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Swift使用滚动视图重新创建iPhone应用程序切换页面_Swift_Uiscrollview - Fatal编程技术网

Swift使用滚动视图重新创建iPhone应用程序切换页面

Swift使用滚动视图重新创建iPhone应用程序切换页面,swift,uiscrollview,Swift,Uiscrollview,我正在尝试重新创建iPhone应用程序切换页面——当你滑动时会出现的页面 我通过在滚动视图中添加表示应用程序的视图数组来构建它 不幸的是,我正忙于设置视图之间的间距。我试图使用抛物线函数来设置它,以便视图折叠到左侧。我认为这个等式可能不正确 以下是我的scrollViewDidScroll代码: func scrollViewDidScroll(_ scrollView: UIScrollView) { items.enumerated().forEach { (index, tabVi

我正在尝试重新创建iPhone应用程序切换页面——当你滑动时会出现的页面

我通过在滚动视图中添加表示应用程序的视图数组来构建它

不幸的是,我正忙于设置视图之间的间距。我试图使用抛物线函数来设置它,以便视图折叠到左侧。我认为这个等式可能不正确

以下是我的scrollViewDidScroll代码:

func scrollViewDidScroll(_ scrollView: UIScrollView) {
    items.enumerated().forEach { (index, tabView) in
        guard let tabSuperView = tabView.superview else {return}
        let screenWidth = UIScreen.main.bounds.width
        
        // Return value between 0 and 1 depending on the location of the tab within the visible screen
        // 0 Left hand side or offscreen
        // 1 Right hand side or offscreen
        let distanceMoved = tabSuperView.convert(CGPoint(x: tabView.frame.minX, y: 0), to: view).x
        let screenOffsetPercentage: CGFloat = distanceMoved / screenWidth
        
        // Scale
        let minValue: CGFloat = 0.6
        let maxValue: CGFloat = 1
        let scaleAmount = minValue + (maxValue - minValue) * screenOffsetPercentage
        let scaleSize = CGAffineTransform(scaleX: scaleAmount, y: scaleAmount)
        tabView.transform = scaleSize
        
        // Set a max and min
        let percentAcrossScreen = max(min(distanceMoved / screenWidth, 1.0), 0)
        
        // Spacing
        if let prevTabView = items.itemAt(index - 1) {
            // Rest of tabs
            let constant: CGFloat = 100
            let xFrame = prevTabView.frame.origin.x + (pow(percentAcrossScreen, 2) * constant)
            tabView.frame.origin.x = max(xFrame, 0)
        } else {
            // First tab
            tabView.frame.origin.x = 20
        }
    }
}
您将如何修复此问题以复制iPhone应用程序切换器页面的滚动体验

示例项目: 总体思路(我将移动视图称为“卡片”)

将卡片“推”到右侧时,根据容器宽度的一部分,计算从容器前缘到卡片前缘的距离百分比。然后,将下一张卡的前缘定位为该卡宽度的百分比

因此,如果卡片是视图宽度的70%,我们希望当“拖动”卡片距离视图前缘的1/3时,顶部卡片几乎被推到右侧

如果拖动卡是1/3的一半,我们希望下一张卡的前导是卡宽度的1/2

正如我在前面的一个问题中所说,我不确定使用滚动视图是否有好处,因为拖动时会改变相对距离

下面是一个例子:

您可以尝试此代码-只需创建一个新项目并将默认视图控制器类替换为:

class ViewController: UIViewController {

    let switcherView = SwitcherView()
    
    override func viewDidLoad() {
        super.viewDidLoad()

        view.backgroundColor = .systemYellow
        
        switcherView.translatesAutoresizingMaskIntoConstraints = false
        switcherView.backgroundColor = .white
        
        view.addSubview(switcherView)
        
        // respect safe area
        let g = view.safeAreaLayoutGuide
        
        NSLayoutConstraint.activate([
            // constrain switcher view to all 4 sides of safe area
            switcherView.topAnchor.constraint(equalTo: g.topAnchor, constant: 0.0),
            switcherView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 0.0),
            switcherView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: 0.0),
            switcherView.bottomAnchor.constraint(equalTo: g.bottomAnchor, constant: 0.0),
        ])
        
    }
    
}
下面是“卡片”视图类:

class CardView: UIView {
    
    var theLabels: [UILabel] = []
    
    var cardID: Int = 0 {
        didSet {
            theLabels.forEach {
                $0.text = "\(cardID)"
            }
        }
    }

    override init(frame: CGRect) {
        super.init(frame: frame)
        commonInit()
    }
    required init?(coder: NSCoder) {
        super.init(coder: coder)
        commonInit()
    }
    func commonInit() -> Void {
        
        for i in 1...5 {
            let v = UILabel()
            v.font = .systemFont(ofSize: 24.0)
            v.translatesAutoresizingMaskIntoConstraints = false
            addSubview(v)
            switch i {
            case 1:
                v.topAnchor.constraint(equalTo: topAnchor, constant: 10.0).isActive = true
                v.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 16.0).isActive = true
            case 2:
                v.topAnchor.constraint(equalTo: topAnchor, constant: 10.0).isActive = true
                v.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -16.0).isActive = true
            case 3:
                v.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -10.0).isActive = true
                v.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 16.0).isActive = true
            case 4:
                v.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -10.0).isActive = true
                v.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -16.0).isActive = true
            default:
                v.centerXAnchor.constraint(equalTo: centerXAnchor).isActive = true
                v.centerYAnchor.constraint(equalTo: centerYAnchor).isActive = true
            }
            theLabels.append(v)
        }
        
        layer.cornerRadius = 6
        
        // border
        layer.borderWidth = 1.0
        layer.borderColor = UIColor.gray.cgColor
        
        // shadow
        layer.shadowColor = UIColor.black.cgColor
        layer.shadowOffset = CGSize(width: -3, height: 3)
        layer.shadowOpacity = 0.25
        layer.shadowRadius = 2.0
    }
    
}
下面是“SwitcherView”类-所有操作都发生在该类中:

class SwitcherView: UIView {

    var cards: [CardView] = []
    
    var currentCard: CardView?
    
    var firstLayout: Bool = true

    // useful during development...
    //  if true, highlight the current "control" card in yellow
    //  if false, leave them all cyan
    let showHighlight: Bool = false
    
    override init(frame: CGRect) {
        super.init(frame: frame)
        commonInit()
    }
    required init?(coder: NSCoder) {
        super.init(coder: coder)
        commonInit()
    }
    func commonInit() -> Void {
        
        clipsToBounds = true
        
        // add 20 "cards" to the view
        for i in 1...20 {
            let v = CardView()
            v.backgroundColor = .cyan
            v.cardID = i
            cards.append(v)
            addSubview(v)
            v.isHidden = true
        }
        
        // add a pan gesture recognizer to the view
        let pan = UIPanGestureRecognizer(target: self, action: #selector(self.didPan(_:)))
        addGestureRecognizer(pan)
        
    }

    override func layoutSubviews() {
        super.layoutSubviews()
        
        if firstLayout {
            // if it's the first time through, layout the cards
            firstLayout = false
            if let firstCard = cards.first {
                if firstCard.frame.width == 0 {
                    cards.forEach { thisCard in
                        //thisCard.alpha = 0.750
                        thisCard.frame = CGRect(origin: .zero, size: CGSize(width: self.bounds.width, height: self.bounds.height))
                        thisCard.transform = CGAffineTransform(scaleX: 0.71, y: 0.71)
                        thisCard.frame.origin.x = 0
                        if thisCard == cards.last {
                            thisCard.frame.origin.x = 10
                        }
                        thisCard.isHidden = false
                    }
                    doCentering(for: cards.last!)
                }
            }
        }
    }
    
    @objc func didPan(_ gesture: UIPanGestureRecognizer) -> Void {
        
        let translation = gesture.translation(in: self)
        
        var pt = gesture.location(in: self)
        pt.y = self.bounds.midY
        for c in cards.reversed() {
            if c.frame.contains(pt) {
                if let cc = currentCard {
                    if  let idx1 = cards.firstIndex(of: cc),
                        let idx2 = cards.firstIndex(of: c),
                        idx2 > idx1 {
                        if showHighlight {
                            currentCard?.backgroundColor = .cyan
                        }
                        currentCard = c
                        if showHighlight {
                            currentCard?.backgroundColor = .yellow
                        }
                    }
                } else {
                    currentCard = c
                    if showHighlight {
                        currentCard?.backgroundColor = .yellow
                    }
                }
                break
            }
        }
        
        switch gesture.state {
        case .changed:
            if let controlCard = currentCard {
                // update card leading edge
                controlCard.frame.origin.x += translation.x
                // don't allow drag left past 1.0
                controlCard.frame.origin.x = max(controlCard.frame.origin.x, 1.0)
                // update the positions for the rest of the cards
                updateCards(controlCard)
                gesture.setTranslation(.zero, in: self)
            }
            
        case .ended:
            if showHighlight {
                currentCard?.backgroundColor = .cyan
            }
            
            guard let controlCard = currentCard else {
                return
            }
            
            if let idx = cards.firstIndex(of: controlCard) {
                // use pan velocity to "throw" the cards
                let velocity = gesture.velocity(in: self)
                // convert to a reasonable Int value
                let offset: Int = Int(floor(velocity.x / 500.0))
                // step up or down in array of cards based on velocity
                let newIDX = max(min(idx - offset, cards.count - 1), 0)
                doCentering(for: cards[newIDX])
            }

            currentCard = nil
            
        default:
            break
        }
        
    }
    
    func updateCards(_ controlCard: CardView) -> Void {
        
        guard let idx = cards.firstIndex(of: controlCard) else {
            print("controlCard not found in array of cards - can't update")
            return
        }
        
        var relativeCard: CardView = controlCard
        var n = idx
        
        // for each card to the right of the control card
        while n < cards.count - 1 {
            let nextCard = cards[n + 1]
            // get percent distance of leading edge of relative card
            //  to 33% of the view width
            let pct = relativeCard.frame.origin.x / (self.bounds.width * 1.0 / 3.0)
            // move next card that percentage of the width of a card
            nextCard.frame.origin.x = relativeCard.frame.origin.x + (relativeCard.frame.size.width * pct) // min(pct, 1.0))
            relativeCard = nextCard
            n += 1
        }
        
        // reset relative card and index
        relativeCard = controlCard
        n = idx
        
        // for each card to the left of the control card
        while n > 0 {
            let prevCard = cards[n - 1]
            // get percent distance of leading edge of relative card
            //  to half the view width
            let pct = relativeCard.frame.origin.x / self.bounds.width
            // move prev card that percentage of 33% of the view width
            prevCard.frame.origin.x = (self.bounds.width * 1.0 / 3.0) * pct
            relativeCard = prevCard
            n -= 1
        }
        
        self.cards.forEach { c in
            
            let x = c.frame.origin.x
            
            // scale transform each card between 71% and 75%
            //  based on card's leading edge distance to one-half the view width
            let pct = x / (self.bounds.width * 0.5)
            let sc = 0.71 + (0.04 * min(pct, 1.0))
            c.transform = CGAffineTransform(scaleX: sc, y: sc)
            
            // set translucent for far left cards
            if cards.count > 1 {
                c.alpha = min(1.0, x / 10.0)
            }
            
        }
        
    }
    
    func doCentering(for cCard: CardView) -> Void {
        
        guard let idx = cards.firstIndex(of: cCard) else {
            return
        }
        
        var controlCard = cCard
        
        // if the leading edge is greater than 1/2 the view width,
        //  and it's not the Bottom card,
        //  set cur card to the previous card
        if idx > 0 && controlCard.frame.origin.x > self.bounds.width * 0.5 {
            controlCard = cards[idx - 1]
        }
        
        // center of control card will be offset to the right of center
        var newX = self.bounds.width * 0.6
        if controlCard == cards.last {
            // if it's the Top card, center it
            newX = self.bounds.width * 0.5
        }
        if controlCard == cards.first {
            // if it's the Bottom card, center it + just a little to the right
            newX = self.bounds.width * 0.51
        }
        UIView.animate(withDuration: 0.5, delay: 0.0, usingSpringWithDamping: 1.0, initialSpringVelocity: 0.1, options: [.allowUserInteraction, .curveEaseOut], animations: {
            controlCard.center.x = newX
            self.updateCards(controlCard)
        }, completion: nil)
        
    }
    
}
class SwitcherView:UIView{
var卡:[CardView]=[]
var currentCard:CardView?
var firstLayout:Bool=true
//在开发过程中有用。。。
//如果为true,则以黄色突出显示当前的“控制”卡
//如果为false,请将它们全部保留为青色
让showHighlight:Bool=false
重写初始化(帧:CGRect){
super.init(frame:frame)
commonInit()
}
必需初始化?(编码器:NSCoder){
super.init(编码器:编码器)
commonInit()
}
func commonInit()->Void{
clipsToBounds=true
//将20张“卡片”添加到视图中
因为我在1…20{
设v=CardView()
v、 背景色=.cyan
v、 卡迪德=我
卡片。附加(五)
添加子视图(v)
v、 isHidden=true
}
//将平移手势识别器添加到视图中
让pan=UIPANGestureRecognitor(目标:self,操作:#选择器(self.didPan(:))
AddGestureRecognitor(pan)
}
覆盖func布局子视图(){
super.layoutSubviews()
如果第一个布局{
//如果是第一次,就把卡片排好
firstLayout=false
如果让firstCard=cards.first{
如果firstCard.frame.width==0{
cards.forEach{此卡位于
//thisCard.alpha=0.750
thisCard.frame=CGRect(原点:.0,大小:CGSize(宽度:self.bounds.width,高度:self.bounds.height))
thisCard.transform=CGAffineTransform(scaleX:0.71,y:0.71)
thisCard.frame.origin.x=0
如果thisCard==cards.last{
此卡.frame.origin.x=10
}
thisCard.ishiden=false
}
文档输入(用于:卡片。最后!)
}
}
}
}
@objc func didPan(uu手势:UIPangestureRecognitor)->Void{
让翻译=手势。翻译(in:self)
var pt=手势位置(in:self)
pt.y=self.bounds.midY
对于卡片中的c。反向(){
如果c.frame.包含(pt){
如果让cc=currentCard{
如果让idx1=cards.firstIndex(of:cc),
设idx2=cards.firstIndex(of:c),
idx2>idx1{
如果显示突出显示{
currentCard?.backgroundColor=.cyan
}
电流卡=c
如果显示突出显示{
currentCard?.backgroundColor=.yellow
}
}
}否则{
电流卡=c
如果显示突出显示{
currentCard?.backgroundColor=.yellow
}
}
打破
}
}
开关状态{
案例。更改:
如果让控制卡=当前卡{
//更新卡前缘
controlCard.frame.origin.x+=translation.x
//不允许向左拖动超过1.0
controlCard.frame.origin.x=max(controlCard.frame.origin.x,1.0)
//更新其余卡的位置
更新卡(控制卡)
手势.setTranslation(.0,in:self)
}
案件结束:
如果显示突出显示{
currentCard?.backgroundColor=.cyan
}
guard let controlCard=currentCard else{
返回
}
如果让idx=cards.firstIndex(of:controlCard){
//使用平移速度“抛”牌
让速度=手势。速度(in:self)
//转换为合理的Int值
let offset:Int=Int(地板(速度x/500.0))
//基于速度的卡片阵列中的上下步