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Android Unity 2019.3.0f6渐变生成失败_Android_Unity3d_Build.gradle - Fatal编程技术网

Android Unity 2019.3.0f6渐变生成失败

Android Unity 2019.3.0f6渐变生成失败,android,unity3d,build.gradle,Android,Unity3d,Build.gradle,我正在尝试为Oculus Quest构建VRTK v4手部跟踪示例 在构建Gradle时,我遇到了一个错误,但我没有真正得到它想要我做的事情: Win32Exception: ApplicationName='C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe', CommandLine='-Xmx4096m -classpath "

我正在尝试为Oculus Quest构建VRTK v4手部跟踪示例

在构建Gradle时,我遇到了一个错误,但我没有真正得到它想要我做的事情:

Win32Exception: ApplicationName='C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe', CommandLine='-Xmx4096m -classpath "C:\Program Files\Unity\Hub\Editor\2019.3.0f6\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain assembleDebug -x validateSigningDebug', CurrentDirectory='C:/Users/BP/Documents/Unity Projects/Oculus-Quest-VRTK-master/Assets../Temp\OVRGradleExport\OculusHands', Native error= Der Verzeichnisname ist ungültig.

 System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
 System.Diagnostics.Process.Start () (at <ae22a4e8f83c41d69684ae7f557133d9>:0)
 (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
 OculusBuildApp.BuildGradleProject () (at Assets/Oculus/VR/Editor/OVRBuild.cs:363)
 OculusBuildApp.OVRBuildRun () (at Assets/Oculus/VR/Editor/OVRBuild.cs:281)
 OculusBuildApp+<>c.<StartBuildAndRun>b__29_0 () (at Assets/Oculus/VR/Editor/OVRBuild.cs:257)
 System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <437ba245d8404784b9fbab9b439ac908>:0)
 System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <437ba245d8404784b9fbab9b439ac908>:0)
 System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <437ba245d8404784b9fbab9b439ac908>:0)
 System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <437ba245d8404784b9fbab9b439ac908>:0)
 System.Threading.ThreadHelper.ThreadStart () (at <437ba245d8404784b9fbab9b439ac908>:0)
 UnityEngine.<>c:<RegisterUECatcher>b__0_0(Object, UnhandledExceptionEventArgs)
Win32Exception:ApplicationName='C:/Program Files/Unity/Hub/Editor/2019.3.0f6/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe',CommandLine='-Xmx4096m-classpath“C:\Program Files\Unity\Hub\Editor\2019.3.0f6\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gralle-launcher-5.1.1.1.jar”org.gradle.launcher.GradleMain assembleDebug-x validateSigningDebug',CurrentDirectory='C:/Users/BP/Documents/Unity Projects/Oculus Quest VRTK master/Assets../Temp\OVRGradleExport\OculusHands',本机错误=Der Verzeichnisname ist ungültig。
System.Diagnostics.Process.StartWithCreateProcess(System.Diagnostics.ProcessStartInfo startInfo)(at:0)
System.Diagnostics.Process.Start()(位于:0)
(带检查的包装器远程调用)System.Diagnostics.Process.Start()
OculusBuildApp.BuildGradleProject()(位于Assets/Oculus/VR/Editor/OVRBuild.cs:363)
OculusBuildApp.OVRBuildRun()(位于Assets/Oculus/VR/Editor/OVRBuild.cs:281)
OculusBuildApp+c.b_uuu29_u0()(位于Assets/Oculus/VR/Editor/OVRBuild.cs:257)
System.Threading.ThreadHelper.ThreadStart_上下文(System.Object状态)(位于:0)
System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext ExecutionContext,System.Threading.ContextCallback回调,System.Object状态,System.Boolean preserveSyncCtx)(位于:0)
System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext ExecutionContext,System.Threading.ContextCallback回调,System.Object状态,System.Boolean preserveSyncCtx)(位于:0)
System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext ExecutionContext,System.Threading.ContextCallback回调,System.Object状态)(位于:0)
System.Threading.ThreadHelper.ThreadStart()(位于:0)
UnityEngine.c:b_uu0_u0(对象,未处理的ExceptionEventArgs)

如果你不在LTS ONE上,首先使用最新版本,你是说统一?我不喜欢一直切换版本,因为除了gradle大楼,它还能工作fine@Remy这是一个统一的东西,还有其他各种有趣的角色,比如说不可能在路径中的é吗?@Remy嗯,没有真正的文件夹叫做
Assets../
,我想这只是显示有更多的文件夹。。。无论是在项目内部还是在临时文件夹中,它提到的目录都不存在吗?好吧,如果你不在LTS上,首先使用最新版本,你是说unity?我不喜欢一直切换版本,因为除了gradle大楼,它还能工作fine@Remy这是一个统一的东西,还有其他各种有趣的角色,比如说不可能在路径中的é吗?@Remy嗯,没有真正的文件夹叫做
Assets../
,我想这只是显示有更多的文件夹。。。项目内部或临时文件夹中都不存在它提到的目录吗?