最大化帧时,wxPython的GLCanvas未调整大小
我按照PyOpenGL教程创建了一个包含2个glcanvase的框架。调整框架大小后,画布工作正常,它们填充了父对象的所有区域。然而,当我最大化时,只有左边的一个调整了大小,右边的一个保留了旧的大小,尽管当我打印出大小时,它显示了新的大小。有人能帮我修一下吗? 我的代码如下:最大化帧时,wxPython的GLCanvas未调整大小,wxpython,pyopengl,maximize,Wxpython,Pyopengl,Maximize,我按照PyOpenGL教程创建了一个包含2个glcanvase的框架。调整框架大小后,画布工作正常,它们填充了父对象的所有区域。然而,当我最大化时,只有左边的一个调整了大小,右边的一个保留了旧的大小,尽管当我打印出大小时,它显示了新的大小。有人能帮我修一下吗? 我的代码如下: import wx import sys from wx import glcanvas, MAXIMIZE from OpenGL.GL import * from OpenGL.GLUT import * class
import wx
import sys
from wx import glcanvas, MAXIMIZE
from OpenGL.GL import *
from OpenGL.GLUT import *
class MyCanvasBase(glcanvas.GLCanvas):
def __init__(self, parent):
glcanvas.GLCanvas.__init__(self, parent, -1)
self.init = False
self.lastx = self.x = 30
self.lasty = self.y = 30
self.size = None
self.Bind(wx.EVT_ERASE_BACKGROUND, self.OnEraseBackground)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_LEFT_DOWN, self.OnMouseDown)
self.Bind(wx.EVT_LEFT_UP, self.OnMouseUp)
self.Bind(wx.EVT_MOTION, self.OnMouseMotion)
def OnEraseBackground(self, event):
pass # Do nothing, to avoid flashing on MSW.
def OnSize(self, event):
size = self.size = self.GetClientSize()
if self.GetContext():
self.SetCurrent()
glViewport(0, 0, size.width, size.height)
event.Skip()
def OnPaint(self, event):
dc = wx.PaintDC(self)
self.SetCurrent()
if not self.init:
self.InitGL()
self.init = True
self.OnDraw()
def OnMouseDown(self, evt):
self.CaptureMouse()
self.x, self.y = self.lastx, self.lasty = evt.GetPosition()
def OnMouseUp(self, evt):
self.ReleaseMouse()
def OnMouseMotion(self, evt):
if evt.Dragging() and evt.LeftIsDown():
self.lastx, self.lasty = self.x, self.y
self.x, self.y = evt.GetPosition()
self.Refresh(False)
class CubeCanvas(MyCanvasBase):
def InitGL(self):
glMatrixMode(GL_PROJECTION)
glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0)
glMatrixMode(GL_MODELVIEW)
glTranslatef(0.0, 0.0, -2.0)
glRotatef(self.y, 1.0, 0.0, 0.0)
glRotatef(self.x, 0.0, 1.0, 0.0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
def OnDraw(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glBegin(GL_QUADS)
glNormal3f( 0.0, 0.0, 1.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f(-0.5, 0.5, 0.5)
glVertex3f(-0.5,-0.5, 0.5)
glVertex3f( 0.5,-0.5, 0.5)
glNormal3f( 0.0, 0.0,-1.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f(-0.5, 0.5,-0.5)
glVertex3f( 0.5, 0.5,-0.5)
glVertex3f( 0.5,-0.5,-0.5)
glNormal3f( 0.0, 1.0, 0.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f( 0.5, 0.5,-0.5)
glVertex3f(-0.5, 0.5,-0.5)
glVertex3f(-0.5, 0.5, 0.5)
glNormal3f( 0.0,-1.0, 0.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f( 0.5,-0.5,-0.5)
glVertex3f( 0.5,-0.5, 0.5)
glVertex3f(-0.5,-0.5, 0.5)
glNormal3f( 1.0, 0.0, 0.0)
glVertex3f( 0.5, 0.5, 0.5)
glVertex3f( 0.5,-0.5, 0.5)
glVertex3f( 0.5,-0.5,-0.5)
glVertex3f( 0.5, 0.5,-0.5)
glNormal3f(-1.0, 0.0, 0.0)
glVertex3f(-0.5,-0.5,-0.5)
glVertex3f(-0.5,-0.5, 0.5)
glVertex3f(-0.5, 0.5, 0.5)
glVertex3f(-0.5, 0.5,-0.5)
glEnd()
if self.size is None:
self.size = self.GetClientSize()
w, h = self.size
w = max(w, 1.0)
h = max(h, 1.0)
xScale = 180.0 / w
yScale = 180.0 / h
glRotatef((self.y - self.lasty) * yScale, 1.0, 0.0, 0.0);
glRotatef((self.x - self.lastx) * xScale, 0.0, 1.0, 0.0);
self.SwapBuffers()
class MainWindow(wx.Frame):
def __init__(self, parent = None, id = -1, title = "PyOpenGL Example 1"):
wx.Frame.__init__(
self, parent, id, title, size = (400,200),
style = wx.DEFAULT_FRAME_STYLE | wx.NO_FULL_REPAINT_ON_RESIZE | MAXIMIZE
)
box = wx.BoxSizer(wx.HORIZONTAL)
box.Add(CubeCanvas(self), 1, wx.EXPAND)
box.Add(CubeCanvas(self), 1, wx.EXPAND)
self.SetAutoLayout(True)
self.SetSizer(box)
self.Layout()
self.Show(True)
app = wx.App()
frame = MainWindow()
app.MainLoop()
del frame
del app
问题是在调用Frame.init时MainWindow.init函数中。。。使用wx.NO_FULL_REPAINT_ON_RESIZE可防止重新绘制整个窗口。删除此选项将解决问题我不使用OpenGL,但您真的需要OnSize事件吗?您是否可以让Sizer完成其工作?OnSize只是在Sizer完成其工作后调用,它只是通过更新OpenGL中的矩阵来更改视图。OnSize不会影响窗口的显示。我试图删除该事件,但出现了相同的问题