Android Libgdx:Clicklistener无法调整大小
我的代码是完全功能,如果我去掉屏幕大小的关注。但现在我已经在包括平板电脑在内的多个设备上试用过,分辨率非常差。所以我试图在viewport的帮助下保持相同的纵横比。我正在使用stage添加我的按钮和图像。我的clicklistener正在响应“边沟部分”和“播放部分”按钮。Stackoverflow不允许我发布图像,因为有了新帐户。请任何人帮助我理解我做错了什么,并确保这段代码在手机和桌面上正常工作Android Libgdx:Clicklistener无法调整大小,android,libgdx,screen-resolution,aspect-ratio,Android,Libgdx,Screen Resolution,Aspect Ratio,我的代码是完全功能,如果我去掉屏幕大小的关注。但现在我已经在包括平板电脑在内的多个设备上试用过,分辨率非常差。所以我试图在viewport的帮助下保持相同的纵横比。我正在使用stage添加我的按钮和图像。我的clicklistener正在响应“边沟部分”和“播放部分”按钮。Stackoverflow不允许我发布图像,因为有了新帐户。请任何人帮助我理解我做错了什么,并确保这段代码在手机和桌面上正常工作 private static final int VIRTUAL_WIDTH = 480; pr
private static final int VIRTUAL_WIDTH = 480;
private static final int VIRTUAL_HEIGHT = 800;
public void resize(int width, int height) {
// calculate new viewport
Vector2 size = Scaling.fit.apply(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, width, height);
int viewportX = (int)(width - size.x) / 2;
int viewportY = (int)(height - size.y) / 2;
int viewportWidth = (int)size.x;
int viewportHeight = (int)size.y;
Gdx.gl.glViewport(viewportX, viewportY, viewportWidth, viewportHeight);
}
@Override
public void show() {
batch = new SpriteBatch();
stage = new Stage();
camera = new OrthographicCamera(VIRTUAL_WIDTH, VIRTUAL_HEIGHT);
camera.setToOrtho(true, VIRTUAL_WIDTH, VIRTUAL_HEIGHT);
worldCoords = new Vector3( VIRTUAL_WIDTH, VIRTUAL_HEIGHT, 0);
camera.unproject(worldCoords);
camera.update();
white = new BitmapFont(Gdx.files.internal("font/white.fnt"), true);
white.setScale(1f, -1f);
skin = new Skin();
atlas = new TextureAtlas("button.pack.pack");
skin.addRegions(atlas);
buttonStyle = new TextButtonStyle();
buttonStyle.up = skin.getDrawable("button");
buttonStyle.down = skin.getDrawable("buttonpressed");
buttonStyle.font = white;
buttonStyle.fontColor = Color.BLACK;
buttonPlay =new TextButton("Play", buttonStyle);
buttonPlay.setWidth(VIRTUAL_WIDTH/3);
buttonPlay.setHeight(VIRTUAL_HEIGHT/12);
buttonPlay.setPosition(stage.getViewport().getRightGutterWidth(), stage.getViewport().getWorldHeight()/2);
buttonPlay.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y){
((Game) Gdx.app.getApplicationListener()).setScreen(new MainFlow(g));
}
});
Gdx.input.setInputProcessor(stage);
Image img = new Image(new Texture(Gdx.files.internal("Optimized-BG_2.png")));
img.setFillParent(true);
stage.addActor(img);
stage.addActor(buttonPlay);
}
@Override
public void render(float delta) {
camera.update();
batch.setProjectionMatrix(camera.combined);
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
stage.act();
stage.draw();
}
我不知道您到底想要什么,但首先尝试用resize方法更新stage,并读取libgdx
Viewport类执行您想要的所有操作。。
stage.getViewport().update(width, height, true);