颤振视图不是';在Android中显示Widget用户界面

颤振视图不是';在Android中显示Widget用户界面,android,flutter,dart,flutter-layout,flutter-dependencies,Android,Flutter,Dart,Flutter Layout,Flutter Dependencies,我有一个android SDK,它集成了一个颤振模块。Dart代码是颤振的基本增量示例。 我正在尝试将Dart代码加载到视图中。我注意到虽然调用了一个打印Dart代码,但没有显示小部件 <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_

我有一个android SDK,它集成了一个颤振模块。Dart代码是颤振的基本增量示例。 我正在尝试将Dart代码加载到视图中。我注意到虽然调用了一个打印Dart代码,但没有显示小部件

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="#ffffff"
    android:orientation="vertical">

<io.flutter.embedding.android.FlutterView
    android:id="@+id/flutter_view"
    android:layout_width="match_parent"
    android:layout_height="wrap_content" />

</RelativeLayout>
我使用的“myMainDartMethod”和DartExecutor.DartEntrypoint.createDefault()都不起作用 dart代码:

import 'package:flutter/material.dart';

void main() => runApp(MyApp());

@pragma('vm:entry-point') // say the release that this function must alos in the project used and it must not deleted
void myMainDartMethod() => runApp(MyApp()); // I use this function to show in the android activity

class MyApp extends StatelessWidget {
  // This widget is the root of your application.
  @override
  Widget build(BuildContext context) {
    print("Flutter/MyApp in dart is called");
    return MaterialApp(
      title: 'Flutter Demo',
      theme: ThemeData(
        // This is the theme of your application.
        //
        // Try running your application with "flutter run". You'll see the
        // application has a blue toolbar. Then, without quitting the app, try
        // changing the primarySwatch below to Colors.green and then invoke
        // "hot reload" (press "r" in the console where you ran "flutter run",
        // or press Run > Flutter Hot Reload in a Flutter IDE). Notice that the
        // counter didn't reset back to zero; the application is not restarted.
        primarySwatch: Colors.blue,
      ),
      home: MyHomePage(title: 'Flutter Demo Home Page'),
    );
  }
}

class MyHomePage extends StatefulWidget {
  MyHomePage({Key key, this.title}) : super(key: key);

  // This widget is the home page of your application. It is stateful, meaning
  // that it has a State object (defined below) that contains fields that affect
  // how it looks.

  // This class is the configuration for the state. It holds the values (in this
  // case the title) provided by the parent (in this case the App widget) and
  // used by the build method of the State. Fields in a Widget subclass are
  // always marked "final".

  final String title;

  @override
  _MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      // This call to setState tells the Flutter framework that something has
      // changed in this State, which causes it to rerun the build method below
      // so that the display can reflect the updated values. If we changed
      // _counter without calling setState(), then the build method would not be
      // called again, and so nothing would appear to happen.
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    // This method is rerun every time setState is called, for instance as done
    // by the _incrementCounter method above.
    //
    // The Flutter framework has been optimized to make rerunning build methods
    // fast, so that you can just rebuild anything that needs updating rather
    // than having to individually change instances of widgets.
    return Scaffold(
      appBar: AppBar(
        // Here we take the value from the MyHomePage object that was created by
        // the App.build method, and use it to set our appbar title.
        title: Text(widget.title),
      ),
      body: Center(
        // Center is a layout widget. It takes a single child and positions it
        // in the middle of the parent.
        child: Column(
          // Column is also a layout widget. It takes a list of children and
          // arranges them vertically. By default, it sizes itself to fit its
          // children horizontally, and tries to be as tall as its parent.
          //
          // Invoke "debug painting" (press "p" in the console, choose the
          // "Toggle Debug Paint" action from the Flutter Inspector in Android
          // Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
          // to see the wireframe for each widget.
          //
          // Column has various properties to control how it sizes itself and
          // how it positions its children. Here we use mainAxisAlignment to
          // center the children vertically; the main axis here is the vertical
          // axis because Columns are vertical (the cross axis would be
          // horizontal).
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            Text(
              'You have pushed the button this many times:',
            ),
            Text(
              '$_counter',
              style: Theme.of(context).textTheme.headline4,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: Icon(Icons.add),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
}

导入“包装:颤振/材料.省道”;
void main()=>runApp(MyApp());
@pragma('vm:entry point')//说明此函数必须在使用的项目中存在,并且不能删除
void myMainDartMethod()=>runApp(MyApp());//我使用此功能在android活动中显示
类MyApp扩展了无状态小部件{
//此小部件是应用程序的根。
@凌驾
小部件构建(构建上下文){
打印(“称为dart中的颤振/MyApp”);
返回材料PP(
标题:“颤振演示”,
主题:主题数据(
//这是应用程序的主题。
//
//尝试使用“flutter run”运行应用程序。您将看到
//应用程序有一个蓝色工具栏。然后,在不退出应用程序的情况下,重试
//将下面的primarySwatch更改为Colors.green,然后调用
//“热重新加载”(在运行“颤振运行”的控制台中按“r”,
//或者在颤振IDE中按Run>颤振热重新加载)。请注意
//计数器未重置回零;应用程序未重新启动。
主样本:颜色。蓝色,
),
主页:MyHomePage(标题:“颤振演示主页”),
);
}
}
类MyHomePage扩展StatefulWidget{
MyHomePage({Key,this.title}):超级(Key:Key);
//此小部件是应用程序的主页。它是有状态的,表示
//它有一个状态对象(定义如下),其中包含影响
//看起来怎么样。
//此类是状态的配置。它保存值(在此
//案例名称)由家长(在本例中为应用程序小部件)提供,以及
//由State的build方法使用。小部件子类中的字段包括
//始终标记为“最终”。
最后的字符串标题;
@凌驾
_MyHomePageState createState()=>\u MyHomePageState();
}
类_MyHomePageState扩展状态{
int _计数器=0;
void _incrementCounter(){
设置状态(){
//这个对setState的调用告诉颤振框架,某些东西
//已在此状态下更改,这将导致它重新运行下面的生成方法
//以便显示能够反映更新的值。如果我们更改
//_计数器,而不调用setState(),则生成方法将不可用
//再打一次电话,似乎什么也没发生。
_计数器++;
});
}
@凌驾
小部件构建(构建上下文){
//每次调用setState时都会重新运行此方法,例如,按done
//通过上面的_incrementCounter方法。
//
//对颤振框架进行了优化,以制定重新运行的构建方法
//快速,这样你就可以重建任何需要更新的东西
//而不是必须单独更改小部件的实例。
返回脚手架(
appBar:appBar(
//在这里,我们从MyHomePage对象中获取由创建的值
//使用App.build方法,并使用它设置appbar标题。
标题:文本(widget.title),
),
正文:中(
//中心是一个布局小部件。它接受一个子元素并对其进行定位
/在父母的中间。
子:列(
//Column也是一个布局小部件,它包含一系列子项和子项
//垂直排列。默认情况下,它会调整自身大小以适应其位置
//孩子们水平移动,并试图和父母一样高。
//
//调用“调试绘制”(在控制台中按“p”,选择
//Android中颤振检查器的“切换调试绘制”操作
//或Visual Studio代码中的“切换调试绘制”命令)
//查看每个小部件的线框。
//
//列具有各种属性来控制其自身大小和大小
//它如何定位其子对象。这里我们使用mainAxisAlignment
//将子对象垂直居中;此处的主轴是垂直轴
//轴,因为柱是垂直的(交叉轴为
//水平)。
mainAxisAlignment:mainAxisAlignment.center,
儿童:[
正文(
“您已经按了这么多次按钮:”,
),
正文(
“$”计数器“,
风格:Theme.of(context).textTheme.headline4,
),
],
),
),
浮动操作按钮:浮动操作按钮(
按下时:\ u递增计数器,
工具提示:“增量”,
子:图标(Icons.add),
),//此尾随逗号使生成方法的自动格式设置更方便。
);
}
}
注意打印,它实际上正在被调用,但是UI在Android端(视图)不可见。
我错过了什么?我可以添加/更改什么来显示代码?

问题是我缺少lifecycleChannel状态。 我已经在flatterengine的实例化之后添加了以下行

val flutterEngine = FlutterEngine(context)
flutterEngine.lifecycleChannel.appIsResumed()
            
当然,您可能需要在正确的位置调用其他lifecycleChannel方法


来源:

问题是我缺少lifecycleChannel状态。 我已经在flatterengine的实例化之后添加了以下行

val flutterEngine = FlutterEngine(context)
flutterEngine.lifecycleChannel.appIsResumed()
            
当然,您可能需要在正确的位置调用其他lifecycleChannel方法

资料来源: