Warning: file_get_contents(/data/phpspider/zhask/data//catemap/5/actionscript-3/6.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181

Warning: file_get_contents(/data/phpspider/zhask/data//catemap/3/wix/2.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
Actionscript 3 移动实体的问题_Actionscript 3 - Fatal编程技术网

Actionscript 3 移动实体的问题

Actionscript 3 移动实体的问题,actionscript-3,Actionscript 3,我目前正在尝试适应FlashDevelop,但在移动实体时遇到了困难,尽管我非常仔细地学习了教程 public class Main extends Engine { private var gameWorld:MyWorld; public function Main() { super(800, 600, 60, false); gameWorld = new MyWorld; } override public

我目前正在尝试适应FlashDevelop,但在移动实体时遇到了困难,尽管我非常仔细地学习了教程

public class Main extends Engine 
{
    private var gameWorld:MyWorld;
    public function Main() 
    {
        super(800, 600, 60, false);
        gameWorld = new MyWorld;
    }

    override public function init():void
    {
        FP.world = gameWorld;
        trace("FlashPunk has started successfully!");
    }

}

public class MyWorld extends World
{
    private var gameEntity:MyEntity;
    public function MyWorld()
    {
        gameEntity = new MyEntity();
        add(gameEntity);

    }

    override public function update():void
    {
        //trace("MyEntity updates");

    }
}

public class MyEntity extends Entity
{
    [Embed(source = "dragon.png")] private const PLAYER:Class;

    public function MyEntity() 
    {
            name = "player";
            graphic = new Image(PLAYER);


    }

    override public function update():void
    {
        x += 10;
        y += 5;

        //if (Input.check(Key.LEFT)) { x -= 5; }
        //if (Input.check(Key.RIGHT)) { x += 5; }
        //if (Input.check(Key.UP)) { y -= 5; }
        //if (Input.check(Key.DOWN)) { y += 5; }
    }

    override public function added():void
    {
        trace("Entity added");
    }

}

它应该在屏幕上移动,但由于某种原因不能移动。有什么想法吗?

在您提供的代码中,没有调用您的实体
update()
谢谢,我该怎么做?抱歉,完全是新手。这取决于您希望更新功能如何运行。如果你想让它运行每一帧,那么它应该绑定到一个事件。输入帧,就像在
addEventListener(Event.ENTER\u frame,runUpdates)
中那样,然后你创建一个函数
runUpdates(e:Event)
,在它里面调用
gameEntity.update()
。我假设,因为您使用的是flash朋克,所以可能会有一些调用更新函数的自动过程,我个人不知道,因为我没有使用该引擎。我将super.update()添加到我的MyWorld类中,它可以工作。谢谢你的帮助。