Android 如何使用AudioManager.STREAM\u VOICE\u通话更改通话音量
我有一个电话申请表。我制作音轨并播放声音Android 如何使用AudioManager.STREAM\u VOICE\u通话更改通话音量,android,android-audiomanager,Android,Android Audiomanager,我有一个电话申请表。我制作音轨并播放声音 AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_VOICE_CALL, sampleRateInHz, AudioFormat.CHANNEL_CONFIGURATION_MONO, audioFormat, minBufferSize, AudioTrack.MODE_STREAM); 但当我按下音量按钮时,“媒体”的音量会改变,而不是“通话” 我可以让音量按钮控制“通话”音量吗
AudioTrack audioTrack = new AudioTrack(AudioManager.STREAM_VOICE_CALL, sampleRateInHz, AudioFormat.CHANNEL_CONFIGURATION_MONO, audioFormat, minBufferSize, AudioTrack.MODE_STREAM);
但当我按下音量按钮时,“媒体”的音量会改变,而不是“通话”
我可以让音量按钮控制“通话”音量吗
我找到了一种改变“呼叫”音量的方法,但我需要使用设备上的音量按钮
audioManager.setStreamVolume(AudioManager.STREAM_VOICE_CALL, 10, AudioManager.FLAG_SHOW_UI);
我在in_CALL中使用Audio Manager setMode,它在我的VoIP应用程序中运行良好
audioManager.setMode(AudioManager.MODE_IN_CALL);
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
Log.d(THIS_FILE, "Key down : " + keyCode);
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_DOWN:
case KeyEvent.KEYCODE_VOLUME_UP:
// Volume has been adjusted by the user.
Log.d(THIS_FILE, "onKeyDown: Volume button pressed");
int action = AudioManager.ADJUST_RAISE;
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
action = AudioManager.ADJUST_LOWER;
}
// Detect if ringing
SipCallSession currentCallInfo = getActiveCallInfo();
// If not any active call active
if (currentCallInfo == null && serviceConnected) {
break;
}
if (service != null) {
try {
service.adjustVolume(currentCallInfo, action, AudioManager.FLAG_SHOW_UI);
} catch (RemoteException e) {
Log.e(THIS_FILE, "Can't adjust volume", e);
}
}
return true;
}
我在in_CALL中使用Audio Manager setMode,它在我的VoIP应用程序中运行良好
audioManager.setMode(AudioManager.MODE_IN_CALL);
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
Log.d(THIS_FILE, "Key down : " + keyCode);
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_DOWN:
case KeyEvent.KEYCODE_VOLUME_UP:
// Volume has been adjusted by the user.
Log.d(THIS_FILE, "onKeyDown: Volume button pressed");
int action = AudioManager.ADJUST_RAISE;
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
action = AudioManager.ADJUST_LOWER;
}
// Detect if ringing
SipCallSession currentCallInfo = getActiveCallInfo();
// If not any active call active
if (currentCallInfo == null && serviceConnected) {
break;
}
if (service != null) {
try {
service.adjustVolume(currentCallInfo, action, AudioManager.FLAG_SHOW_UI);
} catch (RemoteException e) {
Log.e(THIS_FILE, "Can't adjust volume", e);
}
}
return true;
}
这解决了我的问题。但这是一个骗局。感谢玛尤·潘查的想法
public boolean onKeyUp(int keyCode, KeyEvent event) {
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_DOWN:
case KeyEvent.KEYCODE_VOLUME_UP:
return true;
}
return super.onKeyUp(keyCode, event);
}
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_DOWN:
case KeyEvent.KEYCODE_VOLUME_UP:
AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
audioManager.adjustStreamVolume(streamType, (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) ? -1 : 1, AudioManager.FLAG_SHOW_UI);
return true;
}
return super.onKeyDown(keyCode, event);
}
我尝试使用
audioManager.setMode(audioManager.MODE\u IN\u CALL)
,但在我所有的手机上都不起作用。这解决了我的问题。但这是一个骗局。感谢玛尤·潘查的想法
public boolean onKeyUp(int keyCode, KeyEvent event) {
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_DOWN:
case KeyEvent.KEYCODE_VOLUME_UP:
return true;
}
return super.onKeyUp(keyCode, event);
}
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (keyCode) {
case KeyEvent.KEYCODE_VOLUME_DOWN:
case KeyEvent.KEYCODE_VOLUME_UP:
AudioManager audioManager = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
audioManager.adjustStreamVolume(streamType, (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) ? -1 : 1, AudioManager.FLAG_SHOW_UI);
return true;
}
return super.onKeyDown(keyCode, event);
}
我尝试使用
audioManager.setMode(audioManager.MODE\u IN\u CALL)
,但它在我的所有手机上都不起作用。我在我的baresip voip应用程序中使用它:
override fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean {
when (keyCode) {
KeyEvent.KEYCODE_VOLUME_DOWN, KeyEvent.KEYCODE_VOLUME_UP -> {
am.adjustStreamVolume(volumeControlStream,
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN)
AudioManager.ADJUST_LOWER else
AudioManager.ADJUST_RAISE,
AudioManager.FLAG_SHOW_UI)
return true
}
}
return super.onKeyDown(keyCode, event)
}
当电话进来时,我就开始
volumeControlStream = AudioManager.STREAM_RING
当建立呼叫时,我必须设置
volumeControlStream = AudioManager.STREAM_MUSIC
因为出于某种原因,设置为
AudioManager.STREAM\u VOICE\u CALL
即使在通信模式为AudioManager.mode\u时也不起作用
override fun onKeyDown(keyCode: Int, event: KeyEvent?): Boolean {
when (keyCode) {
KeyEvent.KEYCODE_VOLUME_DOWN, KeyEvent.KEYCODE_VOLUME_UP -> {
am.adjustStreamVolume(volumeControlStream,
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN)
AudioManager.ADJUST_LOWER else
AudioManager.ADJUST_RAISE,
AudioManager.FLAG_SHOW_UI)
return true
}
}
return super.onKeyDown(keyCode, event)
}
当电话进来时,我就开始
volumeControlStream = AudioManager.STREAM_RING
当建立呼叫时,我必须设置
volumeControlStream = AudioManager.STREAM_MUSIC
因为出于某种原因,设置为AudioManager.STREAM\u VOICE\u CALL
即使在模式为AudioManager.mode\u IN\u COMMUNICATION
时也不起作用,我尝试了:AudioManager.setMode(AudioManager.mode\u IN\u CALL),但当我单击音频按钮时,steel有媒体音量。您必须将您的音频管理器转到CALL service.adjustVolume(当前CallInfo,action,AudioManager.FLAG_SHOW_UI);我尝试:AudioManager.setMode(AudioManager.MODE_在调用中),但当我单击audio按钮时,steel有媒体音量。您必须将音频管理器转到CALL service.adjustVolume(当前CallInfo,action,AudioManager.FLAG_SHOW_UI);