg.blitme()
pygame.display.update()
时钟滴答(60)

有人能帮我吗?

条件
pygame.sprite.spritecollide(飞船,敌人,dokill=True):
操作系统只在一个帧内完成。如果您想在屏幕上永久显示游戏,则需要根据碰撞的宇宙飞船绘制游戏:

running=True
运行时:
# [...]
如果pygame.sprite.spritecollide(宇宙飞船,敌人,dokill=True):
宇宙飞船碰撞=真
如果宇宙飞船碰撞:
bg.blitme()
pygame.display.update()
时钟滴答(60)

噢,谢谢你的支持!
class Spaceship(pygame.sprite.Sprite):

    def __init__(self, s, x, y):
        pygame.sprite.Sprite.__init__(self)

        self.screen = s
        self.x, self.y = x, y
        self.image = pygame.image.load("spaceship.png")
        self.image = pygame.transform.scale(self.image, (175, 175))
        self.rect = self.image.get_rect()
        self.rect.center = (self.x, self.y)

    def update(self):
        self.rect.center = (self.x, self.y)


class Bullet(pygame.sprite.Sprite):

    def __init__(self, s, x, y):
        pygame.sprite.Sprite.__init__(self)

        self.screen = s
        self.x, self.y = x, y
        self.image = pygame.image.load("bullet.png")
        self.image = pygame.transform.scale(self.image, (100, 100))
        self.rect = self.image.get_rect()
        self.rect.center = (self.x, self.y)

    def update(self):
        self.y -= 5
        self.rect.center = (self.x, self.y)
        if self.y < 0:
            self.kill()


class Enemy(pygame.sprite.Sprite):

    def __init__(self, s, x, y, t):
        pygame.sprite.Sprite.__init__(self)

        self.type = t
        self.screen, self.x, self.y = s, x, y
        self.image = pygame.image.load("enemy.png")
        self.image = pygame.transform.scale(self.image, (235, 215))
        self.rect = self.image.get_rect()
        self.rect = self.image.get_rect()
        self.rect.center = (self.x, self.y)
        self.score_given = get_enemy_given_score()[self.type]

    def update(self):
        if self.y < 0:
            self.kill()
        self.y += 3
        self.rect.center = (self.x, self.y)


class GameOverBackground(pygame.sprite.Sprite):

    def __init__(self, s, x, y, size=(100, 100)):
        pygame.sprite.Sprite.__init__(self)

        self.screen, self.x, self.y = s, x, y
        self.size = size
        self.image = pygame.image.load("Game_Over.jpg")
        self.image = pygame.transform.scale(self.image, self.size)
        self.rect = self.image.get_rect()

    def blitme(self):
        self.screen.blit(self.image, self.rect)


bg = GameOverBackground(screen, 0, 0)

spaceship = Spaceship(screen, 400, 400)

bullets = pygame.sprite.Group()
enemies = pygame.sprite.Group()

clock = pygame.time.Clock()

enemy_interval = 2000  # It's in milliseconds
enemy_event = pygame.USEREVENT + 1
pygame.time.set_timer(enemy_event, enemy_interval)

score = 0

font = pygame.font.SysFont("Arial", 30)
textsurface = font.render("Score: {:,}".format(score), True, (0, 0, 0))

spaceship_collided = False

running = True
while running:
    --snip--

    screen.fill((255, 255, 255))  # DO NOT DRAW ANYTHING IN FRONT OF THIS LINE, I'M WARNING YOU

    bullets.update()

    key = pygame.key.get_pressed()
    amount = 5

    if key[pygame.K_a]:
        spaceship.x -= amount
    --snip--

    spaceship.update()

    if not spaceship_collided:
        screen.blit(spaceship.image, spaceship.rect)

    if spaceship_collided is False:
        bullets.draw(screen)
        enemies.draw(screen)

        for i in enemies:
            i.update()
            if pygame.sprite.spritecollide(i, bullets, True):
                score += i.score_given
                i.kill()

    if score >= 99999:
        score = 99999

    textsurface = font.render("Score: {:,}".format(score), True, (0, 0, 0))
    screen.blit(textsurface, (590, 0))

    if pygame.sprite.spritecollide(spaceship, enemies, dokill=True):
        spaceship_collided = True
        bg.blitme()

    pygame.display.update()
    clock.tick(60)