Actionscript 从主时间轴的movieclip中删除事件侦听器

Actionscript 从主时间轴的movieclip中删除事件侦听器,actionscript,Actionscript,因此,我以编程方式将movieclip对象添加到主时间线上。 在这些电影中,我使用了一个定时器事件,所以一旦添加到舞台上,它们就会移动 所以当我的游戏结束时,我想从舞台上移除movieclip对象,我可以这样做,但它会导致错误,因为对象的侦听器仍然在那里 我无法从主时间线访问movieclip对象时间线中的代码以删除侦听器,并且我不知道在删除侦听器时如何从movieclip时间线中删除侦听器 我希望这是有意义的 救命啊 从后台删除DisplayObject时,会有事件接收通知。只需为Event.

因此,我以编程方式将movieclip对象添加到主时间线上。 在这些电影中,我使用了一个定时器事件,所以一旦添加到舞台上,它们就会移动

所以当我的游戏结束时,我想从舞台上移除movieclip对象,我可以这样做,但它会导致错误,因为对象的侦听器仍然在那里

我无法从主时间线访问movieclip对象时间线中的代码以删除侦听器,并且我不知道在删除侦听器时如何从movieclip时间线中删除侦听器

我希望这是有意义的


救命啊

从后台删除DisplayObject时,会有事件接收通知。只需为Event.ADDED、Event.ADDED_TO_STAGE、Event.REMOVED和Event.REMOVE_FROM_STAGE设置侦听器,即可实现MovieClips的实时循环。添加电影唇后开始填充。移除MovieClips时,移除侦听器、停止计时器等。

从后台移除DisplayObject时,会有事件接收通知。只需为Event.ADDED、Event.ADDED_TO_STAGE、Event.REMOVED和Event.REMOVE_FROM_STAGE设置侦听器,即可实现MovieClips的实时循环。添加电影唇后开始填充。删除MovieClips时,请删除侦听器、停止计时器等。

您的MovieClips可以侦听Event.removed\u FROM\u STAGE以编程方式删除您先前添加的所有事件侦听器。下面是一些示例代码,演示如何完成

    // add this code to an ActionScript class that extends Sprite
    // call initClips() in the constructor

    private var _clipA:MovieClip;
    private var _clipB:MovieClip;
    private var _clipACount:int;
    private var _clipBCount:int;

    private function initClips():void
    {
        // create 2 movieclips and add some common event listeners
        _clipA = new MovieClip();
        _clipA.addEventListener(Event.ADDED_TO_STAGE, onClipAddedToStage);
        _clipA.addEventListener(Event.REMOVED_FROM_STAGE, onClipRemovedFromStage);
        _clipA.addEventListener(Event.ENTER_FRAME, onEnterFrameClipA);


        _clipB = new MovieClip();
        _clipB.addEventListener(Event.ADDED_TO_STAGE, onClipAddedToStage);
        _clipB.addEventListener(Event.REMOVED_FROM_STAGE, onClipRemovedFromStage);
        _clipB.addEventListener(Event.ENTER_FRAME, onEnterFrameClipB);

        _clipACount = 0;
        _clipBCount = 0;

        addChild(_clipA);
        addChild(_clipB);
    }



    private function onClipAddedToStage(event:Event):void
    {
        var clip:MovieClip = event.currentTarget as MovieClip;
        if(clip == _clipA)
        {
            // position movieclip to dummy values
            clip.x = 40;
            clip.y = 40;
        }
        else if(clip == _clipB)
        {
            clip.x = 200;
            clip.y = 100;
        }
    }

    private function onClipRemovedFromStage(event:Event):void
    {
        var clip:MovieClip = event.currentTarget as MovieClip;
        // good habit to null check in case "as" casting fails
        if(clip != null)
        {
            // remove event listeners for this movieclip instance
            clip.removeEventListener(Event.ADDED_TO_STAGE, onClipAddedToStage);
            clip.removeEventListener(Event.REMOVED_FROM_STAGE, onClipRemovedFromStage);

            // there is no penalty for trying to remove event listeners that were not added to this object instance
            clip.removeEventListener(Event.ENTER_FRAME, onEnterFrameClipA); 
            clip.removeEventListener(Event.ENTER_FRAME, onEnterFrameClipB);
        }
    }


    private function onEnterFrameClipA(event:Event):void
    {
        _clipACount++;
        trace("onEnterFrame for clipA " + _clipACount);

        if(_clipACount > 10)
        {
            // for demonstration purposes
            // remove self after a few frames pass
            removeChild(_clipA);
        }

    }   

    private function onEnterFrameClipB(event:Event):void
    {
        _clipBCount++;
        trace("onEnterFrame for clipB " + _clipBCount);

        if(_clipBCount > 20)
        {
            removeChild(_clipB);
        }
    }   

您的MovieClips可以侦听Event.REMOVED_FROM_STAGE,以编程方式删除您先前添加的所有事件侦听器。下面是一些示例代码,演示如何完成

    // add this code to an ActionScript class that extends Sprite
    // call initClips() in the constructor

    private var _clipA:MovieClip;
    private var _clipB:MovieClip;
    private var _clipACount:int;
    private var _clipBCount:int;

    private function initClips():void
    {
        // create 2 movieclips and add some common event listeners
        _clipA = new MovieClip();
        _clipA.addEventListener(Event.ADDED_TO_STAGE, onClipAddedToStage);
        _clipA.addEventListener(Event.REMOVED_FROM_STAGE, onClipRemovedFromStage);
        _clipA.addEventListener(Event.ENTER_FRAME, onEnterFrameClipA);


        _clipB = new MovieClip();
        _clipB.addEventListener(Event.ADDED_TO_STAGE, onClipAddedToStage);
        _clipB.addEventListener(Event.REMOVED_FROM_STAGE, onClipRemovedFromStage);
        _clipB.addEventListener(Event.ENTER_FRAME, onEnterFrameClipB);

        _clipACount = 0;
        _clipBCount = 0;

        addChild(_clipA);
        addChild(_clipB);
    }



    private function onClipAddedToStage(event:Event):void
    {
        var clip:MovieClip = event.currentTarget as MovieClip;
        if(clip == _clipA)
        {
            // position movieclip to dummy values
            clip.x = 40;
            clip.y = 40;
        }
        else if(clip == _clipB)
        {
            clip.x = 200;
            clip.y = 100;
        }
    }

    private function onClipRemovedFromStage(event:Event):void
    {
        var clip:MovieClip = event.currentTarget as MovieClip;
        // good habit to null check in case "as" casting fails
        if(clip != null)
        {
            // remove event listeners for this movieclip instance
            clip.removeEventListener(Event.ADDED_TO_STAGE, onClipAddedToStage);
            clip.removeEventListener(Event.REMOVED_FROM_STAGE, onClipRemovedFromStage);

            // there is no penalty for trying to remove event listeners that were not added to this object instance
            clip.removeEventListener(Event.ENTER_FRAME, onEnterFrameClipA); 
            clip.removeEventListener(Event.ENTER_FRAME, onEnterFrameClipB);
        }
    }


    private function onEnterFrameClipA(event:Event):void
    {
        _clipACount++;
        trace("onEnterFrame for clipA " + _clipACount);

        if(_clipACount > 10)
        {
            // for demonstration purposes
            // remove self after a few frames pass
            removeChild(_clipA);
        }

    }   

    private function onEnterFrameClipB(event:Event):void
    {
        _clipBCount++;
        trace("onEnterFrame for clipB " + _clipBCount);

        if(_clipBCount > 20)
        {
            removeChild(_clipB);
        }
    }   

嗨,谢谢你,我会试一试的,非常感谢!嗨,谢谢你,我会试一试的,非常感谢!