Swift2 为什么不';我不能得到这个金属内核的结果吗
我试图了解金属计算着色器是如何工作的,因此我编写了以下代码:Swift2 为什么不';我不能得到这个金属内核的结果吗,swift2,xcode7,metal,Swift2,Xcode7,Metal,我试图了解金属计算着色器是如何工作的,因此我编写了以下代码: class AppDelegate: NSObject, NSApplicationDelegate { var number:Float! var buffer:MTLBuffer! func applicationDidFinishLaunching(aNotification: NSNotification) { // Insert code here to initialize
class AppDelegate: NSObject, NSApplicationDelegate {
var number:Float!
var buffer:MTLBuffer!
func applicationDidFinishLaunching(aNotification: NSNotification) {
// Insert code here to initialize your application
let metalDevice = MTLCreateSystemDefaultDevice()!
let library = metalDevice.newDefaultLibrary()!
let commandQueue = metalDevice.newCommandQueue()
let commandBuffer = commandQueue.commandBuffer()
let commandEncoder = commandBuffer.computeCommandEncoder()
let pointlessFunction = library.newFunctionWithName("pointless")!
let pipelineState = try! metalDevice.newComputePipelineStateWithFunction(pointlessFunction)
commandEncoder.setComputePipelineState(pipelineState)
number = 12
buffer = metalDevice.newBufferWithBytes(&number, length: sizeof(Float), options: MTLResourceOptions.StorageModeShared)
commandEncoder.setBuffer(buffer, offset: 0, atIndex: 0)
commandEncoder.endEncoding()
commandBuffer.commit()
commandBuffer.waitUntilCompleted()
let data = NSData(bytesNoCopy: buffer.contents(), length: sizeof(Float), freeWhenDone: false)
var newResult:Float = 0
data.getBytes(&newResult, length: sizeof(Float))
print(newResult)
}
通过使用StorageModeShared创建缓冲区,我希望对金属缓冲区所做的更改反映在我的Swift代码中,但是当我填充newResult
变量时,看起来缓冲区的值仍然与开始时(12)的值相同,而它应该是125:
#include <metal_stdlib>
using namespace metal;
kernel void pointless (device float* outData [[ buffer(0) ]]) {
*outData = 125.0;
}
#包括
使用金属;
内核无效无意义(设备浮点*outData[[buffer(0)]){
*outData=125.0;
}
我做错了什么?除非分派内核函数,否则它不会运行。我想你们是在假设,若你们有一个函数,那个么金属应该运行它一次,直到你们说不是,但这不会发生。相反,它根本不会运行。在
endEncoding
之前添加此项,您就可以开始了
let size = MTLSize(width: 1, height: 1, depth: 1)
commandEncoder.dispatchThreadgroups(size, threadsPerThreadgroup: size)