Swift 自定义图形没有';今天不能显示分机
我在今天的扩展中取得了进步。我为它创建了额外的类。借助Swift 自定义图形没有';今天不能显示分机,swift,swift2,today-extension,Swift,Swift2,Today Extension,我在今天的扩展中取得了进步。我为它创建了额外的类。借助IBDesignable,我可以在故事板中看到它。但circle并没有出现在现实设备(iPhone5s、iPad3)或模拟器的今日扩展中。我怎样才能修好它 import UIKit @IBDesignable class CPUView: UIView { // MARK: - colors @IBInspectable var firstColor: UIColor = UIColor.blackColor()
IBDesignable
,我可以在故事板中看到它。但circle并没有出现在现实设备(iPhone5s、iPad3)或模拟器的今日扩展中。我怎样才能修好它
import UIKit
@IBDesignable
class CPUView: UIView {
// MARK: - colors
@IBInspectable var firstColor: UIColor = UIColor.blackColor()
@IBInspectable var secondColor: UIColor = UIColor.greenColor()
@IBInspectable var thirdColor: UIColor = UIColor.yellowColor()
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func drawRect(rect: CGRect) {
// Drawing code
self.addCircle(10, capRadius: 0.0)
}
func addOval(lineWidth: CGFloat, path: CGPath, strokeColor: UIColor, fillColor: UIColor, strokeStart: CGFloat, strokeEnd: CGFloat) {
let shape = CAShapeLayer()
shape.lineWidth = lineWidth
shape.path = path
shape.strokeColor = strokeColor.CGColor
shape.fillColor = fillColor.CGColor
shape.strokeStart = strokeStart
shape.strokeEnd = strokeEnd
layer.addSublayer(shape)
}
func addCircle(arcRadius: CGFloat, capRadius: CGFloat) {
let X = CGRectGetMidX(self.bounds)
let Y = CGRectGetMidY(self.bounds)
let firstPathCircle = UIBezierPath(ovalInRect: CGRectMake(X - arcRadius/2, Y - arcRadius/2, arcRadius, arcRadius)).CGPath
self.addOval(0.1, path: firstPathCircle, strokeColor: UIColor.redColor(), fillColor: UIColor.yellowColor(), strokeStart: 0.0, strokeEnd: 0.5)
}
}
更新
我试图在drawRect
中编写代码,但得到了相同的结果
override func drawRect(rect: CGRect) {
// Drawing code
let x = CGRectGetMidX(self.bounds)
let y = CGRectGetMidY(self.bounds)
let radius = CGFloat()
let path = UIBezierPath(ovalInRect: CGRectMake(x - radius/2, y - radius, 100, 100)).CGPath
let shape = CAShapeLayer()
shape.lineWidth = 0.0
shape.fillColor = UIColor.greenColor().CGColor
shape.path = path
layer.addSublayer(shape)
}
我写了下面的代码,它对我很有用
override func viewDidLoad() {
super.viewDidLoad()
self.preferredContentSize = CGSize(width: self.view.frame.width, height: 200.0)
}