three.js-对象不是three.Object3D的实例
我正在尝试使用three.js-with和Webpackthree.js-对象不是three.Object3D的实例,three.js,webpack,vue.js,vuejs2,commonjs,Three.js,Webpack,Vue.js,Vuejs2,Commonjs,我正在尝试使用three.js-with和Webpack var OBJLoader = require('three-obj-loader') OBJLoader(THREE) var loader = new THREE.OBJLoader() loader.load( require('./sphere.obj'), function ( geometry ) { var material = new THREE.MeshBasicMaterial( { color: 0xff
var OBJLoader = require('three-obj-loader')
OBJLoader(THREE)
var loader = new THREE.OBJLoader()
loader.load( require('./sphere.obj'), function ( geometry ) {
var material = new THREE.MeshBasicMaterial( { color: 0xffffff } )
var mesh = new THREE.Mesh( geometry, material )
return mesh
})
然而,这不起作用。我尝试过延迟网格创建,如在和使用webpack和。还是会犯那个错误
谢谢你粘贴了这个答案
这里来自:
谢谢你使用图书馆
目前,组件假定网格在创建时存在,如
如果您使用的是异步加载程序,则代码可能如下所示:
<template>
<object3d v-if="mesh" :obj="mesh"></object3d>
</template>
<script>
export default {
data () {
return {
mesh: null // <----
}
},
methods: {
createBox () {
objLoader.load(xxx, geometry => {
let mesh = new THREE.Mesh(geometry, material)
this.mesh = mesh // <----
})
}
}
}
</script>
如果我错了,请告诉我;) 回购所有人通过github回答:
var mtlLoader = new MTLLoader();
mtlLoader.setBaseUrl( 'SpaceFighter03/' )
mtlLoader.setPath( 'SpaceFighter03/' )
mtlLoader.load( 'SpaceFighter03.mtl', ( materials ) => {
materials.preload();
var objLoader = new OBJLoader();
objLoader.setMaterials( materials );
objLoader.setPath( 'SpaceFighter03/' )
objLoader.load( 'SpaceFighter03.obj', ( group ) => {
const body = group.children[0]
body.material.color.set(0xffffff)
this.setState({ body })
})
})