Android Unity-Google Play Games Services close WaitingRoomUI()方法上的实时多人游戏?
是否有一个方法在WaitingRoomUI关闭时执行Android Unity-Google Play Games Services close WaitingRoomUI()方法上的实时多人游戏?,android,unity3d,google-play-games,Android,Unity3d,Google Play Games,是否有一个方法在WaitingRoomUI关闭时执行 非常感谢您的帮助。因为候诊室正在使用startActivityForResult启动。您需要在启动等候室的活动的onActivityResult()方法中捕获结果 @Override public void onActivityResult(int request, int response, Intent intent) { if (request == RC_WAITING_ROOM) { if (resp
非常感谢您的帮助。因为候诊室正在使用startActivityForResult启动。您需要在启动等候室的活动的onActivityResult()方法中捕获结果
@Override
public void onActivityResult(int request, int response, Intent intent) {
if (request == RC_WAITING_ROOM) {
if (response == Activity.RESULT_OK) {
// (start game)
}
else if (response == Activity.RESULT_CANCELED) {
// Waiting room was dismissed with the back button. The meaning of this
// action is up to the game. You may choose to leave the room and cancel the
// match, or do something else like minimize the waiting room and
// continue to connect in the background.
// in this example, we take the simple approach and just leave the room:
Games.RealTimeMultiplayer.leave(mGoogleApiClient, null, mRoomId);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
else if (response == GamesActivityResultCodes.RESULT_LEFT_ROOM) {
// player wants to leave the room.
Games.RealTimeMultiplayer.leave(mGoogleApiClient, null, mRoomId);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
}
}
您可以在下面的链接中阅读完整的实现。