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iOs8上显示间隙后的Unity3d冻结_Unity3d_Ios8_Iad_Freeze_Interstitial - Fatal编程技术网

iOs8上显示间隙后的Unity3d冻结

iOs8上显示间隙后的Unity3d冻结,unity3d,ios8,iad,freeze,interstitial,Unity3d,Ios8,Iad,Freeze,Interstitial,在ios8上显示并关闭一个中间横幅后,应用程序冻结 按下Home(主页)按钮并重新激活后,应用程序将返回到完全运行状态 我正在使用unity 4.5.4f1,xcode6。这是我们正在使用的伪代码: ... ADInterstitialAd.onInterstitialWasLoaded += OnFullscreenLoaded; ... private ADInterstitialAd fullscreenAd=null; fullscreenAd = new ADInterstiti

在ios8上显示并关闭一个中间横幅后,应用程序冻结

按下Home(主页)按钮并重新激活后,应用程序将返回到完全运行状态

我正在使用unity 4.5.4f1,xcode6。这是我们正在使用的伪代码:

...

ADInterstitialAd.onInterstitialWasLoaded += OnFullscreenLoaded;

...

private ADInterstitialAd fullscreenAd=null;
fullscreenAd = new ADInterstitialAd(true);

...

void OnFullscreenLoaded()
{
    if(!fullscreenAd.loaded)     return;
    fullscreenAd.Show();
}

统一问题固定在4.5.6上