Lua Text标签文本更改脚本ROBLOX
我正在做一个ROBLOX游戏,并试图增加一个中场休息。它应该等到回合结束,然后将文本更改为整数倒计时。这是我的剧本:Lua Text标签文本更改脚本ROBLOX,text,lua,roblox,Text,Lua,Roblox,我正在做一个ROBLOX游戏,并试图增加一个中场休息。它应该等到回合结束,然后将文本更改为整数倒计时。这是我的剧本: TeamChange = game.StarterGui.TeamChange LobbyBar = game.StarterGui.LobbyBar TimeWaited = 0 TeamChange.Enabled = false LobbyBar.TextLabel.Text = "Please Wait for Next Round!" GameEnded = tr
TeamChange = game.StarterGui.TeamChange
LobbyBar = game.StarterGui.LobbyBar
TimeWaited = 0
TeamChange.Enabled = false
LobbyBar.TextLabel.Text = "Please Wait for Next Round!"
GameEnded = true
if GameEnded == true then
TeamChange.Enabled = true
repeat
LobbyBar.TextLabel.Text = "Intermission: " + TimeWaited + " Seconds"
TimeWaited = TimeWaited + 1
delay(1)
until TimeWaited == 10
else
LobbyBar.TextLabel.Text = "Please Wait for Next Round!"
TeamChange.Enabled = false
end
这一行将弹出错误LobbyBar.textlab.Text=“间歇:”+TimeWaited+“Seconds”
另外,如果重要的是GUI是StarterGui的子元素,并且此脚本位于SeverScriptService中。问题在于您试图对文本求和,而不是将其串联。在lua中,要连接文本,语法是
。
。因此,您应该使用“Intermission:”+TimeWaited+“Seconds”
,而不是“Intermission:”。。时间等待着。。“秒”