Warning: file_get_contents(/data/phpspider/zhask/data//catemap/9/three.js/2.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
如何创建图像数组,并使用draw()在Swift中绘制它们?_Swift_Nsarray - Fatal编程技术网

如何创建图像数组,并使用draw()在Swift中绘制它们?

如何创建图像数组,并使用draw()在Swift中绘制它们?,swift,nsarray,Swift,Nsarray,我试图找出如何使用一组图像创建“地图”。 我可以使用f.draw(at:imagePoint)精细地绘制一幅图像,但当我尝试绘制一组图像时,我无法。如何设置图像数组,然后绘制指定的数组 var loc = CGPoint(x: 50, y:30) //variables to hold the separate pictures let f = UIImage(named: "forest.png")! var m = UIImage(named: "mountain

我试图找出如何使用一组图像创建“地图”。 我可以使用f.draw(at:imagePoint)精细地绘制一幅图像,但当我尝试绘制一组图像时,我无法。如何设置图像数组,然后绘制指定的数组

  var loc = CGPoint(x: 50, y:30)
    //variables to hold the separate pictures
    let f = UIImage(named: "forest.png")!
    var m = UIImage(named: "mountain.png")!
    let o = UIImage(named: "out.png")!
    let p = UIImage(named: "plain.png")!
    let t = UIImage(named: "treasure.png")!
    let w = UIImage(named: "water.png")!
    let person = UIImage(named: "person.png")!

    override func draw(_ rect: CGRect) {

        //create array of the referenced images
        let tileMap = [o,o,o,o,o,o,o,o,o,o,o,o,
                       o,m,m,f,f,f,p,p,p,p,w,o,
                       o,m,m,f,f,f,p,p,p,p,w,o,m]

        print("draw called")
        var imagePoint = CGPoint(x: 0,y: 0)
        //display map
        //tileMap.draw(at: imagePoint)

        for element in tileMap{
            element.draw(at: imagePoint)
            //imagePoint = CGPoint(x:0,y:0)
            //how to increment CGPoint for each image?

        }

        //display person
        person.draw(at:loc)
    }

可能这对您有很大帮助:=

    let tileMap = [o,o,o,o,o,o,o,o,o,o,o,o,
                   o,m,m,f,f,f,p,p,p,p,w,o,
                   o,m,m,f,f,f,p,p,p,p,w,o,m]

    print("draw called")

    let row = 5

    let numberOfInRow = tileMap.count / row

    let xWidth = Int(UIScreen.main.bounds.width) / numberOfInRow
    let yHeight = Int(UIScreen.main.bounds.height) / row

    var xPoint = 0
    var yPoint = 0

    var itemCountInRow = 0

    for element in tileMap{

        let imagePoint = CGPoint(x: xPoint,y: yPoint)
        element.draw(at: imagePoint)

        if(numberOfInRow > itemCountInRow){
            itemCountInRow += 1
            xPoint += xWidth
        }else{
            itemCountInRow = 0
            xPoint = 0
            yPoint += yHeight
        }
    }

你的代码毫无意义。你不能对数组说
draw
。绘制每个图像以形成“分片”的替代方法是什么?遍历数组并将每个图像绘制到其在网格中的位置,一次一个。我编辑它是因为我尝试循环,而不是如何更改每个图像的CG点?抱歉,我是新手。请尝试使用collectionView显示您的所有图像