WPF:鼠标离开事件不发生';鼠标按下时不要触发
我对鼠标进入/离开事件有问题。当光标在控件内按住鼠标按钮,然后光标以足够快的速度移出控件时,不会触发此事件 你能告诉我为什么会这样吗?有没有办法正确获取这些事件 请检查示例项目以查看其实际情况: 更新。我发现同样的问题没有答案。从那里开始赏金。这是“正常”行为。在MouseEnter处理程序中捕获鼠标WPF:鼠标离开事件不发生';鼠标按下时不要触发,wpf,events,mouse,Wpf,Events,Mouse,我对鼠标进入/离开事件有问题。当光标在控件内按住鼠标按钮,然后光标以足够快的速度移出控件时,不会触发此事件 你能告诉我为什么会这样吗?有没有办法正确获取这些事件 请检查示例项目以查看其实际情况: 更新。我发现同样的问题没有答案。从那里开始赏金。这是“正常”行为。在MouseEnter处理程序中捕获鼠标 Mouse.Capture(yourUIElement); 然后在MouseLeave中释放它 Mouse.Capture(null); 编辑:更多解释。 WPF不能精确跟踪鼠标移动。从以下事
Mouse.Capture(yourUIElement);
然后在MouseLeave中释放它
Mouse.Capture(null);
编辑:更多解释。
WPF不能精确跟踪鼠标移动。从以下事实可以推断,如果捕获MouseMove事件,您可以看到它每隔20毫秒报告一次事件,而不是按像素精度。。更像是每个事件8个像素
这并不可怕,但是WPF也不会报告鼠标在窗口外的移动,如果你碰巧移动了鼠标。这是默认行为。你可以通过鼠标来改变它。如前所述捕获
现在,你可以想象为什么会发生这个问题。如果在窗口外移动鼠标的速度比鼠标移动报告发生的速度快,那么WPF仍然认为它在应用程序内部 方法#1-如果您能解决具体问题,它仍然是一种有效的方法(作为一种纯管理解决方案)。(可以将捕获交给特定控件以避免问题,但我没有尝试) 这将帮助您获取事件(“已修复”事件) 关键是在窗口外跟踪鼠标移动(仅当鼠标按下时) 为此,您需要执行
捕获
(但与建议的稍有不同,因为这不起作用-改为向下/向上)
注:你需要根据你的情况完成这件事。我刚刚“虚拟连线”鼠标移动到
Enter
和Leave
,没有任何智能算法(即生成的Enter/Leave将继续启动)。也就是说,添加一些标志以正确保存进入/离开的状态
我还测量鼠标是否在窗口的“客户端边界”内。如果你需要在边界等方面进行调整,你需要调整
另外,我忘了添加明显的-连接新事件MouseDown=“Window\u MouseDown”MouseUp=“Window\u MouseUp”
编辑:在Sisyphe正确地指出该行为不适用于具有鼠标交互的元素之后,我重写了代码
该行为可以附加到窗口或任何其他框架元素。默认情况下,当鼠标左键按下并执行处理程序时,将监视包含的所有元素的MouseLeave。通过设置monitorSubcrols=“False”
,该行为也可以仅应用于其关联的元素
行为的基本功能(有关更多详细信息,请参阅代码中的注释):
- 仅当按下鼠标左键时才“激活”
- 观察鼠标位置在元素内部到外部的变化。在本例中,执行事件处理程序
已知的局限性(我认为,这些都可以通过更多的努力来解决,但对我来说似乎不太重要):
- 不执行转换到包含元素(“内部”边界)的处理程序
- 不保证处理程序的正确执行顺序
- 无法解决向窗口外部缓慢过渡的问题,例如,LeftButton被报告为已发布(错误?)
- 我决定不使用Win32钩子,而是使用一个计时器,它不会超过每0.15秒触发一次(尽管设置的间隔较小,时钟漂移?)。对于快速鼠标移动,评估的点可能相距太远,并错过刚刚掠过的元素
此脚本生成以下输出:将行为附加到窗口,在orangeBorder内部移动(按内部边界按鼠标按钮释放的顺序离开:0),在orangeBorder内部按鼠标左键,在窗口外部移动(快速)执行离开处理程序(1-4)。在窗口外释放鼠标按钮,移回goldTextBox(5),在文本框中按下鼠标左键,在窗口外(快速或慢速)再次执行正确的处理程序(6-9)
Xaml(示例):
代码隐藏(仅用于调试目的):
public分部类MouseLeaveControlWindow:Window
{
公共MouseLeaveControlWindow()
{
初始化组件();
}
私有整数i=0;
MouseLeave上的私有void(对象发送者,MouseEventArgs e)
{
FrameworkElement fe=(FrameworkElement)发送方;
如果(e.LeftButton==鼠标按钮状态。按下)
{
System.Diagnostics.Debug.WriteLine(string.Format(“{0}:Left{1}.”,i,fe.Name));i++;
}
其他的
{
System.Diagnostics.Debug.WriteLine(string.Format(“{0}:左{1}(已发布)。”,i,fe.Name));i++;
}
}
}
监控行为:
using System;
using System.Linq;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Interactivity;
using System.Windows.Interop;
using System.ComponentModel;
using System.Windows.Media;
using WpfApplication1.Helpers;
namespace WpfApplication1.Behavior
{
public class MonitorMouseLeaveBehavior : Behavior<FrameworkElement>
{
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool GetCursorPos(ref Win32Point pt);
[StructLayout(LayoutKind.Sequential)]
internal struct Win32Point
{
public Int32 X;
public Int32 Y;
};
[DllImport("user32.dll")]
public static extern short GetAsyncKeyState(UInt16 virtualKeyCode);
private enum VK
{
LBUTTON = 0x01
}
private bool _tracking;
private const int _interval = 1;
private Timer _checkPosTimer = new Timer(_interval);
private Dictionary<FrameworkElement, RoutedEventHandlerInfo[]> _leaveHandlersForElement = new Dictionary<FrameworkElement, RoutedEventHandlerInfo[]>();
private Window _window;
private Dictionary<FrameworkElement, Rect> _boundsByElement = new Dictionary<FrameworkElement, Rect>();
private Dictionary<FrameworkElement, bool> _wasInside = new Dictionary<FrameworkElement, bool>();
private List<FrameworkElement> _elements = new List<FrameworkElement>();
/// <summary>
/// If true, all subcontrols are monitored for the mouseleave event when left mousebutton is down.
/// True by default.
/// </summary>
public bool MonitorSubControls { get { return (bool)GetValue(MonitorSubControlsProperty); } set { SetValue(MonitorSubControlsProperty, value); } }
public static readonly DependencyProperty MonitorSubControlsProperty = DependencyProperty.Register("MonitorSubControls", typeof(bool), typeof(MonitorMouseLeaveBehavior), new PropertyMetadata(true, OnMonitorSubControlsChanged));
private static void OnMonitorSubControlsChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
MonitorMouseLeaveBehavior beh = (MonitorMouseLeaveBehavior)d;
beh.AddOrRemoveLogicalChildren((bool)e.NewValue);
}
/// <summary>
/// Initial actions
/// </summary>
protected override void OnAttached()
{
_window = this.AssociatedObject is Window ? (Window)this.AssociatedObject : Window.GetWindow(this.AssociatedObject); // get window
_window.SourceInitialized += (s, e) =>
{
this.AddOrRemoveLogicalChildren(this.MonitorSubControls); // get all monitored elements
this.AttachHandlers(true); // attach mousedown and sizechanged handlers
this.GetAllBounds(); // determine bounds of all elements
_checkPosTimer.Elapsed += (s1, e1) => Dispatcher.BeginInvoke((Action)(() => { CheckPosition(); }));
};
base.OnAttached();
}
protected override void OnDetaching()
{
this.AttachHandlers(false);
base.OnDetaching();
}
/// <summary>
/// Starts or stops monitoring of the AssociatedObject's logical children.
/// </summary>
/// <param name="add"></param>
private void AddOrRemoveLogicalChildren(bool add)
{
if (_window != null && _window.IsInitialized)
{
AddOrRemoveSizeChangedHandlers(false);
_elements.Clear();
if (add)
_elements.AddRange(VisualHelper.FindLogicalChildren<FrameworkElement>(this.AssociatedObject));
_elements.Add(this.AssociatedObject);
AddOrRemoveSizeChangedHandlers(true);
}
}
/// <summary>
/// Attaches/detaches size changed handlers to the monitored elements
/// </summary>
/// <param name="add"></param>
private void AddOrRemoveSizeChangedHandlers(bool add)
{
foreach (var element in _elements)
{
element.SizeChanged -= element_SizeChanged;
if (add) element.SizeChanged += element_SizeChanged;
}
}
/// <summary>
/// Adjusts the stored bounds to the changed size
/// </summary>
void element_SizeChanged(object sender, SizeChangedEventArgs e)
{
FrameworkElement fe = sender as FrameworkElement;
if (fe != null)
GetBounds(fe);
}
/// <summary>
/// Attaches/Detaches MouseLeftButtonDown and SizeChanged handlers
/// </summary>
/// <param name="attach">true: attach, false: detach</param>
private void AttachHandlers(bool attach)
{
AddOrRemoveSizeChangedHandlers(attach);
if (attach)
_window.PreviewMouseLeftButtonDown += window_PreviewMouseLeftButtonDown;
else // detach
_window.PreviewMouseLeftButtonDown -= window_PreviewMouseLeftButtonDown;
}
/// <summary>
/// Gets the bounds for all monitored elements
/// </summary>
private void GetAllBounds()
{
_boundsByElement.Clear();
foreach (var element in _elements)
GetBounds(element);
}
/// <summary>
/// Gets the bounds of the control, which are used to check if the mouse position
/// is located within. Note that this only covers rectangular control shapes.
/// </summary>
private void GetBounds(FrameworkElement element)
{
Point p1 = new Point(0, 0);
Point p2 = new Point(element.ActualWidth, element.ActualHeight);
p1 = element.TransformToVisual(_window).Transform(p1);
p2 = element.TransformToVisual(_window).Transform(p2);
if (element == _window) // window bounds need to account for the border
{
var titleHeight = SystemParameters.WindowCaptionHeight + 2 * SystemParameters.ResizeFrameHorizontalBorderHeight; // not sure about that one
var verticalBorderWidth = SystemParameters.ResizeFrameVerticalBorderWidth;
p1.Offset(-verticalBorderWidth, -titleHeight);
p2.Offset(-verticalBorderWidth, -titleHeight);
}
Rect bounds = new Rect(p1, p2);
if (_boundsByElement.ContainsKey(element))
_boundsByElement[element] = bounds;
else
_boundsByElement.Add(element, bounds);
}
/// <summary>
/// For all monitored elements, detach the MouseLeave event handlers and store them locally,
/// to be executed manually.
/// </summary>
private void RerouteLeaveHandlers()
{
foreach (var element in _elements)
{
if (!_leaveHandlersForElement.ContainsKey(element))
{
var handlers = ReflectionHelper.GetRoutedEventHandlers(element, UIElement.MouseLeaveEvent);
if (handlers != null)
{
_leaveHandlersForElement.Add(element, handlers);
foreach (var handler in handlers)
element.MouseLeave -= (MouseEventHandler)handler.Handler; // detach handlers
}
}
}
}
/// <summary>
/// Reattach all leave handlers that were detached in window_PreviewMouseLeftButtonDown.
/// </summary>
private void ReattachLeaveHandlers()
{
foreach (var kvp in _leaveHandlersForElement)
{
FrameworkElement fe = kvp.Key;
foreach (var handler in kvp.Value)
{
if (handler.Handler is MouseEventHandler)
fe.MouseLeave += (MouseEventHandler)handler.Handler;
}
}
_leaveHandlersForElement.Clear();
}
/// <summary>
/// Checks if the mouse position is inside the bounds of the elements
/// If there is a transition from inside to outside, the leave event handlers are executed
/// </summary>
private void DetermineIsInside()
{
Point p = _window.PointFromScreen(GetMousePosition());
foreach (var element in _elements)
{
if (_boundsByElement.ContainsKey(element))
{
bool isInside = _boundsByElement[element].Contains(p);
bool wasInside = _wasInside.ContainsKey(element) && _wasInside[element];
if (wasInside && !isInside)
ExecuteLeaveHandlers(element);
if (_wasInside.ContainsKey(element))
_wasInside[element] = isInside;
else
_wasInside.Add(element, isInside);
}
}
}
/// <summary>
/// Gets the mouse position relative to the screen
/// </summary>
public static Point GetMousePosition()
{
Win32Point w32Mouse = new Win32Point();
GetCursorPos(ref w32Mouse);
return new Point(w32Mouse.X, w32Mouse.Y);
}
/// <summary>
/// Gets the mouse button state. MouseEventArgs.LeftButton is notoriously unreliable.
/// </summary>
private bool IsMouseLeftButtonPressed()
{
short leftMouseKeyState = GetAsyncKeyState((ushort)VK.LBUTTON);
bool ispressed = leftMouseKeyState < 0;
return ispressed;
}
/// <summary>
/// Executes the leave handlers that were attached to the controls.
/// They have been detached previously by this behavior (see window_PreviewMouseLeftButtonDown), to prevent double execution.
/// After mouseup, they are reattached (see CheckPosition)
/// </summary>
private void ExecuteLeaveHandlers(FrameworkElement fe)
{
MouseDevice mouseDev = InputManager.Current.PrimaryMouseDevice;
MouseEventArgs mouseEvent = new MouseEventArgs(mouseDev, 0) { RoutedEvent = Control.MouseLeaveEvent };
if (_leaveHandlersForElement.ContainsKey(fe))
{
foreach (var handler in _leaveHandlersForElement[fe])
{
if (handler.Handler is MouseEventHandler)
((MouseEventHandler)handler.Handler).Invoke(fe, mouseEvent);
}
}
}
/// <summary>
/// Sets the mouse capture (events outside the window are still directed to it),
/// and tells the behavior to watch out for a missed leave event
/// </summary>
private void window_PreviewMouseLeftButtonDown(object sender, MouseEventArgs e)
{
System.Diagnostics.Debug.WriteLine("--- left mousebutton down ---"); // todo remove
this.RerouteLeaveHandlers();
_tracking = true;
_checkPosTimer.Start();
}
/// <summary>
/// Uses the _tracking field as well as left mouse button state to determine if either
/// leave event handlers should be executed, or monitoring should be stopped.
/// </summary>
private void CheckPosition()
{
if (_tracking)
{
if (IsMouseLeftButtonPressed())
{
this.DetermineIsInside();
}
else
{
_wasInside.Clear();
_tracking = false;
_checkPosTimer.Stop();
System.Diagnostics.Debug.WriteLine("--- left mousebutton up ---"); // todo remove
// invoking ReattachLeaveHandlers() immediately would rethrow MouseLeave for top grid/window
// if both a) mouse is outside window and b) mouse moves. Wait with reattach until mouse is inside window again and moves.
_window.MouseMove += ReattachHandler;
}
}
}
/// <summary>
/// Handles the first _window.MouseMove event after left mouse button was released,
/// and reattaches the MouseLeaveHandlers. Detaches itself to be executed only once.
/// </summary>
private void ReattachHandler(object sender, MouseEventArgs e)
{
ReattachLeaveHandlers();
_window.MouseMove -= ReattachHandler; // only once
}
}
}
使用系统;
使用System.Linq;
使用System.Collections.Generic;
运用系统反思;
使用System.Runtime.InteropServices;
使用系统计时器;
使用System.Windows;
使用System.Windows.Controls;
使用System.Windows.Input;
使用System.Windows.Interactive;
使用System.Windows.Interop;
使用系统组件模型;
使用System.Windows.Media;
使用WpfApplication1.Helpers;
命名空间WpfApplication1.Behavior
{
公共类监视行为:行为
{
[DllImport(“user32.dll”)]
[返回:Marshallas(UnmanagedType.Bool)]
内部静态外部bool GetCursorPos(参考Win32Point pt);
[StructLayout(LayoutKind。
using System;
using System.Linq;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Timers;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Interactivity;
using System.Windows.Interop;
using System.ComponentModel;
using System.Windows.Media;
using WpfApplication1.Helpers;
namespace WpfApplication1.Behavior
{
public class MonitorMouseLeaveBehavior : Behavior<FrameworkElement>
{
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool GetCursorPos(ref Win32Point pt);
[StructLayout(LayoutKind.Sequential)]
internal struct Win32Point
{
public Int32 X;
public Int32 Y;
};
[DllImport("user32.dll")]
public static extern short GetAsyncKeyState(UInt16 virtualKeyCode);
private enum VK
{
LBUTTON = 0x01
}
private bool _tracking;
private const int _interval = 1;
private Timer _checkPosTimer = new Timer(_interval);
private Dictionary<FrameworkElement, RoutedEventHandlerInfo[]> _leaveHandlersForElement = new Dictionary<FrameworkElement, RoutedEventHandlerInfo[]>();
private Window _window;
private Dictionary<FrameworkElement, Rect> _boundsByElement = new Dictionary<FrameworkElement, Rect>();
private Dictionary<FrameworkElement, bool> _wasInside = new Dictionary<FrameworkElement, bool>();
private List<FrameworkElement> _elements = new List<FrameworkElement>();
/// <summary>
/// If true, all subcontrols are monitored for the mouseleave event when left mousebutton is down.
/// True by default.
/// </summary>
public bool MonitorSubControls { get { return (bool)GetValue(MonitorSubControlsProperty); } set { SetValue(MonitorSubControlsProperty, value); } }
public static readonly DependencyProperty MonitorSubControlsProperty = DependencyProperty.Register("MonitorSubControls", typeof(bool), typeof(MonitorMouseLeaveBehavior), new PropertyMetadata(true, OnMonitorSubControlsChanged));
private static void OnMonitorSubControlsChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
MonitorMouseLeaveBehavior beh = (MonitorMouseLeaveBehavior)d;
beh.AddOrRemoveLogicalChildren((bool)e.NewValue);
}
/// <summary>
/// Initial actions
/// </summary>
protected override void OnAttached()
{
_window = this.AssociatedObject is Window ? (Window)this.AssociatedObject : Window.GetWindow(this.AssociatedObject); // get window
_window.SourceInitialized += (s, e) =>
{
this.AddOrRemoveLogicalChildren(this.MonitorSubControls); // get all monitored elements
this.AttachHandlers(true); // attach mousedown and sizechanged handlers
this.GetAllBounds(); // determine bounds of all elements
_checkPosTimer.Elapsed += (s1, e1) => Dispatcher.BeginInvoke((Action)(() => { CheckPosition(); }));
};
base.OnAttached();
}
protected override void OnDetaching()
{
this.AttachHandlers(false);
base.OnDetaching();
}
/// <summary>
/// Starts or stops monitoring of the AssociatedObject's logical children.
/// </summary>
/// <param name="add"></param>
private void AddOrRemoveLogicalChildren(bool add)
{
if (_window != null && _window.IsInitialized)
{
AddOrRemoveSizeChangedHandlers(false);
_elements.Clear();
if (add)
_elements.AddRange(VisualHelper.FindLogicalChildren<FrameworkElement>(this.AssociatedObject));
_elements.Add(this.AssociatedObject);
AddOrRemoveSizeChangedHandlers(true);
}
}
/// <summary>
/// Attaches/detaches size changed handlers to the monitored elements
/// </summary>
/// <param name="add"></param>
private void AddOrRemoveSizeChangedHandlers(bool add)
{
foreach (var element in _elements)
{
element.SizeChanged -= element_SizeChanged;
if (add) element.SizeChanged += element_SizeChanged;
}
}
/// <summary>
/// Adjusts the stored bounds to the changed size
/// </summary>
void element_SizeChanged(object sender, SizeChangedEventArgs e)
{
FrameworkElement fe = sender as FrameworkElement;
if (fe != null)
GetBounds(fe);
}
/// <summary>
/// Attaches/Detaches MouseLeftButtonDown and SizeChanged handlers
/// </summary>
/// <param name="attach">true: attach, false: detach</param>
private void AttachHandlers(bool attach)
{
AddOrRemoveSizeChangedHandlers(attach);
if (attach)
_window.PreviewMouseLeftButtonDown += window_PreviewMouseLeftButtonDown;
else // detach
_window.PreviewMouseLeftButtonDown -= window_PreviewMouseLeftButtonDown;
}
/// <summary>
/// Gets the bounds for all monitored elements
/// </summary>
private void GetAllBounds()
{
_boundsByElement.Clear();
foreach (var element in _elements)
GetBounds(element);
}
/// <summary>
/// Gets the bounds of the control, which are used to check if the mouse position
/// is located within. Note that this only covers rectangular control shapes.
/// </summary>
private void GetBounds(FrameworkElement element)
{
Point p1 = new Point(0, 0);
Point p2 = new Point(element.ActualWidth, element.ActualHeight);
p1 = element.TransformToVisual(_window).Transform(p1);
p2 = element.TransformToVisual(_window).Transform(p2);
if (element == _window) // window bounds need to account for the border
{
var titleHeight = SystemParameters.WindowCaptionHeight + 2 * SystemParameters.ResizeFrameHorizontalBorderHeight; // not sure about that one
var verticalBorderWidth = SystemParameters.ResizeFrameVerticalBorderWidth;
p1.Offset(-verticalBorderWidth, -titleHeight);
p2.Offset(-verticalBorderWidth, -titleHeight);
}
Rect bounds = new Rect(p1, p2);
if (_boundsByElement.ContainsKey(element))
_boundsByElement[element] = bounds;
else
_boundsByElement.Add(element, bounds);
}
/// <summary>
/// For all monitored elements, detach the MouseLeave event handlers and store them locally,
/// to be executed manually.
/// </summary>
private void RerouteLeaveHandlers()
{
foreach (var element in _elements)
{
if (!_leaveHandlersForElement.ContainsKey(element))
{
var handlers = ReflectionHelper.GetRoutedEventHandlers(element, UIElement.MouseLeaveEvent);
if (handlers != null)
{
_leaveHandlersForElement.Add(element, handlers);
foreach (var handler in handlers)
element.MouseLeave -= (MouseEventHandler)handler.Handler; // detach handlers
}
}
}
}
/// <summary>
/// Reattach all leave handlers that were detached in window_PreviewMouseLeftButtonDown.
/// </summary>
private void ReattachLeaveHandlers()
{
foreach (var kvp in _leaveHandlersForElement)
{
FrameworkElement fe = kvp.Key;
foreach (var handler in kvp.Value)
{
if (handler.Handler is MouseEventHandler)
fe.MouseLeave += (MouseEventHandler)handler.Handler;
}
}
_leaveHandlersForElement.Clear();
}
/// <summary>
/// Checks if the mouse position is inside the bounds of the elements
/// If there is a transition from inside to outside, the leave event handlers are executed
/// </summary>
private void DetermineIsInside()
{
Point p = _window.PointFromScreen(GetMousePosition());
foreach (var element in _elements)
{
if (_boundsByElement.ContainsKey(element))
{
bool isInside = _boundsByElement[element].Contains(p);
bool wasInside = _wasInside.ContainsKey(element) && _wasInside[element];
if (wasInside && !isInside)
ExecuteLeaveHandlers(element);
if (_wasInside.ContainsKey(element))
_wasInside[element] = isInside;
else
_wasInside.Add(element, isInside);
}
}
}
/// <summary>
/// Gets the mouse position relative to the screen
/// </summary>
public static Point GetMousePosition()
{
Win32Point w32Mouse = new Win32Point();
GetCursorPos(ref w32Mouse);
return new Point(w32Mouse.X, w32Mouse.Y);
}
/// <summary>
/// Gets the mouse button state. MouseEventArgs.LeftButton is notoriously unreliable.
/// </summary>
private bool IsMouseLeftButtonPressed()
{
short leftMouseKeyState = GetAsyncKeyState((ushort)VK.LBUTTON);
bool ispressed = leftMouseKeyState < 0;
return ispressed;
}
/// <summary>
/// Executes the leave handlers that were attached to the controls.
/// They have been detached previously by this behavior (see window_PreviewMouseLeftButtonDown), to prevent double execution.
/// After mouseup, they are reattached (see CheckPosition)
/// </summary>
private void ExecuteLeaveHandlers(FrameworkElement fe)
{
MouseDevice mouseDev = InputManager.Current.PrimaryMouseDevice;
MouseEventArgs mouseEvent = new MouseEventArgs(mouseDev, 0) { RoutedEvent = Control.MouseLeaveEvent };
if (_leaveHandlersForElement.ContainsKey(fe))
{
foreach (var handler in _leaveHandlersForElement[fe])
{
if (handler.Handler is MouseEventHandler)
((MouseEventHandler)handler.Handler).Invoke(fe, mouseEvent);
}
}
}
/// <summary>
/// Sets the mouse capture (events outside the window are still directed to it),
/// and tells the behavior to watch out for a missed leave event
/// </summary>
private void window_PreviewMouseLeftButtonDown(object sender, MouseEventArgs e)
{
System.Diagnostics.Debug.WriteLine("--- left mousebutton down ---"); // todo remove
this.RerouteLeaveHandlers();
_tracking = true;
_checkPosTimer.Start();
}
/// <summary>
/// Uses the _tracking field as well as left mouse button state to determine if either
/// leave event handlers should be executed, or monitoring should be stopped.
/// </summary>
private void CheckPosition()
{
if (_tracking)
{
if (IsMouseLeftButtonPressed())
{
this.DetermineIsInside();
}
else
{
_wasInside.Clear();
_tracking = false;
_checkPosTimer.Stop();
System.Diagnostics.Debug.WriteLine("--- left mousebutton up ---"); // todo remove
// invoking ReattachLeaveHandlers() immediately would rethrow MouseLeave for top grid/window
// if both a) mouse is outside window and b) mouse moves. Wait with reattach until mouse is inside window again and moves.
_window.MouseMove += ReattachHandler;
}
}
}
/// <summary>
/// Handles the first _window.MouseMove event after left mouse button was released,
/// and reattaches the MouseLeaveHandlers. Detaches itself to be executed only once.
/// </summary>
private void ReattachHandler(object sender, MouseEventArgs e)
{
ReattachLeaveHandlers();
_window.MouseMove -= ReattachHandler; // only once
}
}
}
public static List<T> FindLogicalChildren<T>(DependencyObject obj) where T : DependencyObject
{
List<T> children = new List<T>();
foreach (var child in LogicalTreeHelper.GetChildren(obj))
{
if (child != null)
{
if (child is T)
children.Add((T)child);
if (child is DependencyObject)
children.AddRange(FindLogicalChildren<T>((DependencyObject)child)); // recursive
}
}
return children;
}
/// <summary>
/// Gets the list of routed event handlers subscribed to the specified routed event.
/// </summary>
/// <param name="element">The UI element on which the event is defined.</param>
/// <param name="routedEvent">The routed event for which to retrieve the event handlers.</param>
/// <returns>The list of subscribed routed event handlers.</returns>
public static RoutedEventHandlerInfo[] GetRoutedEventHandlers(UIElement element, RoutedEvent routedEvent)
{
var routedEventHandlers = default(RoutedEventHandlerInfo[]);
// Get the EventHandlersStore instance which holds event handlers for the specified element.
// The EventHandlersStore class is declared as internal.
var eventHandlersStoreProperty = typeof(UIElement).GetProperty("EventHandlersStore", BindingFlags.Instance | BindingFlags.NonPublic);
object eventHandlersStore = eventHandlersStoreProperty.GetValue(element, null);
if (eventHandlersStore != null)
{
// Invoke the GetRoutedEventHandlers method on the EventHandlersStore instance
// for getting an array of the subscribed event handlers.
var getRoutedEventHandlers = eventHandlersStore.GetType().GetMethod("GetRoutedEventHandlers", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
routedEventHandlers = (RoutedEventHandlerInfo[])getRoutedEventHandlers.Invoke(eventHandlersStore, new object[] { routedEvent });
}
return routedEventHandlers;
}
my:Hooks.EnterCommand="{Binding EnterCommand}"
my:Hooks.LeaveCommand="{Binding LeaveCommand}"
my:Hooks.MouseMoveCommand="{Binding MoveCommand}"
RelayCommand _enterCommand;
public RelayCommand EnterCommand
{
get
{
return _enterCommand ?? (_enterCommand = new RelayCommand(param =>
{
var point = (Point)param;
test1.Content = "Mouse entered";
// test2.Content = point.ToString();
},
param => true));
}
}
public static class Hooks
{
private static Dictionary<ContentControl, Action> _hash = new Dictionary<ContentControl, Action>();
#region MouseMoveCommand
public static ICommand GetMouseMoveCommand(ContentControl control) { return (ICommand)control.GetValue(MouseMoveCommandProperty); }
public static void SetMouseMoveCommand(ContentControl control, ICommand value) { control.SetValue(MouseMoveCommandProperty, value); }
public static readonly DependencyProperty MouseMoveCommandProperty =
DependencyProperty.RegisterAttached("MouseMoveCommand", typeof(ICommand), typeof(Hooks), new UIPropertyMetadata(null, OnMouseMoveCommandChanged));
static void OnMouseMoveCommandChanged(DependencyObject depObj, DependencyPropertyChangedEventArgs e)
{
ContentControl control = depObj as ContentControl;
if (control != null && e.NewValue is ICommand)
SetupMouseMove(control);
}
static void Instance_MouseMoveLL(object sender, WinHook.MouseLLMessageArgs e)
{
}
static void OnAutoGeneratingColumn(ICommand command, object sender, DataGridAutoGeneratingColumnEventArgs e)
{
if (command.CanExecute(e)) command.Execute(e);
}
#endregion
#region EnterCommand
public static ICommand GetEnterCommand(ContentControl control) { return (ICommand)control.GetValue(EnterCommandProperty); }
public static void SetEnterCommand(ContentControl control, ICommand value) { control.SetValue(EnterCommandProperty, value); }
public static readonly DependencyProperty EnterCommandProperty =
DependencyProperty.RegisterAttached("EnterCommand", typeof(ICommand), typeof(Hooks), new UIPropertyMetadata(null, OnEnterCommandChanged));
static void OnEnterCommandChanged(DependencyObject depObj, DependencyPropertyChangedEventArgs e)
{
ContentControl control = depObj as ContentControl;
if (control != null && e.NewValue is ICommand)
SetupMouseMove(control);
}
#endregion
#region LeaveCommand
public static ICommand GetLeaveCommand(ContentControl control) { return (ICommand)control.GetValue(LeaveCommandProperty); }
public static void SetLeaveCommand(ContentControl control, ICommand value) { control.SetValue(LeaveCommandProperty, value); }
public static readonly DependencyProperty LeaveCommandProperty =
DependencyProperty.RegisterAttached("LeaveCommand", typeof(ICommand), typeof(Hooks), new UIPropertyMetadata(null, OnLeaveCommandChanged));
static void OnLeaveCommandChanged(DependencyObject depObj, DependencyPropertyChangedEventArgs e)
{
ContentControl control = depObj as ContentControl;
if (control != null && e.NewValue is ICommand)
SetupMouseMove(control);
}
#endregion
static void SetupMouseMove(ContentControl control)
{
Action onmove;
if (_hash.TryGetValue(control, out onmove) == false)
{
onmove = () =>
{
var entered = false;
var moveCommand = control.GetValue(Hooks.MouseMoveCommandProperty) as ICommand;
var enterCommand = control.GetValue(Hooks.EnterCommandProperty) as ICommand;
var leaveCommand = control.GetValue(Hooks.LeaveCommandProperty) as ICommand;
// hook is invoked on the 'caller thread' (i.e. your GUI one) so it's safe
// don't forget to unhook and dispose / release it, handle unsubscribe for events
WinHook.Instance.MouseMoveLL += (s, e) =>
{
Point point = control.PointFromScreen(new Point(e.Message.Pt.X, e.Message.Pt.Y));
if (moveCommand != null && moveCommand.CanExecute(point))
moveCommand.Execute(point);
var newEntered = control.IsMouseInBounds(point); // don't use 'IsMouseOver'
if (newEntered != entered)
{
entered = newEntered;
if (entered)
{
if (enterCommand != null && enterCommand.CanExecute(point))
enterCommand.Execute(point);
}
else
{
if (leaveCommand != null && leaveCommand.CanExecute(point))
leaveCommand.Execute(point);
}
}
};
};
control.Loaded += (s, e) => onmove();
_hash[control] = onmove;
}
}
private static bool IsMouseInBounds(this ContentControl control, Point point)
{
var client = ((FrameworkElement)control.Content);
Rect bounds = new Rect(0, 0, client.ActualWidth, client.ActualHeight);
return bounds.Contains(point);
}
}
public sealed class WinHook : IDisposable
{
public static readonly WinHook Instance = new WinHook();
public const int WH_MOUSE_LL = 14;
public const uint WM_MOUSEMOVE = 0x0200;
public delegate void MouseLLMessageHandler(object sender, MouseLLMessageArgs e);
public delegate int HookProc(int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", ExactSpelling = true, CharSet = CharSet.Auto)]
public static extern int GetCurrentThreadId();
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
public static extern bool UnhookWindowsHookEx(int idHook);
[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall, SetLastError = true)]
public static extern int CallNextHookEx(int idHook, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetModuleHandle(string lpModuleName);
[StructLayout(LayoutKind.Sequential)]
public struct POINT
{
public int X;
public int Y;
}
[StructLayout(LayoutKind.Sequential)]
public class MouseLLHookStruct
{
public POINT Pt;
public uint mouseData;
public uint flags;
public uint time;
public uint dwExtraInfo;
}
public class MouseLLMessageArgs : EventArgs
{
public bool IsProcessed { get; set; }
public MouseLLHookStruct Message { get; private set; }
public MouseLLMessageArgs(MouseLLHookStruct message) { this.Message = message; }
}
static IntPtr GetModuleHandle()
{
using (Process process = Process.GetCurrentProcess())
using (ProcessModule module = process.MainModule)
return GetModuleHandle(module.ModuleName);
}
public event MouseLLMessageHandler MouseMoveLL;
int _hLLMouseHook = 0;
HookProc LLMouseHook;
private WinHook()
{
IntPtr hModule = GetModuleHandle();
LLMouseHook = LowLevelMouseProc;
_hLLMouseHook = SetWindowsHookEx(WH_MOUSE_LL, LLMouseHook, hModule, 0);
if (_hLLMouseHook == 0) { } // "failed w/ an error code: {0}", new Win32Exception(Marshal.GetLastWin32Error()).Message
}
public void Release()
{
if (_hLLMouseHook == 0) return;
int hhook = _hLLMouseHook;
_hLLMouseHook = 0;
bool ret = UnhookWindowsHookEx(hhook);
if (ret == false) { } // "failed w/ an error code: {0}", new Win32Exception(Marshal.GetLastWin32Error()).Message
}
public int LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && lParam.ToInt32() > 0
&& wParam.ToInt32() == (int)WM_MOUSEMOVE)
{
MouseLLHookStruct msg = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));
MouseLLMessageArgs args = new MouseLLMessageArgs(msg);
if (MouseMoveLL != null)
MouseMoveLL(this, args);
if (args.IsProcessed)
return -1; // return 1;
}
return CallNextHookEx(_hLLMouseHook, nCode, wParam, lParam);
}
// implement IDisposable properly and call `Release` for unmanaged resources / hook
public void Dispose() { }
}