应用程序内购买Swift Sprite套件
我在一个场景中有一个按钮(使用Swift)——“添加拼图” 当用户单击此按钮时,我想转到UIView控制器或UI场景,以便实现应用内购买代码。。。(SkScenes是UIView的子集,无法运行代码…) 有人知道怎么做吗 我在这方面有点经验不足。。。我使用过cocos2d和现在的Sprite工具包,并且总是手动设置所有内容,对.xib文件和视图控制器几乎没有经验 有人知道怎么做的基本想法吗?谢谢你的帮助应用程序内购买Swift Sprite套件,swift,uiviewcontroller,sprite-kit,Swift,Uiviewcontroller,Sprite Kit,我在一个场景中有一个按钮(使用Swift)——“添加拼图” 当用户单击此按钮时,我想转到UIView控制器或UI场景,以便实现应用内购买代码。。。(SkScenes是UIView的子集,无法运行代码…) 有人知道怎么做吗 我在这方面有点经验不足。。。我使用过cocos2d和现在的Sprite工具包,并且总是手动设置所有内容,对.xib文件和视图控制器几乎没有经验 有人知道怎么做的基本想法吗?谢谢你的帮助 ANDY您可以在SKScene中设置应用程序内购买,您可能需要调整一些代码,但它会起作用。这
ANDY您可以在SKScene中设置应用程序内购买,您可能需要调整一些代码,但它会起作用。这里有一个例子
import Spritekit
import Storekit
class Store:SKScene, SKProductsRequestDelegate, SKPaymentTransactionObserver {
override func didMoveToView {
// Set IAPS
if(SKPaymentQueue.canMakePayments()) {
println("IAP is enabled, loading")
var productID:NSSet = NSSet(objects: "bundle id", "bundle id")
var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID)
request.delegate = self
request.start()
} else {
println("please enable IAPS")
}
}
// 2
func btnRemoveAds() {
for product in list {
var prodID = product.productIdentifier
if(prodID == "bundle id") {
p = product
buyProduct()
break;
}
}
}
// 3
func btnAddCoins() {
for product in list {
var prodID = product.productIdentifier
if(prodID == "bundle id") {
p = product
buyProduct()
break;
}
}
}
// 4
func removeAds() {
println("ads removed")
}
// 5
func addCoins() {
println("added 50 coins")
}
// 6
func RestorePurchases() {
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
}
var list = [SKProduct]()
var p = SKProduct()
// 2
func buyProduct() {
println("buy " + p.productIdentifier)
var pay = SKPayment(product: p)
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
}
//3
func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
println("product request")
var myProduct = response.products
for product in myProduct {
println("product added")
println(product.productIdentifier)
println(product.localizedTitle)
println(product.localizedDescription)
println(product.price)
list.append(product as SKProduct)
}
}
// 4
func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
println("transactions restored")
var purchasedItemIDS = []
for transaction in queue.transactions {
var t: SKPaymentTransaction = transaction as SKPaymentTransaction
let prodID = t.payment.productIdentifier as String
switch prodID {
case "bundle id":
println("remove ads")
removeAds()
case "bundleid":
println("add coins to account")
addCoins()
default:
println("IAP not setup")
}
}
}
// 5
func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
println("add paymnet")
for transaction:AnyObject in transactions {
var trans = transaction as SKPaymentTransaction
println(trans.error)
switch trans.transactionState {
case .Purchased:
println("buy, ok unlock iap here")
println(p.productIdentifier)
let prodID = p.productIdentifier as String
switch prodID {
case "bundle id":
println("remove ads")
removeAds()
case "bundle id":
println("add coins to account")
addCoins()
default:
println("IAP not setup")
}
queue.finishTransaction(trans)
break;
case .Failed:
println("buy error")
queue.finishTransaction(trans)
break;
default:
println("default")
break;
}
}
}
// 6
func finishTransaction(trans:SKPaymentTransaction)
{
println("finish trans")
}
//7
func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
{
println("remove trans");
}
当您想要购买时,您可以调用RemoveAddButton()或其他任何命令。您可以在SKScene内设置应用程序内购买,您可能需要调整一些代码,但它会起作用。这里有一个例子
import Spritekit
import Storekit
class Store:SKScene, SKProductsRequestDelegate, SKPaymentTransactionObserver {
override func didMoveToView {
// Set IAPS
if(SKPaymentQueue.canMakePayments()) {
println("IAP is enabled, loading")
var productID:NSSet = NSSet(objects: "bundle id", "bundle id")
var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID)
request.delegate = self
request.start()
} else {
println("please enable IAPS")
}
}
// 2
func btnRemoveAds() {
for product in list {
var prodID = product.productIdentifier
if(prodID == "bundle id") {
p = product
buyProduct()
break;
}
}
}
// 3
func btnAddCoins() {
for product in list {
var prodID = product.productIdentifier
if(prodID == "bundle id") {
p = product
buyProduct()
break;
}
}
}
// 4
func removeAds() {
println("ads removed")
}
// 5
func addCoins() {
println("added 50 coins")
}
// 6
func RestorePurchases() {
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
}
var list = [SKProduct]()
var p = SKProduct()
// 2
func buyProduct() {
println("buy " + p.productIdentifier)
var pay = SKPayment(product: p)
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
}
//3
func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
println("product request")
var myProduct = response.products
for product in myProduct {
println("product added")
println(product.productIdentifier)
println(product.localizedTitle)
println(product.localizedDescription)
println(product.price)
list.append(product as SKProduct)
}
}
// 4
func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
println("transactions restored")
var purchasedItemIDS = []
for transaction in queue.transactions {
var t: SKPaymentTransaction = transaction as SKPaymentTransaction
let prodID = t.payment.productIdentifier as String
switch prodID {
case "bundle id":
println("remove ads")
removeAds()
case "bundleid":
println("add coins to account")
addCoins()
default:
println("IAP not setup")
}
}
}
// 5
func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
println("add paymnet")
for transaction:AnyObject in transactions {
var trans = transaction as SKPaymentTransaction
println(trans.error)
switch trans.transactionState {
case .Purchased:
println("buy, ok unlock iap here")
println(p.productIdentifier)
let prodID = p.productIdentifier as String
switch prodID {
case "bundle id":
println("remove ads")
removeAds()
case "bundle id":
println("add coins to account")
addCoins()
default:
println("IAP not setup")
}
queue.finishTransaction(trans)
break;
case .Failed:
println("buy error")
queue.finishTransaction(trans)
break;
default:
println("default")
break;
}
}
}
// 6
func finishTransaction(trans:SKPaymentTransaction)
{
println("finish trans")
}
//7
func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
{
println("remove trans");
}
当您想要购买时,您可以调用RemoveAddButton()或其他任何命令。您可以在SKScene内设置应用程序内购买,您可能需要调整一些代码,但它会起作用。这里有一个例子
import Spritekit
import Storekit
class Store:SKScene, SKProductsRequestDelegate, SKPaymentTransactionObserver {
override func didMoveToView {
// Set IAPS
if(SKPaymentQueue.canMakePayments()) {
println("IAP is enabled, loading")
var productID:NSSet = NSSet(objects: "bundle id", "bundle id")
var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID)
request.delegate = self
request.start()
} else {
println("please enable IAPS")
}
}
// 2
func btnRemoveAds() {
for product in list {
var prodID = product.productIdentifier
if(prodID == "bundle id") {
p = product
buyProduct()
break;
}
}
}
// 3
func btnAddCoins() {
for product in list {
var prodID = product.productIdentifier
if(prodID == "bundle id") {
p = product
buyProduct()
break;
}
}
}
// 4
func removeAds() {
println("ads removed")
}
// 5
func addCoins() {
println("added 50 coins")
}
// 6
func RestorePurchases() {
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
}
var list = [SKProduct]()
var p = SKProduct()
// 2
func buyProduct() {
println("buy " + p.productIdentifier)
var pay = SKPayment(product: p)
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
}
//3
func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
println("product request")
var myProduct = response.products
for product in myProduct {
println("product added")
println(product.productIdentifier)
println(product.localizedTitle)
println(product.localizedDescription)
println(product.price)
list.append(product as SKProduct)
}
}
// 4
func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
println("transactions restored")
var purchasedItemIDS = []
for transaction in queue.transactions {
var t: SKPaymentTransaction = transaction as SKPaymentTransaction
let prodID = t.payment.productIdentifier as String
switch prodID {
case "bundle id":
println("remove ads")
removeAds()
case "bundleid":
println("add coins to account")
addCoins()
default:
println("IAP not setup")
}
}
}
// 5
func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
println("add paymnet")
for transaction:AnyObject in transactions {
var trans = transaction as SKPaymentTransaction
println(trans.error)
switch trans.transactionState {
case .Purchased:
println("buy, ok unlock iap here")
println(p.productIdentifier)
let prodID = p.productIdentifier as String
switch prodID {
case "bundle id":
println("remove ads")
removeAds()
case "bundle id":
println("add coins to account")
addCoins()
default:
println("IAP not setup")
}
queue.finishTransaction(trans)
break;
case .Failed:
println("buy error")
queue.finishTransaction(trans)
break;
default:
println("default")
break;
}
}
}
// 6
func finishTransaction(trans:SKPaymentTransaction)
{
println("finish trans")
}
//7
func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
{
println("remove trans");
}
当您想要购买时,您可以调用RemoveAddButton()或其他任何命令。您可以在SKScene内设置应用程序内购买,您可能需要调整一些代码,但它会起作用。这里有一个例子
import Spritekit
import Storekit
class Store:SKScene, SKProductsRequestDelegate, SKPaymentTransactionObserver {
override func didMoveToView {
// Set IAPS
if(SKPaymentQueue.canMakePayments()) {
println("IAP is enabled, loading")
var productID:NSSet = NSSet(objects: "bundle id", "bundle id")
var request: SKProductsRequest = SKProductsRequest(productIdentifiers: productID)
request.delegate = self
request.start()
} else {
println("please enable IAPS")
}
}
// 2
func btnRemoveAds() {
for product in list {
var prodID = product.productIdentifier
if(prodID == "bundle id") {
p = product
buyProduct()
break;
}
}
}
// 3
func btnAddCoins() {
for product in list {
var prodID = product.productIdentifier
if(prodID == "bundle id") {
p = product
buyProduct()
break;
}
}
}
// 4
func removeAds() {
println("ads removed")
}
// 5
func addCoins() {
println("added 50 coins")
}
// 6
func RestorePurchases() {
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
SKPaymentQueue.defaultQueue().restoreCompletedTransactions()
}
var list = [SKProduct]()
var p = SKProduct()
// 2
func buyProduct() {
println("buy " + p.productIdentifier)
var pay = SKPayment(product: p)
SKPaymentQueue.defaultQueue().addTransactionObserver(self)
SKPaymentQueue.defaultQueue().addPayment(pay as SKPayment)
}
//3
func productsRequest(request: SKProductsRequest!, didReceiveResponse response: SKProductsResponse!) {
println("product request")
var myProduct = response.products
for product in myProduct {
println("product added")
println(product.productIdentifier)
println(product.localizedTitle)
println(product.localizedDescription)
println(product.price)
list.append(product as SKProduct)
}
}
// 4
func paymentQueueRestoreCompletedTransactionsFinished(queue: SKPaymentQueue!) {
println("transactions restored")
var purchasedItemIDS = []
for transaction in queue.transactions {
var t: SKPaymentTransaction = transaction as SKPaymentTransaction
let prodID = t.payment.productIdentifier as String
switch prodID {
case "bundle id":
println("remove ads")
removeAds()
case "bundleid":
println("add coins to account")
addCoins()
default:
println("IAP not setup")
}
}
}
// 5
func paymentQueue(queue: SKPaymentQueue!, updatedTransactions transactions: [AnyObject]!) {
println("add paymnet")
for transaction:AnyObject in transactions {
var trans = transaction as SKPaymentTransaction
println(trans.error)
switch trans.transactionState {
case .Purchased:
println("buy, ok unlock iap here")
println(p.productIdentifier)
let prodID = p.productIdentifier as String
switch prodID {
case "bundle id":
println("remove ads")
removeAds()
case "bundle id":
println("add coins to account")
addCoins()
default:
println("IAP not setup")
}
queue.finishTransaction(trans)
break;
case .Failed:
println("buy error")
queue.finishTransaction(trans)
break;
default:
println("default")
break;
}
}
}
// 6
func finishTransaction(trans:SKPaymentTransaction)
{
println("finish trans")
}
//7
func paymentQueue(queue: SKPaymentQueue!, removedTransactions transactions: [AnyObject]!)
{
println("remove trans");
}
您可以调用removedsbutton()或者任何您想购买的东西。此答案演示SKScene如何与UIViewController通信:此答案演示SKScene如何与UIViewController通信:此答案演示SKScene如何与UIViewController通信:此答案演示SKScene如何通信使用UIViewController:在尝试使用变量之前初始化变量。在尝试使用变量之前初始化变量。在尝试使用变量之后初始化变量。在尝试使用变量之前初始化变量。在尝试使用变量之后初始化变量之前初始化变量。