Actionscript 3 简单按钮as3

Actionscript 3 简单按钮as3,actionscript-3,Actionscript 3,嗨,我正在尝试在我的as3上实现一个简单的按钮。 但这是行不通的 我刚刚将bouton1添加到我的场景中,但当我单击它时,什么也没有发生(跟踪功能不显示我的消息) 这是我的密码 package { import flash.events.Event; import flash.events.MouseEvent; import flash.geom.Point; import flash.display.SimpleButton; //import org.papervision3

嗨,我正在尝试在我的as3上实现一个简单的按钮。 但这是行不通的

我刚刚将bouton1添加到我的场景中,但当我单击它时,什么也没有发生(跟踪功能不显示我的消息)

这是我的密码

package {

import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Point;
import flash.display.SimpleButton;






//import org.papervision3d.core.animation.clip.AnimationClip3D;
import org.papervision3d.objects.parsers.DAE;
//import org.papervision3d.objects.parsers.Max3DS;
//import org.papervision3d.objects.parsers.KMZ;
import org.papervision3d.view.BasicView;    
import org.papervision3d.events.FileLoadEvent;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.view.BasicView;

//added color to objects
import org.papervision3d.materials.ColorMaterial;
import org.papervision3d.materials.utils.MaterialsList;

import org.papervision3d.core.math.Matrix3D;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.lights.PointLight3D;

public class ExternalModelsExample extends BasicView

{
    private static const FORWARD:Number3D = new Number3D(0, 0, 1);
    private var model:DisplayObject3D;
    private var model2:DisplayObject3D;
    private var model3:DisplayObject3D;/*
    private var model4:DisplayObject3D;
    private var model5:DisplayObject3D;
    private var model6:DisplayObject3D;
    private var model7:DisplayObject3D;
    private var model8:DisplayObject3D;
    private var model9:DisplayObject3D;
    private var model10:DisplayObject3D;*/
    private var rotX:Number = 0.2;
    private var rotY:Number = 0.2;
    private var camPitch:Number = 90;
    private var camYaw:Number = 270;
    private var easeOut:Number = 0.1;


    // definition de la propriété couleur
    private var color:ColorMaterial;
    private var color2:ColorMaterial;
    private var color3:ColorMaterial;/*
    private var color4:ColorMaterial;
    private var color5:ColorMaterial;
    private var color6:ColorMaterial;
    private var color7:ColorMaterial;
    private var color8:ColorMaterial;
    private var color9:ColorMaterial;
    private var color10:ColorMaterial;*/

    private var previousMousePoint:Point = new Point();
    private var isMouseDown:Boolean = false;

    var bouton1:SimpleButton = new SimpleButton();




    public function ExternalModelsExample()
    {   
        stage.frameRate = 40;
        init();
        startRendering();
        addChild(bouton1);
        bouton1.addEventListener(MouseEvent.CLICK, test);
        stage.addEventListener(MouseEvent.MOUSE_DOWN, stage_mouseDownHandler);
        stage.addEventListener(MouseEvent.MOUSE_UP, stage_mouseUpHandler);




    }
    public function test(){
        trace("test");
    }


    private function init():void
    {




        //Declaration color material
        color = new ColorMaterial(0x65b5ff);
        color2 = new ColorMaterial(0xffffff);
        color3 = new ColorMaterial(0x757575);/*
        color4 = new ColorMaterial(0x65b5ff);
        color5 = new ColorMaterial(0xffffff);
        color6 = new ColorMaterial(0x874630);
        color7 = new ColorMaterial(0xbe0da7);
        color8 = new ColorMaterial(0x3107bb);
        color9 = new ColorMaterial(0xff4448);
        color10 = new ColorMaterial(0xc7c7c7);*/


        //COLLADA Utah Teapot
        //Add import on top: import org.papervision3d.objects.parsers.DAE;
        model = new DAE();
        model.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
        DAE(model).load("assets/Z1.DAE", new MaterialsList ( { all:color } ));
        model2 = new DAE();
        model2.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
        DAE(model2).load("assets/Z2.DAE", new MaterialsList ( { all:color2 } ));
        model3 = new DAE();
        model3.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
        DAE(model3).load("assets/Z3.DAE", new MaterialsList ( { all:color3 } ));
        /*model = new DAE();
        model.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
        DAE(model).load("assets/Z4.DAE", new MaterialsList ( { all:color } ));
        model2 = new DAE();
        model2.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
        DAE(model2).load("assets/Z5.DAE", new MaterialsList ( { all:color2 } ));
        model3 = new DAE();
        model3.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
        DAE(model3).load("assets/Z6.DAE", new MaterialsList ( { all:color3 } ));
        model = new DAE();
        model.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
        DAE(model).load("assets/Z7.DAE", new MaterialsList ( { all:color } ));
        model2 = new DAE();
        model2.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
        DAE(model2).load("assets/Z9.DAE", new MaterialsList ( { all:color2 } ));
        model3 = new DAE();
        model3.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
        DAE(model3).load("assets/Z12-cockpit.DAE", new MaterialsList ( { all:color3 } ));
        model = new DAE();
        model.addEventListener(FileLoadEvent.LOAD_COMPLETE,modelLoaded);
        DAE(model).load("assets/Z13-barres.DAE", new MaterialsList ( { all:color } ));*/



    }

    private function modelLoaded(e:FileLoadEvent):void
    {

        scene.addChild(model);
        scene.addChild(model2);
        scene.addChild(model3);/*
        scene.addChild(model4);
        scene.addChild(model5);
        scene.addChild(model6);
        scene.addChild(model7);
        scene.addChild(model8);
        scene.addChild(model9);
        scene.addChild(model10);*/

    }




    private function stage_mouseDownHandler(event:MouseEvent):void
    {
        isMouseDown = true;
    }

    private function stage_mouseUpHandler(event:MouseEvent):void
    {
        isMouseDown = false;    
    }


    override protected function onRenderTick(e:Event=null):void
    {   

        var currentMousePoint:Point = new Point(viewport.containerSprite.mouseX, viewport.containerSprite.mouseY);

        if(isMouseDown)
        {
            var difference:Point = currentMousePoint.subtract(previousMousePoint);
            var vector:Number3D = new Number3D(difference.x, difference.y, 0);
            var rotationAxis:Number3D = Number3D.cross(vector, FORWARD);
            rotationAxis.normalize();
            var distance:Number = Point.distance(currentMousePoint, previousMousePoint);
            var rotationMatrix:Matrix3D = Matrix3D.rotationMatrix(rotationAxis.x, -rotationAxis.y, rotationAxis.z, distance/250);

            model.transform.calculateMultiply3x3(rotationMatrix, model.transform);
            model2.transform.calculateMultiply3x3(rotationMatrix, model2.transform);
            model3.transform.calculateMultiply3x3(rotationMatrix, model2.transform);
        }

        previousMousePoint = currentMousePoint;
        super.onRenderTick();
    }

}
}

你知道为什么我的跟踪(“测试”)不起作用吗

与对象拖动有冲突吗

闪存不显示错误

谢谢

  • 尝试鼠标向下的跟踪操作,不要单击

  • 你在最后几行提到了if(isMouseDown)。如果这是错误的,我很抱歉,但是你没有必要说like if(isMouseDown)=true吗


  • SimpleButton对象比“添加并忘记”更复杂,您需要填充其属性,这通常是在设计时完成的。有四个DisplayObject类型的对象,即
    upState、overState、downState、hitTestState
    ,用于确定按钮的形状和内容。为了使按钮可见和可点击,您需要指定4个精灵(或其他DisplayObject)作为SimpleButton构造函数的参数。
    hitTestState
    对象用于捕获事件,并且始终不可见,因此您只需在其上绘制正确的形状即可。当按钮打开时、当鼠标悬停在按钮上时以及当鼠标分别按下按钮时,其他状态都可见

    var upSprite:Sprite=new Sprite();
    upSprite.graphics.lineStyle(2,0,1);
    upSprite.graphics.drawRect(0,0,50,20);
    var hitSprite:Shape=new Shape();
    hitSprite.graphics.beginFill(0,1);
    hitSprite.graphics.drawRect(3,3,44,14); // a bit smaller rect to make the button narrow
    var bouton1:SimpleButton=new SimpleButton(upSprite,upSprite,upSprite,hitSprite);