Swift 在运行时更改SpritEndode PhysicsBody大小

Swift 在运行时更改SpritEndode PhysicsBody大小,swift,size,skspritenode,skphysicsbody,Swift,Size,Skspritenode,Skphysicsbody,我希望能够在用户向下滑动时更改节点的physicsBody高度,但除了重置整个physicsBody之外,我还无法找到如何执行此操作 最初加载节点时,我使用以下代码: nodeHero.color = UIColor .grayColor() nodeHero.size.width = 20 nodeHero.size.height = 45 nodeHero.position.x = -frame.size.width/2 + 45 nodeHero.p

我希望能够在用户向下滑动时更改节点的physicsBody高度,但除了重置整个physicsBody之外,我还无法找到如何执行此操作

最初加载节点时,我使用以下代码:

    nodeHero.color = UIColor .grayColor()
    nodeHero.size.width = 20
    nodeHero.size.height = 45
    nodeHero.position.x = -frame.size.width/2 + 45
    nodeHero.position.y = pointMainY + 30 + nodeHero.size.height/2
    nodeHero.zPosition = 110

    nodeHero.physicsBody = SKPhysicsBody(rectangleOfSize: CGSizeMake(nodeHero.size.width, nodeHero.size.height))
    nodeHero.physicsBody?.mass = 1
    nodeHero.physicsBody?.angularVelocity = 0
    nodeHero.physicsBody?.allowsRotation = false
    nodeHero.physicsBody?.restitution = 0
    nodeHero.physicsBody?.categoryBitMask = bitHero

    addChild(nodeHero)
当我向下滑动时,我希望能够执行类似的操作(这不起作用):

但是我必须再次使用nodeHero.physicsBody=SKPhysicsBody(),这将重置所有其他physicsBody属性,因此我必须执行以下操作:

    nodeHero.size.height = 28

    nodeHero.physicsBody = SKPhysicsBody(rectangleOfSize: CGSizeMake(nodeHero.size.width, nodeHero.size.height))
    nodeHero.physicsBody?.mass = 1
    nodeHero.physicsBody?.angularVelocity = 0
    nodeHero.physicsBody?.allowsRotation = false
    nodeHero.physicsBody?.restitution = 0
    nodeHero.physicsBody?.categoryBitMask = bitHero

SKPhysicsBody的面积不能修改,因此,您需要创建另一个SKPhysicsBody实例,并复制要从上一个实例保留的值。

Ricardo Amores是对的,您不能在运行时调整physicsBody的大小,您需要重新创建它并将其分配回纹理如果在节点上运行缩放操作,其物理体似乎也会发生变化:
    nodeHero.size.height = 28

    nodeHero.physicsBody = SKPhysicsBody(rectangleOfSize: CGSizeMake(nodeHero.size.width, nodeHero.size.height))
    nodeHero.physicsBody?.mass = 1
    nodeHero.physicsBody?.angularVelocity = 0
    nodeHero.physicsBody?.allowsRotation = false
    nodeHero.physicsBody?.restitution = 0
    nodeHero.physicsBody?.categoryBitMask = bitHero