关于属性更改的SwiftUI动画?
我想在列表中设置项目外观的动画。列表如下所示:关于属性更改的SwiftUI动画?,swift,animation,swiftui,Swift,Animation,Swiftui,我想在列表中设置项目外观的动画。列表如下所示: Text("Jim") Text("Jonas") TextField("New Player") TextField("New Player") //should be animated when appearing (not shown until a name is typed in the first "New Player") 最后一个T
Text("Jim")
Text("Jonas")
TextField("New Player")
TextField("New Player") //should be animated when appearing (not shown until a name is typed in the first "New Player")
最后一个TextField
应该隐藏到newPersonName.count>0
之后,再显示动画
代码如下:
struct V_NewSession: View {
@State var newPersonName: String = ""
@State var participants: [String] = [
"Jim",
"Jonas"
]
var body: some View {
VStack(alignment: .leading) {
ForEach(0...self.participants.count + 1, id: \.self) { i in
// Without this if statement, the animation works
// but the Textfield shouldn't be shown until a name is typed
if (!(self.newPersonName.count == 0 && i == self.participants.count + 1)) {
HStack {
if(i < self.participants.count) {
Text(self.participants[i])
} else {
TextField("New Player",
text: $newPersonName,
onEditingChanged: { focused in
if (self.newPersonName.count == 0) {
if (!focused) {
handleNewPlayerEntry()
}
}
})
}
}
}
}
.transition(.scale)
Spacer()
}
}
func handleNewPlayerEntry() {
if(newPersonName.count > 0) {
withAnimation(.spring()) {
participants.append(newPersonName)
newPersonName = ""
}
}
}
}
struct V_NewSession:View{
@状态变量newPersonName:String=“”
@状态变量参与者:[字符串]=[
“吉姆”,
“乔纳斯”
]
var body:一些观点{
VStack(对齐:。前导){
ForEach(0…self.participants.count+1,id:\.self){i in
//如果没有此if语句,动画将正常工作
//但文本字段在输入名称之前不应显示
if(!(self.newPersonName.count==0&&i==self.participants.count+1)){
HStack{
如果(i0){
使用动画(.spring()){
参与者。追加(newPersonName)
newPersonName=“”
}
}
}
}
我知道with animation(…)
仅适用于参与者。append(newPersonName)
,但如何让动画处理if语句中的属性更改?
如果(!(self.newPersonName.count==0&&i==self.particients.count+1)).animation()不起作用。这是您试图构建的吗
struct ContentView: View {
@State var newPersonName: String = ""
@State var participants: [String] = [
"Jim",
"Jonas"
]
@State var editingNewPlayer = false
var body: some View {
VStack(alignment: .leading, spacing: 16) {
ForEach(participants, id: \.self) { participant in
Text(participant)
.padding(.trailing)
Divider()
}
Button(action: handleNewPlayerEntry, label: {
TextField("New Player", text: $newPersonName, onEditingChanged: { edit in
editingNewPlayer = edit
}, onCommit: handleNewPlayerEntry)
})
if editingNewPlayer {
Button(action: handleNewPlayerEntry, label: {
TextField("New Player", text: $newPersonName) { edit in
editingNewPlayer = false
}
})
}
}
.padding(.leading)
.frame(maxHeight: .infinity, alignment: .top)
.transition(.opacity)
.animation(.easeIn)
}
func handleNewPlayerEntry() {
if newPersonName.count > 0 {
withAnimation(.spring()) {
participants.append(newPersonName)
newPersonName = ""
editingNewPlayer = false
}
}
}
}
我无法编译您的示例代码,但下面是一个在ViewModel中使用Combine来控制是否根据条件显示第二个TextField
:
import SwiftUI
import Combine
class ViewModel : ObservableObject {
@Published var textFieldValue1 = ""
@Published var textFieldValue2 = "Second field"
@Published var showTextField2 = false
private var cancellable : AnyCancellable?
init() {
cancellable = $textFieldValue1.sink { value in
withAnimation {
self.showTextField2 = !value.isEmpty
}
}
}
}
struct ContentView: View {
@StateObject var viewModel = ViewModel()
var body: some View {
VStack {
TextField("", text: $viewModel.textFieldValue1)
.textFieldStyle(RoundedBorderTextFieldStyle())
if viewModel.showTextField2 {
TextField("", text: $viewModel.textFieldValue2)
.textFieldStyle(RoundedBorderTextFieldStyle())
.transition(.scale)
}
}
}
}
我更新了它,现在它可以编译了,正在运行,谢谢:)