Android 我需要做一个喷溅屏幕
在iOS中,我会这样做:Android 我需要做一个喷溅屏幕,android,sdk,Android,Sdk,在iOS中,我会这样做: splashView = [[UIImageView alloc] initWithFrame:CGRectMake(0,0, 768, 1024)]; splashView.image = [UIImage imageNamed:@"Default.png"]; [window addSubview:splashView]; [window bringSubviewToFront:splashView]; [UIView beginAnimations:ni
splashView = [[UIImageView alloc] initWithFrame:CGRectMake(0,0, 768, 1024)];
splashView.image = [UIImage imageNamed:@"Default.png"];
[window addSubview:splashView];
[window bringSubviewToFront:splashView];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:3.5];
[UIView setAnimationTransition:UIViewAnimationTransitionNone forView:window cache:YES];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(startupAnimationDone:finished:context:)];
splashView.alpha = 0.0;
splashView.frame = CGRectMake(-60, -60, 900, 1200);
[UIView commitAnimations];
然后“推”视图控制器继续
我已经看过了各种示例和教程,无法理解需要哪些代码来:
公共类SplashScreen扩展活动{
public class SplashScreen extends Activity {
protected boolean _active = true;
protected int _splashTime = 3000;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.splash);
// thread for displaying the SplashScreen
Thread splashTread = new Thread() {
@Override
public void run() {
try {
int waited = 0;
while (_active && (waited < _splashTime)) {
sleep(100);
if (_active) {
waited += 100;
}
}
} catch (InterruptedException e) {
// do nothing
} finally {
finish();
startActivity(new Intent(
"com.android.NextActivity"));
}
}
};
splashTread.start();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
_active = false;
}
return true;
}
受保护布尔值_active=true;
受保护的时间=3000;
/**在首次创建活动时调用*/
@凌驾
创建时的公共void(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE\u NO\u TITLE);
setContentView(R.layout.splash);
//用于显示屏幕的线程
螺纹飞溅踏板=新螺纹(){
@凌驾
公开募捐{
试一试{
int=0;
while(_active&&(waiting<_splashTime)){
睡眠(100);
如果(_活动){
平均值+=100;
}
}
}捕捉(中断异常e){
//无所事事
}最后{
完成();
星际触觉(新意图)(
“com.android.nextractivity”);
}
}
};
splashTread.start();
}
@凌驾
公共布尔onTouchEvent(运动事件){
if(event.getAction()==MotionEvent.ACTION\u向下){
_主动=假;
}
返回true;
}
}
和splash.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<ImageView android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:src="@drawable/your_image_here" />
</LinearLayout>
在这方面我帮不了你,只是建议没有人喜欢闪屏,你真的不应该费心去做闪屏。这是一个用户可能会忽略或有点恼火的特性。这里有很多例子,谢谢你的回答,但请原谅我的无知。我知道在项目中包含splash.xml的位置,但我不确定其他代码属于何处。splash.xml->/layout
,在->SplashScreen.java
中的代码,您必须创建一个文件。然后,您当然必须将清单中的活动声明为