从Android启动Unity时找不到main(错误)
我正在尝试在单击按钮时启动UnityPlayerPractivity。但它抛出了一个错误“找不到主” 显然,从Android启动Unity时找不到main(错误),android,unity3d,Android,Unity3d,我正在尝试在单击按钮时启动UnityPlayerPractivity。但它抛出了一个错误“找不到主” 显然, <activity android:name="com.unity3d.player.UnityPlayerActivity" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|ui
<activity
android:name="com.unity3d.player.UnityPlayerActivity"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection"
android:label="@string/app_name"
android:launchMode="singleTask"
android:screenOrientation="landscape">
<intent-filter>
<category android:name="com.google.intent.category.CARDBOARD" />
</intent-filter>
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
</activity>
只需构建armeabi-v7a构建即可。但是,如果您试图构建其他构建,如x86或universal apk,那么您将得到此类错误 因此,在gradle中,指定只构建armeabi-v7a apk
splits {
// Configures multiple APKs based on ABI.
abi {
// Enables building multiple APKs per ABI.
enable true
// By default all ABIs are included, so use reset() and include to specify that we only
// want APKs for x86, armeabi-v7a, and mips.
// Resets the list of ABIs that Gradle should create APKs for to none.
reset()
// Specifies a list of ABIs that Gradle should create APKs for.
include "armeabi-v7a"
}
}
splits {
// Configures multiple APKs based on ABI.
abi {
// Enables building multiple APKs per ABI.
enable true
// By default all ABIs are included, so use reset() and include to specify that we only
// want APKs for x86, armeabi-v7a, and mips.
// Resets the list of ABIs that Gradle should create APKs for to none.
reset()
// Specifies a list of ABIs that Gradle should create APKs for.
include "armeabi-v7a"
}
}