Swift 在视频上叠加图像会降低视频分辨率
当我在视频上叠加图像时,视频质量会大大降低。如果我没有设置导出会话的视频合成或将导出质量设置为passthrough,则视频质量非常好(但我显然没有覆盖) 我正在传递一个本地的.mov视频url来添加覆盖。 我正在使用PHPhotoLibrary将视频保存到相机卷中。 使用其他一些功能转换视频并设置其指令 这一切看起来很简单,但有什么东西正在扼杀视频质量Swift 在视频上叠加图像会降低视频分辨率,swift,avassetexportsession,avmutablecomposition,avvideocomposition,Swift,Avassetexportsession,Avmutablecomposition,Avvideocomposition,当我在视频上叠加图像时,视频质量会大大降低。如果我没有设置导出会话的视频合成或将导出质量设置为passthrough,则视频质量非常好(但我显然没有覆盖) 我正在传递一个本地的.mov视频url来添加覆盖。 我正在使用PHPhotoLibrary将视频保存到相机卷中。 使用其他一些功能转换视频并设置其指令 这一切看起来很简单,但有什么东西正在扼杀视频质量 func merge3(url: URL) { let firstAsset = AVAsset(url: url) //
func merge3(url: URL) {
let firstAsset = AVAsset(url: url)
// 1 - Create AVMutableComposition object. This object will hold your AVMutableCompositionTrack instances.
let mixComposition = AVMutableComposition()
// 2 - Create two video tracks
guard
let firstTrack = mixComposition.addMutableTrack(withMediaType: AVMediaType.video,
preferredTrackID: Int32(kCMPersistentTrackID_Invalid))
else {
return
}
do {
try firstTrack.insertTimeRange(CMTimeRangeMake(start: CMTime.zero, duration: firstAsset.duration),
of: firstAsset.tracks(withMediaType: AVMediaType.video)[0],
at: CMTime.zero)
} catch {
print("Failed to load first track")
return
}
let s = UIScreen.main.bounds
let imglogo = UIImage(named: "django")?.scaleImageToSize(newSize: CGSize(width: 250, height: 125))
let imglayer = CALayer()
imglayer.contents = imglogo?.cgImage
imglayer.frame = CGRect(x: s.width / 2 - 125, y: s.height / 2 - 67.5
, width: 250, height: 125)
imglayer.opacity = 1.0
let videolayer = CALayer()
videolayer.frame = CGRect(x: 0, y: 0, width: s.width, height: s.height)
let parentlayer = CALayer()
parentlayer.frame = CGRect(x: 0, y: 0, width: s.width, height: s.height)
parentlayer.addSublayer(videolayer)
parentlayer.addSublayer(imglayer)
// 2.1
let mainInstruction = AVMutableVideoCompositionInstruction()
mainInstruction.timeRange = CMTimeRangeMake(start: CMTime.zero,
duration: firstAsset.duration)
let layercomposition = AVMutableVideoComposition()
layercomposition.frameDuration = CMTimeMake(value: 1, timescale: 30)
layercomposition.animationTool = AVVideoCompositionCoreAnimationTool(postProcessingAsVideoLayer: videolayer, in: parentlayer)
layercomposition.renderSize = CGSize(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
// instruction for watermark
let instruction = AVMutableVideoCompositionInstruction()
instruction.timeRange = CMTimeRangeMake(start: CMTime.zero, duration: firstAsset.duration)
_ = mixComposition.tracks(withMediaType: AVMediaType.video)[0] as AVAssetTrack
let layerinstruction = VideoHelper.videoCompositionInstruction1(firstTrack, asset: firstAsset)
instruction.layerInstructions = [layerinstruction]
layercomposition.instructions = [instruction]
// 4 - Get path
guard let documentDirectory = FileManager.default.urls(for: .documentDirectory,
in: .userDomainMask).first else {
return
}
let dateFormatter = DateFormatter()
dateFormatter.dateStyle = .long
dateFormatter.timeStyle = .short
let date = dateFormatter.string(from: Date())
let url = documentDirectory.appendingPathComponent("mergeVideo-\(date).mov")
// 5 - Create Exporter
guard let exporter = AVAssetExportSession(asset: mixComposition,
presetName: AVAssetExportPresetHighestQuality) else {
return
}
exporter.outputURL = url
exporter.outputFileType = AVFileType.mov
exporter.shouldOptimizeForNetworkUse = true
exporter.videoComposition = layercomposition
// 6 - Perform the Export
exporter.exportAsynchronously() {
DispatchQueue.main.async {
self.exportDidFinish(exporter)
}
}
}
你正在设定你的目标
layercomposition.renderSize = CGSize(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
应该是什么时候
layercomposition.renderSize = yourAsset.tracks(withMediaType: AVMediaTypeVideo)[0].naturalSize
第一种方法是将分辨率设置为屏幕大小,而不是原始视频的实际大小。第二个修正为设置原始视频的分辨率
这样想吧——你不希望你的分辨率和你的屏幕一样大——那就太小了。您希望它的大小与一些原始视频或一些常用视频设置的大小相同。不完全确定-但您是否尝试过使用
videoComposition.renderSize=CGSizeMake(someWidth,someHeight)
进行AVAssetExportSession
。也可能发生的是你的.mov的决议可能会接管-那是什么?此外,如果这两种方法都没有帮助,我们能否获得第一/第二个视频和最后一个视频的分辨率数据?@impression7vx我将获取这些分辨率,但在设置layercomposition.renderSize到屏幕时,我不是在设置视频合成的渲染大小吗bounds@impression7vx啊。决议正在被削减。原始视频分辨率为900x1200,导出视频分辨率为414x736。将开始挖掘正在切割的内容。如果您有任何想法,我将不胜感激。我知道您的问题!发布解决方案哈哈哈,有一刻,这是导致视频层超级tinyI我假设我的转换在某个地方导致视频变得很小。因为我渲染的视频越大,视频就越小,这是一种奇怪的叠加,但这将为您提供初始资源的正确分辨率。无论你对你的初始视频做了什么改变,以及它对大小的影响,得到这个比率并乘以这个大小。你是我朋友中的英雄。谢谢你,哈哈。只需体验一下AVAssets:)
static func orientationFromTransform(_ transform: CGAffineTransform)
-> (orientation: UIImage.Orientation, isPortrait: Bool) {
var assetOrientation = UIImage.Orientation.up
var isPortrait = false
if transform.a == 0 && transform.b == 1.0 && transform.c == -1.0 && transform.d == 0 {
assetOrientation = .right
isPortrait = true
} else if transform.a == 0 && transform.b == -1.0 && transform.c == 1.0 && transform.d == 0 {
assetOrientation = .left
isPortrait = true
} else if transform.a == 1.0 && transform.b == 0 && transform.c == 0 && transform.d == 1.0 {
assetOrientation = .up
} else if transform.a == -1.0 && transform.b == 0 && transform.c == 0 && transform.d == -1.0 {
assetOrientation = .down
}
return (assetOrientation, isPortrait)
}
layercomposition.renderSize = CGSize(width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
layercomposition.renderSize = yourAsset.tracks(withMediaType: AVMediaTypeVideo)[0].naturalSize