Actionscript 3 Flash builder 4.6摄像头移动应用程序

Actionscript 3 Flash builder 4.6摄像头移动应用程序,actionscript-3,flash,air,flash-builder,android-camera,Actionscript 3,Flash,Air,Flash Builder,Android Camera,大家好,我正在Flash builder 4.6中开发一款手机摄像头应用程序。 我的问题是,我可以让摄像头与网络摄像头一起工作,但不能让移动摄像头在需要部署的地方工作。我正在用空气来流。 我是这样叫我的按钮的: <?xml version="1.0" encoding="utf-8"?> <s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.co

大家好,我正在Flash builder 4.6中开发一款手机摄像头应用程序。 我的问题是,我可以让摄像头与网络摄像头一起工作,但不能让移动摄像头在需要部署的地方工作。我正在用空气来流。
我是这样叫我的按钮的:

<?xml version="1.0" encoding="utf-8"?>
    <s:View xmlns:fx="http://ns.adobe.com/mxml/2009" 
            xmlns:s="library://ns.adobe.com/flex/spark" title="Capture"> 
        <!-- Button event script -->
        <fx:Script>
            <![CDATA[
                {
                    //Bring in the actionscript
                    import views.CoolVideo;
                    //The button handler
                    private function button1_clickHandler(event:MouseEvent):void
                    {
                        //Calling the actionScript function
                        new CoolVideo();
                    }
                }
            ]]>
        </fx:Script>
        <!-- Basic structure of the app page -->
        <s:VGroup width="100%" height="100%" verticalAlign="middle" horizontalAlign="center">  
            <!-- Label on the screen -->
            <s:Label text="Capture page(current)"/>
            <!-- Button to change between screens -->
            <s:Button label="Capture" click="button1_clickHandler(event)" styleName="next"/>  
            <s:Button label="Back" click="navigator.pushView(app3HomeView)" styleName="next"/>  
            <!--<s:Image id="img" height="649" y="124" width="460" x="10"/> -->
        </s:VGroup>
    </s:View> 

如果有人能告诉我为什么它不在移动摄像头上运行,而是在网络摄像头上运行,这将是非常好的,或者甚至可以为我指出正确的方向,以便在Android中访问设备摄像头,那么您需要在文件的
部分的
根目录下请求它

例如:


16位
]]>

仔细检查您的所有权限,就好像它在模拟环境中工作一样,这几乎是它必须具备的

我确实觉得奇怪的是,您的示例实际上是在桌面模式下使用网络摄像头运行的,因为我看不到您的CoolVideo sprite被添加到stage或display视图中的任何位置。@AdrianPirvulescu抱歉,现在我该如何实现这一点,如我是否尝试使用子对象添加cam??您正在实例化新的CoolVideo();但不要将其添加到视图中。这个怎么样;我感觉您使用的示例与您的桌面air appI中的示例不一样。我检查了它们的权限,但仍然不允许使用@cyangelhmm,好的。您是否尝试过将
摄像机
输出到像
视频显示器
这样的UI元素,以检查您实际获得的输出。
package views
{
    import flash.display.Sprite;
    import flash.display.Stage;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.MouseEvent;
    import flash.events.NetStatusEvent;
    import flash.media.Camera;
    import flash.media.CameraUI;
    import flash.media.H264Level;
    import flash.media.H264Profile;
    import flash.media.H264VideoStreamSettings;
    import flash.media.Video;
    import flash.net.NetConnection;
    import flash.net.NetStream;
    import flash.text.TextField;
    import flash.text.TextFormat;

    public class CoolVideo extends Sprite
    {
        //All the Stuff we need
        private var metaText:TextField = new TextField();
        private var vid_outDescription:TextField = new TextField();
        private var vid_inDescription:TextField = new TextField();
        private var metaTextTitle:TextField = new TextField();

        //the connection will be used to link to server
        private var nc:NetConnection;

        //net stream is the data flow
        private var ns_out:NetStream;

        //the camera, get camera looks for an available camera returns null if not one available
        private var cam:Camera = Camera.getCamera();

        //this will be the video streamed to the server
        private var vid_out:Video;



        //Class constructor
        public function CoolVideo()
        {   
            //Call initConnection()
            initConnection();
        }

        //Called from class constructor, this function establishes a new NetConnection and listens for its status
        private function initConnection():void
        {
            //instantiate netConnection
            nc = new NetConnection();

            //The on status event is where all the streaming will go on
            nc.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus);

            //make net Connection to the server
            nc.connect("rtmp://192.168.200.233/livepkgr/_definst_/");

            //Step 7: Tell the NetConnection where the server should invoke callback methods
            nc.client=this;

            //Instantiate the vid_out variable
            vid_out = new Video();
        }

        //It's a best practice to always check for a successful NetConnection
        protected function onNetStatus(event:NetStatusEvent):void
        {
            //Step 8: Trace the value of event.info.code
            trace(event.info.code);

            /*Step 9: Check for a successful NetConnection, and if successful
            call publishCamera()*/
            if(event.info.code == "NetConnection.Connect.Success")
            { 
                publishCamera(); 
            }
        }

        //The encoding settings are set on the publishing stream
        protected function publishCamera():void
        {
            //Step 12: Instantiate the ns_out NetStream
            ns_out = new NetStream(nc);

            //Step 13: Attach the camera to the outgoing NetStream
            ns_out.attachCamera(cam);

            //Step 14: Define a local variable named h264Settings of type H264VideoStreamSettings
            var h264Settings:H264VideoStreamSettings = new H264VideoStreamSettings();

            //Step 15: Set encoding profile and level on h264Settings
            h264Settings.setProfileLevel( H264Profile.BASELINE, H264Level.LEVEL_3_1 )

            //Step 16: Set the bitrate and quality settings on the Camera object
            cam.setQuality( 90000, 90 );

            //Step 17: Set the video's height, width, fps, and whether it should maintain its capture size
            cam.setMode( 320, 240, 30, true );

            //Step 18: Set the keyframe interval
            cam.setKeyFrameInterval( 15 );

            //Step 19: Set the outgoing video's compression settings based on h264Settings
            ns_out.videoStreamSettings = h264Settings;

            //Step 20: Publish the outgoing stream
            ns_out.publish( "livestream?adbe-live-event=liveevent" );

        }

        //Step 11: Un-comment this necessary callback function that checks bandwith (remains empty in this case)
        public function onBWDone():void
        {
        }
    }

}
    <android>
        <colorDepth>16bit</colorDepth>
        <manifestAdditions><![CDATA[
            <manifest android:installLocation="auto">
                <uses-permission android:name="android.permission.CAMERA"/>
            </manifest>

        ]]></manifestAdditions>
    </android>