具有SpriteView和SwiftUI的场景不会填充整个屏幕
我正试图在Project1上工作,并使用SpriteKit和SwiftUI,但由于某些原因,我的iPad上的整个屏幕从未出现过这样的场景具有SpriteView和SwiftUI的场景不会填充整个屏幕,swiftui,sprite-kit,scenekit,Swiftui,Sprite Kit,Scenekit,我正试图在Project1上工作,并使用SpriteKit和SwiftUI,但由于某些原因,我的iPad上的整个屏幕从未出现过这样的场景 import SwiftUI import SpriteKit struct ContentView: View { var scene: SKScene { let screenWidth = UIScreen.main.bounds.width let screenHeight = UIScreen.main.b
import SwiftUI
import SpriteKit
struct ContentView: View {
var scene: SKScene {
let screenWidth = UIScreen.main.bounds.width
let screenHeight = UIScreen.main.bounds.height
let scene = GameScene()
scene.size = CGSize(width: screenHeight, height: screenWidth)
scene.scaleMode = .fill
scene.backgroundColor = .green
return scene
}
var body: some View {
let screenWidth = UIScreen.main.bounds.width
let screenHeight = UIScreen.main.bounds.height
print(screenWidth)
return SpriteView(scene: scene)
.frame(width: screenWidth, height: screenHeight)
.ignoresSafeArea()
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
现在看起来是这样的:
你知道我错过了什么吗
Max在场景属性中有“宽度处的高度”和“高度处的宽度”参数。(如何在评论中提到@aheze)最后通过将背景放在ContentView的ZStack()中修复了它
var body: some View {
let screenWidth = UIScreen.main.bounds.width
let screenHeight = UIScreen.main.bounds.height
ZStack{
EmptyView()
Image("road")
.resizable()
.aspectRatio(contentMode: .fill)
.ignoresSafeArea()
SpriteView(scene: scene, options: [.allowsTransparency])
.frame(width: screenWidth, height: screenHeight)
.ignoresSafeArea()
}
}
}
由于某些原因,当我将纹理添加到GameSecene类中时,无论我尝试使用何种比例,它都不会将纹理放大到全屏大小:
let background = SKSpriteNode(imageNamed: "road")
background.zPosition = -1
// background.scale(to: CGSize(width: 1180, height: 700))
// background.scale(to: CGSize(width: CGFloat(1180), height: CGFloat(820)))
addChild(background)
尝试移除
.frame(width:screenWidth,height:screenHeight)
,并将CGSize(width:screenHeight,height:screenWidth)
替换为CGSize(width:screenWidth,height:screenHeight)
,即使我将其更改为不会将棕色背景纹理缩放为全屏大小(属于游戏场景类的一部分)``let background=SKSpriteNode(imageNamed:“road”)background.zPosition=-1//background.scale(to:CGSize(width:1180,height:700))///background.scale(to:CGSize(width:CGFloat(1180),height:CGFloat(820)))addChild(background)``最后我将背景放在ZStack{}中进行了修复(更新了我的帖子)