Android Libgdx:未找到文件错误';内部';打开外部文件时
这是给你的一个好的 我正在尝试使用外部文件打开一个文件Android Libgdx:未找到文件错误';内部';打开外部文件时,android,libgdx,Android,Libgdx,这是给你的一个好的 我正在尝试使用外部文件打开一个文件 FileHandle dirHandel = Gdx.files.external("MyApps/skanectModel.g3db"); boolean isDir = Gdx.files.external("MyApps/skanectModel.g3db").exists(); 我知道文件就在那里,而bool告诉我事实上它就在那里 主要的问题是我得到了这个错误 Caused by: com.badlogic.gdx.utils.G
FileHandle dirHandel = Gdx.files.external("MyApps/skanectModel.g3db");
boolean isDir = Gdx.files.external("MyApps/skanectModel.g3db").exists();
我知道文件就在那里,而bool告诉我事实上它就在那里
主要的问题是我得到了这个错误
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: MyApps/skanectModel.png (Internal)
我不知道为什么要这么做,我不是在找内部文件
出于好奇,我在我的资产文件夹中创建了这个文件,就像这样assets/MyApps/skanetmodel.png
,代码运行完美,而且这个应用程序也可以在我的android上播放
但是。。。我需要能够阅读外部信息。我正在为一些朋友构建一个简单的3D查看器,我会时不时地向他们发送3D模型
以下是代码的副本:
package com.mygdx.game;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.loaders.ModelLoader;
import com.badlogic.gdx.Files;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.g3d.Environment;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelBatch;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
import com.badlogic.gdx.graphics.g3d.loader.G3dModelLoader;
import com.badlogic.gdx.graphics.g3d.loader.ObjLoader;
import com.badlogic.gdx.graphics.g3d.utils.CameraInputController;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.utils.UBJsonReader;
public class MyGdxGame implements ApplicationListener {
public Environment environment;
public PerspectiveCamera cam;
public CameraInputController camController;
public ModelBatch modelBatch;
public Model model;
public ModelInstance instance;
@Override
public void create() {
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1.4f, 1.4f, 1.4f, 5f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(75,Gdx.graphics.getWidth(),Gdx.graphics.getHeight());
cam.position.set(50f, 1f, 50f);
cam.lookAt(0,0,0);
cam.near = 0.1f;
cam.far = 500f;
cam.update();
modelBatch = new ModelBatch();
// ModelLoader<?> loader = new ObjLoader();
UBJsonReader jsonReader = new UBJsonReader();
G3dModelLoader modelLoader = new G3dModelLoader(jsonReader);
// model = modelLoader.loadModel(Gdx.files.getFileHandle("root/MyApps/skanectModel.g3db",Files.FileType.Absolute));
// model = modelLoader.loadModel(Gdx.files.getFileHandle("skanectModel.g3db",Files.FileType.External));
FileHandle dirHandel = Gdx.files.external("MyApps/skanectModel.g3db");
boolean isDir = Gdx.files.external("MyApps/skanectModel.g3db").exists();
Gdx.app.log("is it", String.valueOf(isDir));
// for (FileHandle entry: dirHandel.list()){
// Gdx.app.log("Path",entry.toString());
// }
model = modelLoader.loadModel(dirHandel);
// model = modelLoader.loadModel(Gdx.files.getFileHandle("skanectModel.g3db",Files.FileType.External));
instance = new ModelInstance(model);
instance.transform.rotate(90f,0f,0,-90f);
camController = new CameraInputController(cam);
Gdx.input.setInputProcessor(camController);
}
@Override
public void render() {
camController.update();
Gdx.gl.glViewport(0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight());
Gdx.gl.glClearColor(.5f,1,1,1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
modelBatch.begin(cam);
modelBatch.render(instance, environment);
modelBatch.end();
}
@Override
public void dispose() {
modelBatch.dispose();
model.dispose();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
}
从他们的维基
外部文件路径相对于Android上的SD卡根目录和桌面系统上当前用户的主目录
及
本地文件相对于桌面上应用程序的根目录或工作目录以及Android上应用程序的内部(私有)存储进行存储。请注意,本地和内部在桌面上基本相同
因此,如果文件位于项目根目录中,则应使用本地文件而不是外部文件。您可以提供更多的信息,比如测试平台。仔细查看堆栈跟踪后,似乎模型文件本身已正确加载 加载模型的纹理时会出现问题: 在 com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:75) 位于com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:222) com.badlogic.gdx.graphics.Pixmap.(Pixmap.java:137)位于 com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98) 位于com.badlogic.gdx.graphics.Texture.(Texture.java:100) com.badlogic.gdx.graphics.Texture.(Texture.java:92)位于 com.badlogic.gdx.graphics.g3d.utils.TextureProvider$FileTextureProvider.load(TextureProvider.java:34) 位于com.badlogic.gdx.graphics.g3d.Model.convertMaterial(Model.java:290) 位于com.badlogic.gdx.graphics.g3d.Model.loadMaterials(Model.java:266) 我认为libGDX试图从错误的位置加载纹理文件(内部位置,解释了错误) 我从未使用过libDGX模型函数,但我认为您应该使用以下方法: 并传入从外部文件夹加载纹理文件的
TextureProvider
。(并确保纹理文件在那里)
通过查看。感谢您的重播,应该很容易实现一个定制的
TextureProvider
,它可以做到这一点。我非常了解libgdx的文件处理。但我试图使用外部文件“root”从android加载模型,但libgdx一直在内部查找纹理,而不是在外部文件的同一目录中。请阅读我原来的帖子,以便更好地了解这是怎么回事。如果可以的话,我现在就吻你。。。。!!!工作起来很有魅力。我就是这样做的:FileHandle dirHandel=Gdx.files.external(“MyApps/skanetmodel.g3db”);myT=new TextureProvider(){@Override public Texture load(字符串文件名){Texture result=new Texture(Gdx.files.external(文件名));result.setFilter(Texture.TextureFilter.Linear,Texture.TextureFilter.Linear);result.setWrap(Texture.TextureWrap.Repeat,Texture.TextureWrap.Repeat);返回结果;};myT.load(“Myapps/skanetmodel.png”);model=modelLoader.loadModel(迪汉德尔,myT);是的,我也花了一段时间才明白这是一个纹理问题。顺便说一句,这行什么也不做,可以删除:myT.load(“Myapps/skanetmodel.png”)代码>。加载在ModelLoader上进行内部调用。不过,不要接吻
06-20 10:00:47.918 3205-3221/com.mygdx.game.android E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 39207
Process: com.mygdx.game.android, PID: 3205
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:MyApps/skanectModel.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98) at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
at com.badlogic.gdx.graphics.g3d.utils.TextureProvider$FileTextureProvider.load(TextureProvider.java:34)
at com.badlogic.gdx.graphics.g3d.Model.convertMaterial(Model.java:290)
at com.badlogic.gdx.graphics.g3d.Model.loadMaterials(Model.java:266)
at com.badlogic.gdx.graphics.g3d.Model.load(Model.java:107)
at com.badlogic.gdx.graphics.g3d.Model.<init>(Model.java:102)
at com.badlogic.gdx.assets.loaders.ModelLoader.loadModel(ModelLoader.java:54)
at com.badlogic.gdx.assets.loaders.ModelLoader.loadModel(ModelLoader.java:69)
at com.mygdx.game.MyGdxGame.create(MyGdxGame.java:65)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:241)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: MyApps/skanectModel.png (Internal)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:77)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:222)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
at com.badlogic.gdx.graphics.g3d.utils.TextureProvider$FileTextureProvider.load(TextureProvider.java:34)
at com.badlogic.gdx.graphics.g3d.Model.convertMaterial(Model.java:290)
at com.badlogic.gdx.graphics.g3d.Model.loadMaterials(Model.java:266)
at com.badlogic.gdx.graphics.g3d.Model.load(Model.java:107)
at com.badlogic.gdx.graphics.g3d.Model.<init>(Model.java:102)
at com.badlogic.gdx.assets.loaders.ModelLoader.loadModel(ModelLoader.java:54)
at com.badlogic.gdx.assets.loaders.ModelLoader.loadModel(ModelLoader.java:69)
at com.mygdx.game.MyGdxGame.create(MyGdxGame.java:65)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:241)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
Caused by: java.io.FileNotFoundException: MyApps/skanectModel.png
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:324)
at android.content.res.AssetManager.open(AssetManager.java:298)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:75)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:222)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
at com.badlogic.gdx.graphics.g3d.utils.TextureProvider$FileTextureProvider.load(TextureProvider.java:34)
at com.badlogic.gdx.graphics.g3d.Model.convertMaterial(Model.java:290)
at com.badlogic.gdx.graphics.g3d.Model.loadMaterials(Model.java:266)
at com.badlogic.gdx.graphics.g3d.Model.load(Model.java:107)
at com.badlogic.gdx.graphics.g3d.Model.<init>(Model.java:102)
at com.badlogic.gdx.assets.loaders.ModelLoader.loadModel(ModelLoader.java:54)
at com.badlogic.gdx.assets.loaders.ModelLoader.loadModel(ModelLoader.java:69)
at com.mygdx.game.MyGdxGame.create(MyGdxGame.java:65)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphi cs.java:241)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1520)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1248)
FileHandle dirHandel = Gdx.files.external("MyApps/skanectModel.g3db");
myT = new TextureProvider() {
@Override
public Texture load(String fileName) {
Texture result = new Texture(Gdx.files.external(fileName));
result.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
result.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
return result;
}
};
myT.load("Myapps/skanectModel.png");
model = modelLoader.loadModel(dirHandel,myT);