Android 在文本视图中显示当前音频振幅

Android 在文本视图中显示当前音频振幅,android,android-mediarecorder,Android,Android Mediarecorder,我想我已经非常接近我所需要的了,但是当我试图在textview中将当前振幅整数转换成字符串时,我遇到了一个错误 所以我的目标是:显示摄像头预览(工作),检测声音(可能工作),并在textview(textPowerUp)中显示该声音的当前振幅级别。稍后,我想用一个计数器来代替textview,当检测到声音时,计数器会向上计数,当检测不到声音时,计数器会慢慢地向下计数,但是,婴儿步 因此,如果我注释掉该行,则不会出现错误: txtPowerLevel.setText(Integer.toStrin

我想我已经非常接近我所需要的了,但是当我试图在textview中将当前振幅整数转换成字符串时,我遇到了一个错误

所以我的目标是:显示摄像头预览(工作),检测声音(可能工作),并在textview(textPowerUp)中显示该声音的当前振幅级别。稍后,我想用一个计数器来代替textview,当检测到声音时,计数器会向上计数,当检测不到声音时,计数器会慢慢地向下计数,但是,婴儿步

因此,如果我注释掉该行,则不会出现错误:

txtPowerLevel.setText(Integer.toString(currentAmplitude));
但我正试图用这一行将振幅整数转换成字符串,并将其插入到我的文本视图中。这一行给出了一个空引用错误

我甚至试图通过以下方式强制电流振幅至少为0:

if (mRecorder.getMaxAmplitude() > 0) {
    currentAmplitude = mRecorder.getMaxAmplitude();
} else {
    currentAmplitude = 0;
}
但这似乎没有帮助。我仍然得到一个空引用错误。我甚至尝试将else设置为值“1”,以防“0”被视为“null”,但也没有成功

这是全班同学。。。如果你能发现问题,请告诉我

public class DBZPowerUp extends AppCompatActivity implements TextureView.SurfaceTextureListener {

    MediaRecorder mRecorder = new MediaRecorder();
    private Handler mHandler = new Handler();
    private Camera mCamera;
    private TextureView mTextureView;
    private int currentAmplitude;


    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.dbzpowerup);

        // Variables for textureview
        mTextureView = new TextureView(this);
        mTextureView.setSurfaceTextureListener(this);

        // Build the camera preview onto textureview
        setContentView(mTextureView);

        // Run methods to start audio capture
        startAudioCapture();
        getAmplitude();

        // Repeat audio methods constantly
        mHandler.postDelayed(runnable, 100);

        // Input the current amplitude level into the power level textview
        setCurrentAmplitude();
        TextView txtPowerLevel = (TextView) findViewById(R.id.txtPowerLevel);
        txtPowerLevel.setText(Integer.toString(currentAmplitude));

    }

    public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
        mCamera = Camera.open();

        try {
            mCamera.setPreviewTexture(surface);
            mCamera.startPreview();
        } catch(IOException e) {
            Log.e("DBZ_", "Camera broke");
        }
        mCamera.setDisplayOrientation(90);
    }

    @Override
    public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
        // Ignored, Camera does all the work for us
    }

    @Override
    public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
        stopAudioCapture();
        mCamera.stopPreview();
        mCamera.release();
        return true;
    }

    @Override
    public void onSurfaceTextureUpdated(SurfaceTexture surface) {
        // Invoked every time there's a new Camera preview frame
    }

    public void startAudioCapture() {
        mRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
        mRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
        mRecorder.setAudioEncoder(MediaRecorder.OutputFormat.AMR_NB);
        mRecorder.setOutputFile("/dev/null");
        try {
            mRecorder.prepare();

        } catch (IOException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }

        try {
            mRecorder.start();
        }
        catch (IllegalStateException e) {
            // TODO Auto-generated catch block
            e.printStackTrace();
        }
        }

    public void stopAudioCapture() {
        mRecorder.stop();
        mRecorder.release();
    }

    public double getAmplitude() {
        if (mRecorder != null)
            return  mRecorder.getMaxAmplitude();
        else
            return 0;

    }

    private Runnable runnable = new Runnable() {
        @Override
        public void run() {
      /* do what you need to do */
            getAmplitude();
      /* and here comes the "trick" */
            mHandler.postDelayed(this, 100);
        }
    };

    private void setCurrentAmplitude() {
        if (mRecorder.getMaxAmplitude() > 0) {
            currentAmplitude = mRecorder.getMaxAmplitude();
        } else {
            currentAmplitude = 0;
        }
    }
}
非常感谢您的光临

答案(感谢Blackbelt):

我改变了:

protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.dbzpowerup);

        // Variables for textureview
        mTextureView = new TextureView(this);
        mTextureView.setSurfaceTextureListener(this);

        // Build the camera preview onto textureview
        setContentView(mTextureView);
致:


您的NPE问题是由于

// Build the camera preview onto textureview
setContentView(mTextureView);

这样,您将覆盖对
setContentView
的上一个调用,该调用可能包含您的
TextView
。您可以将
TextureView
添加到
dbzpowerup.xml
中,并使用
findViewById
获取对它的引用,先生,您是个天才。非常感谢你!如果其他人有这个问题,我已经在我原来的问题中添加了这个决议。
// Build the camera preview onto textureview
setContentView(mTextureView);