Android Firebase应用程序初始化应用程序\uuu FIRAPP\u默认值(默认值1)

Android Firebase应用程序初始化应用程序\uuu FIRAPP\u默认值(默认值1),android,firebase,unity3d,firebase-authentication,Android,Firebase,Unity3d,Firebase Authentication,当我在unity中运行游戏时,会出现一条调试消息: Firebase App initializing app __FIRAPP_DEFAULT (default 1). UnityEngine.Debug:Log(Object) Firebase.Platform.FirebaseLogger:LogMessage(PlatformLogLevel, String) Firebase.FirebaseApp:LogMessage(LogLevel, String) Firebase.AppUt

当我在unity中运行游戏时,会出现一条调试消息:

Firebase App initializing app __FIRAPP_DEFAULT (default 1).
UnityEngine.Debug:Log(Object)
Firebase.Platform.FirebaseLogger:LogMessage(PlatformLogLevel, String)
Firebase.FirebaseApp:LogMessage(LogLevel, String)
Firebase.AppUtilPINVOKE:FirebaseApp_CreateInternal__SWIG_0()
Firebase.FirebaseApp:CreateInternal()
Firebase.FirebaseApp:<Create>m__0()
Firebase.FirebaseApp:CreateAndTrack(CreateDelegate, FirebaseApp)
Firebase.FirebaseApp:Create()
Firebase.FirebaseApp:get_DefaultInstance()
Firebase.Auth.FirebaseAuth:get_DefaultInstance()
EmailPassword:Start() (at Assets/Examples/Auth/EmailPassword.cs:19)
我从这里下载了Firebase Unity SDK,所以我想我有了最新版本。 当我在unity中尝试解析强制解析按钮时,会出现一个错误:

Resolving to Android package directory Assets\Plugins\Android instead of the requested target directory Assets/Plugins/Android

Is Assets\Plugins\Android in a different case to Assets/Plugins/Android ?

UnityEngine.Debug:LogWarning(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.SettingsDialog:ValidatePackageDir(String)
GooglePlayServices.SettingsDialog:get_PackageDir()
GooglePlayServices.PlayServicesResolver:OnPostprocessAllAssets(String[], String[], String[], String[])
UnityEditor.AssetDatabase:Refresh()
GooglePlayServices.PlayServicesResolver:DeleteLabeledAssets()
GooglePlayServices.PlayServicesResolver:ResolveUnsafe(Action`1, Boolean)
GooglePlayServices.<Resolve>c__AnonStorey11:<>m__19()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:Resolve(Action, Boolean, Action`1)
GooglePlayServices.PlayServicesResolver:ExecuteMenuResolve(Boolean)
GooglePlayServices.PlayServicesResolver:MenuForceResolve()
解析为Android软件包目录资产\Plugins\Android,而不是请求的目标目录资产/Plugins/Android
Assets\Plugins\Android与Assets/Plugins/Android的情况不同吗?
调试:日志警告(对象)
Logger:Log(字符串,LogLevel)
PlayServicesResolver:Log(字符串,日志级别)
GooglePlayServices.SettingsDialog:ValidatePackageDir(字符串)
设置对话框:get_PackageDir()
GooglePlayServices.PlayServicesResolver:OnPostprocessAllAssets(字符串[],字符串[],字符串[],字符串[],字符串[])
UnityEdit.AssetDatabase:Refresh()
PlayServicesResolver:DeleteLabeledAssets()
GooglePlayServices.PlayServicesResolver:ResolveUnsafe(操作'1,布尔值)
GooglePlayServices.c_uuAnostorey11:m_uu19()
Google PlayServices.PlayServicesResolver:ExecuteExtresolveJob()
PlayServicesResolver:Resolve(动作,布尔值,动作'1)
PlayServicesResolver:ExecuteMenuResolve(布尔值)
Google PlayServices.PlayServicesResolver:MenuForceResolve()

解决此问题有什么帮助吗?

您已将SDK配置为正向斜杠
/
,而不是反向斜杠
\
,后者是适合您的操作系统的目录标记。只需将您的SDK目录更改为
Assets\Plugins\Android

,真诚地说,我不明白这个问题被否决的原因。@Andreaジーティーオー 我没有投反对票,但我理解其动机——实际上还不清楚问题是什么。调试语句不是错误语句。用户的自我回答与我们可能从问题中理解的任何内容完全无关。是的,你是对的,对此我很抱歉。但我认为这是一个错误,因为当我点击游戏中的注册按钮时,它没有任何作用,但问题是另一个对象(在我的例子中是文本)在它前面,所以我改变了它的位置,一切正常。我为这个糟糕的问题感到抱歉。我将系统语言从阿拉伯语(RTL)更改为英语(LTR),这只解决了单击“强制解决”后出现的问题,但第一个问题尚未解决。
Resolving to Android package directory Assets\Plugins\Android instead of the requested target directory Assets/Plugins/Android

Is Assets\Plugins\Android in a different case to Assets/Plugins/Android ?

UnityEngine.Debug:LogWarning(Object)
Google.Logger:Log(String, LogLevel)
GooglePlayServices.PlayServicesResolver:Log(String, LogLevel)
GooglePlayServices.SettingsDialog:ValidatePackageDir(String)
GooglePlayServices.SettingsDialog:get_PackageDir()
GooglePlayServices.PlayServicesResolver:OnPostprocessAllAssets(String[], String[], String[], String[])
UnityEditor.AssetDatabase:Refresh()
GooglePlayServices.PlayServicesResolver:DeleteLabeledAssets()
GooglePlayServices.PlayServicesResolver:ResolveUnsafe(Action`1, Boolean)
GooglePlayServices.<Resolve>c__AnonStorey11:<>m__19()
GooglePlayServices.PlayServicesResolver:ExecuteNextResolveJob()
GooglePlayServices.PlayServicesResolver:Resolve(Action, Boolean, Action`1)
GooglePlayServices.PlayServicesResolver:ExecuteMenuResolve(Boolean)
GooglePlayServices.PlayServicesResolver:MenuForceResolve()