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应用程序内购买Swift Sprite套件_Swift_Uiviewcontroller_Sprite Kit - Fatal编程技术网

应用程序内购买Swift Sprite套件

应用程序内购买Swift Sprite套件,swift,uiviewcontroller,sprite-kit,Swift,Uiviewcontroller,Sprite Kit,我在一个场景中有一个按钮(使用Swift)——“添加拼图” 当用户单击此按钮时,我想转到UIView控制器或UI场景,以便实现应用内购买代码。。。(SkScenes是UIView的子集,无法运行代码…) 有人知道怎么做吗 我在这方面有点经验不足。。。我使用过cocos2d和现在的Sprite工具包,并且总是手动设置所有内容,对.xib文件和视图控制器几乎没有经验 有人知道怎么做的基本想法吗?谢谢你的帮助 ANDY您可以在SKScene中设置应用程序内购买,您可能需要调整一些代码,但它会起作用。这

我在一个场景中有一个按钮(使用Swift)——“添加拼图” 当用户单击此按钮时,我想转到UIView控制器或UI场景,以便实现应用内购买代码。。。(SkScenes是UIView的子集,无法运行代码…)

有人知道怎么做吗

我在这方面有点经验不足。。。我使用过cocos2d和现在的Sprite工具包,并且总是手动设置所有内容,对.xib文件和视图控制器几乎没有经验

有人知道怎么做的基本想法吗?谢谢你的帮助


ANDY

您可以在SKScene中设置应用程序内购买,您可能需要调整一些代码,但它会起作用。这里有一个例子

import Spritekit
import Storekit


class Store:SKScene, SKProductsRequestDelegate, SKPaymentTransactionObserver { 

override func didMoveToView {

    // Set IAPS
    if(SKPaymentQueue.canMakePayments()) {
        println("IAP is enabled, loading")
        var productID:NSSet = NSSet(objects: "bundle id", "bundle id")
        var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID)
        request.delegate = self
        request.start()
    } else {
        println("please enable IAPS")
    }

}

// 2
func btnRemoveAds() {
    for product in list {
        var prodID = product.productIdentifier
        if(prodID == "bundle id") {
            p = product
            buyProduct()
            break;
        }
    }

}

// 3
func btnAddCoins() {
    for product in list {
        var prodID = product.productIdentifier
        if(prodID == "bundle id") {
            p = product
            buyProduct()
            break;
        }
    }
}


// 4
func removeAds() {
    println("ads removed")
}

// 5
func addCoins() {
    println("added 50 coins")
}

// 6
func RestorePurchases() {
    SKPaymentQueue.defaultQueue().addTransactionObserver(self)
    SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
}

var list = [SKProduct]()
var p = SKProduct()

// 2
func buyProduct() {
    println("buy " + p.productIdentifier)
    var pay = SKPayment(product: p)
    SKPaymentQueue.defaultQueue().addTransactionObserver(self)
    SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
}

//3
func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
    println("product request")
    var myProduct = response.products

    for product in myProduct {
        println("product added")
        println(product.productIdentifier)
        println(product.localizedTitle)
        println(product.localizedDescription)
        println(product.price)

        list.append(product as SKProduct)
    }
}

// 4
func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
    println("transactions restored")

    var purchasedItemIDS = []
    for transaction in queue.transactions {
        var t: SKPaymentTransaction = transaction as SKPaymentTransaction

        let prodID = t.payment.productIdentifier as String

        switch prodID {
        case "bundle id":
            println("remove ads")
            removeAds()
        case "bundleid":
            println("add coins to account")
            addCoins()
        default:
            println("IAP not setup")
        }

    }
}

// 5
func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
    println("add paymnet")

    for transaction:AnyObject in transactions {
        var trans = transaction as SKPaymentTransaction
        println(trans.error)

        switch trans.transactionState {

        case .Purchased:
            println("buy, ok unlock iap here")
            println(p.productIdentifier)

            let prodID = p.productIdentifier as String
            switch prodID {
                case "bundle id":
                    println("remove ads")
                    removeAds()
                case "bundle id":
                    println("add coins to account")
                    addCoins()
                default:
                    println("IAP not setup")
            }

            queue.finishTransaction(trans)
            break;
        case .Failed:
            println("buy error")
            queue.finishTransaction(trans)
            break;
        default:
            println("default")
            break;

        }
    }
}

// 6
func finishTransaction(trans:SKPaymentTransaction)
{
    println("finish trans")
}

//7
func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
{
    println("remove trans");
}

当您想要购买时,您可以调用RemoveAddButton()或其他任何命令。

您可以在SKScene内设置应用程序内购买,您可能需要调整一些代码,但它会起作用。这里有一个例子

import Spritekit
import Storekit


class Store:SKScene, SKProductsRequestDelegate, SKPaymentTransactionObserver { 

override func didMoveToView {

    // Set IAPS
    if(SKPaymentQueue.canMakePayments()) {
        println("IAP is enabled, loading")
        var productID:NSSet = NSSet(objects: "bundle id", "bundle id")
        var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID)
        request.delegate = self
        request.start()
    } else {
        println("please enable IAPS")
    }

}

// 2
func btnRemoveAds() {
    for product in list {
        var prodID = product.productIdentifier
        if(prodID == "bundle id") {
            p = product
            buyProduct()
            break;
        }
    }

}

// 3
func btnAddCoins() {
    for product in list {
        var prodID = product.productIdentifier
        if(prodID == "bundle id") {
            p = product
            buyProduct()
            break;
        }
    }
}


// 4
func removeAds() {
    println("ads removed")
}

// 5
func addCoins() {
    println("added 50 coins")
}

// 6
func RestorePurchases() {
    SKPaymentQueue.defaultQueue().addTransactionObserver(self)
    SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
}

var list = [SKProduct]()
var p = SKProduct()

// 2
func buyProduct() {
    println("buy " + p.productIdentifier)
    var pay = SKPayment(product: p)
    SKPaymentQueue.defaultQueue().addTransactionObserver(self)
    SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
}

//3
func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
    println("product request")
    var myProduct = response.products

    for product in myProduct {
        println("product added")
        println(product.productIdentifier)
        println(product.localizedTitle)
        println(product.localizedDescription)
        println(product.price)

        list.append(product as SKProduct)
    }
}

// 4
func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
    println("transactions restored")

    var purchasedItemIDS = []
    for transaction in queue.transactions {
        var t: SKPaymentTransaction = transaction as SKPaymentTransaction

        let prodID = t.payment.productIdentifier as String

        switch prodID {
        case "bundle id":
            println("remove ads")
            removeAds()
        case "bundleid":
            println("add coins to account")
            addCoins()
        default:
            println("IAP not setup")
        }

    }
}

// 5
func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
    println("add paymnet")

    for transaction:AnyObject in transactions {
        var trans = transaction as SKPaymentTransaction
        println(trans.error)

        switch trans.transactionState {

        case .Purchased:
            println("buy, ok unlock iap here")
            println(p.productIdentifier)

            let prodID = p.productIdentifier as String
            switch prodID {
                case "bundle id":
                    println("remove ads")
                    removeAds()
                case "bundle id":
                    println("add coins to account")
                    addCoins()
                default:
                    println("IAP not setup")
            }

            queue.finishTransaction(trans)
            break;
        case .Failed:
            println("buy error")
            queue.finishTransaction(trans)
            break;
        default:
            println("default")
            break;

        }
    }
}

// 6
func finishTransaction(trans:SKPaymentTransaction)
{
    println("finish trans")
}

//7
func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
{
    println("remove trans");
}

当您想要购买时,您可以调用RemoveAddButton()或其他任何命令。

您可以在SKScene内设置应用程序内购买,您可能需要调整一些代码,但它会起作用。这里有一个例子

import Spritekit
import Storekit


class Store:SKScene, SKProductsRequestDelegate, SKPaymentTransactionObserver { 

override func didMoveToView {

    // Set IAPS
    if(SKPaymentQueue.canMakePayments()) {
        println("IAP is enabled, loading")
        var productID:NSSet = NSSet(objects: "bundle id", "bundle id")
        var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID)
        request.delegate = self
        request.start()
    } else {
        println("please enable IAPS")
    }

}

// 2
func btnRemoveAds() {
    for product in list {
        var prodID = product.productIdentifier
        if(prodID == "bundle id") {
            p = product
            buyProduct()
            break;
        }
    }

}

// 3
func btnAddCoins() {
    for product in list {
        var prodID = product.productIdentifier
        if(prodID == "bundle id") {
            p = product
            buyProduct()
            break;
        }
    }
}


// 4
func removeAds() {
    println("ads removed")
}

// 5
func addCoins() {
    println("added 50 coins")
}

// 6
func RestorePurchases() {
    SKPaymentQueue.defaultQueue().addTransactionObserver(self)
    SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
}

var list = [SKProduct]()
var p = SKProduct()

// 2
func buyProduct() {
    println("buy " + p.productIdentifier)
    var pay = SKPayment(product: p)
    SKPaymentQueue.defaultQueue().addTransactionObserver(self)
    SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
}

//3
func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
    println("product request")
    var myProduct = response.products

    for product in myProduct {
        println("product added")
        println(product.productIdentifier)
        println(product.localizedTitle)
        println(product.localizedDescription)
        println(product.price)

        list.append(product as SKProduct)
    }
}

// 4
func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
    println("transactions restored")

    var purchasedItemIDS = []
    for transaction in queue.transactions {
        var t: SKPaymentTransaction = transaction as SKPaymentTransaction

        let prodID = t.payment.productIdentifier as String

        switch prodID {
        case "bundle id":
            println("remove ads")
            removeAds()
        case "bundleid":
            println("add coins to account")
            addCoins()
        default:
            println("IAP not setup")
        }

    }
}

// 5
func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
    println("add paymnet")

    for transaction:AnyObject in transactions {
        var trans = transaction as SKPaymentTransaction
        println(trans.error)

        switch trans.transactionState {

        case .Purchased:
            println("buy, ok unlock iap here")
            println(p.productIdentifier)

            let prodID = p.productIdentifier as String
            switch prodID {
                case "bundle id":
                    println("remove ads")
                    removeAds()
                case "bundle id":
                    println("add coins to account")
                    addCoins()
                default:
                    println("IAP not setup")
            }

            queue.finishTransaction(trans)
            break;
        case .Failed:
            println("buy error")
            queue.finishTransaction(trans)
            break;
        default:
            println("default")
            break;

        }
    }
}

// 6
func finishTransaction(trans:SKPaymentTransaction)
{
    println("finish trans")
}

//7
func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
{
    println("remove trans");
}

当您想要购买时,您可以调用RemoveAddButton()或其他任何命令。

您可以在SKScene内设置应用程序内购买,您可能需要调整一些代码,但它会起作用。这里有一个例子

import Spritekit
import Storekit


class Store:SKScene, SKProductsRequestDelegate, SKPaymentTransactionObserver { 

override func didMoveToView {

    // Set IAPS
    if(SKPaymentQueue.canMakePayments()) {
        println("IAP is enabled, loading")
        var productID:NSSet = NSSet(objects: "bundle id", "bundle id")
        var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID)
        request.delegate = self
        request.start()
    } else {
        println("please enable IAPS")
    }

}

// 2
func btnRemoveAds() {
    for product in list {
        var prodID = product.productIdentifier
        if(prodID == "bundle id") {
            p = product
            buyProduct()
            break;
        }
    }

}

// 3
func btnAddCoins() {
    for product in list {
        var prodID = product.productIdentifier
        if(prodID == "bundle id") {
            p = product
            buyProduct()
            break;
        }
    }
}


// 4
func removeAds() {
    println("ads removed")
}

// 5
func addCoins() {
    println("added 50 coins")
}

// 6
func RestorePurchases() {
    SKPaymentQueue.defaultQueue().addTransactionObserver(self)
    SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
}

var list = [SKProduct]()
var p = SKProduct()

// 2
func buyProduct() {
    println("buy " + p.productIdentifier)
    var pay = SKPayment(product: p)
    SKPaymentQueue.defaultQueue().addTransactionObserver(self)
    SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
}

//3
func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
    println("product request")
    var myProduct = response.products

    for product in myProduct {
        println("product added")
        println(product.productIdentifier)
        println(product.localizedTitle)
        println(product.localizedDescription)
        println(product.price)

        list.append(product as SKProduct)
    }
}

// 4
func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
    println("transactions restored")

    var purchasedItemIDS = []
    for transaction in queue.transactions {
        var t: SKPaymentTransaction = transaction as SKPaymentTransaction

        let prodID = t.payment.productIdentifier as String

        switch prodID {
        case "bundle id":
            println("remove ads")
            removeAds()
        case "bundleid":
            println("add coins to account")
            addCoins()
        default:
            println("IAP not setup")
        }

    }
}

// 5
func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
    println("add paymnet")

    for transaction:AnyObject in transactions {
        var trans = transaction as SKPaymentTransaction
        println(trans.error)

        switch trans.transactionState {

        case .Purchased:
            println("buy, ok unlock iap here")
            println(p.productIdentifier)

            let prodID = p.productIdentifier as String
            switch prodID {
                case "bundle id":
                    println("remove ads")
                    removeAds()
                case "bundle id":
                    println("add coins to account")
                    addCoins()
                default:
                    println("IAP not setup")
            }

            queue.finishTransaction(trans)
            break;
        case .Failed:
            println("buy error")
            queue.finishTransaction(trans)
            break;
        default:
            println("default")
            break;

        }
    }
}

// 6
func finishTransaction(trans:SKPaymentTransaction)
{
    println("finish trans")
}

//7
func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
{
    println("remove trans");
}

您可以调用removedsbutton()或者任何您想购买的东西。

此答案演示SKScene如何与UIViewController通信:此答案演示SKScene如何与UIViewController通信:此答案演示SKScene如何与UIViewController通信:此答案演示SKScene如何通信使用UIViewController:在尝试使用变量之前初始化变量。在尝试使用变量之前初始化变量。在尝试使用变量之后初始化变量。在尝试使用变量之前初始化变量。在尝试使用变量之后初始化变量之前初始化变量。