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Android绘图视图非常慢_Android_Performance_Drawing - Fatal编程技术网

Android绘图视图非常慢

Android绘图视图非常慢,android,performance,drawing,Android,Performance,Drawing,我从一个问题的答案中得到了这段代码,这个问题是关于如何在Android中绘制的,但是当我在应用程序中使用它并测试它时,我发现它在绘制大对象或多条路径时效率不高。问题来自onDraw内部的代码,因为每次调用invalidate()时,都会调用onDraw,其中包含一个循环,该循环将所有路径再次绘制到画布上,通过向其添加更多路径,速度会非常慢 下面是课堂: public class DrawingView extends View implements OnTouchListener { priva

我从一个问题的答案中得到了这段代码,这个问题是关于如何在Android中绘制的,但是当我在应用程序中使用它并测试它时,我发现它在绘制大对象或多条路径时效率不高。问题来自
onDraw
内部的代码,因为每次调用
invalidate()
时,都会调用
onDraw
,其中包含一个循环,该循环将所有
路径再次绘制到
画布上,通过向其添加更多路径,速度会非常慢

下面是课堂:

public class DrawingView extends View implements OnTouchListener {
private Canvas m_Canvas;

private Path m_Path;

private Paint m_Paint;

ArrayList<Pair<Path, Paint>> paths = new ArrayList<Pair<Path, Paint>>();

ArrayList<Pair<Path, Paint>> undonePaths = new ArrayList<Pair<Path, Paint>>();

private float mX, mY;

private static final float TOUCH_TOLERANCE = 4;

public static boolean isEraserActive = false; 

private int color = Color.BLACK;
private int stroke = 6;

public DrawingView(Context context, AttributeSet attr) {
    super(context);
    setFocusable(true);
    setFocusableInTouchMode(true);

    setBackgroundColor(Color.WHITE);

    this.setOnTouchListener(this);

    onCanvasInitialization();
}

public void onCanvasInitialization() {
    m_Paint = new Paint();
    m_Paint.setAntiAlias(true);
    m_Paint.setDither(true);
    m_Paint.setColor(Color.parseColor("#000000")); 
    m_Paint.setStyle(Paint.Style.STROKE);
    m_Paint.setStrokeJoin(Paint.Join.ROUND);
    m_Paint.setStrokeCap(Paint.Cap.ROUND);
    m_Paint.setStrokeWidth(2);

    m_Canvas = new Canvas();

    m_Path = new Path();
    Paint newPaint = new Paint(m_Paint);
    paths.add(new Pair<Path, Paint>(m_Path, newPaint));
}

@Override
public void setBackground(Drawable background) {
    mBackground = background;
    super.setBackground(background);
}

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);
}

public boolean onTouch(View arg0, MotionEvent event) {
    float x = event.getX();
    float y = event.getY();

    switch (event.getAction()) {
    case MotionEvent.ACTION_DOWN:
        touch_start(x, y);
        invalidate();
        break;
    case MotionEvent.ACTION_MOVE:
        touch_move(x, y);
        invalidate();
        break;
    case MotionEvent.ACTION_UP:
        touch_up();
        invalidate();
        break;
    }
    return true;
}

@Override
protected void onDraw(Canvas canvas) {
    for (Pair<Path, Paint> p : paths) {
        canvas.drawPath(p.first, p.second);
    }
}

private void touch_start(float x, float y) {

    if (isEraserActive) {
        m_Paint.setColor(Color.WHITE);
        m_Paint.setStrokeWidth(50);
        Paint newPaint = new Paint(m_Paint); // Clones the mPaint object
        paths.add(new Pair<Path, Paint>(m_Path, newPaint));
    } else { 
        m_Paint.setColor(color);
        m_Paint.setStrokeWidth(stroke);
        Paint newPaint = new Paint(m_Paint); // Clones the mPaint object
        paths.add(new Pair<Path, Paint>(m_Path, newPaint));
    }

    m_Path.reset();
    m_Path.moveTo(x, y);
    mX = x;
    mY = y;
}

private void touch_move(float x, float y) {
    float dx = Math.abs(x - mX);
    float dy = Math.abs(y - mY);
    if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
        m_Path.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
        mX = x;
        mY = y;
    }
}

private void touch_up() {
    m_Path.lineTo(mX, mY);

    // commit the path to our offscreen
    m_Canvas.drawPath(m_Path, m_Paint);

    // kill this so we don't double draw
    m_Path = new Path();
    Paint newPaint = new Paint(m_Paint); // Clones the mPaint object
    paths.add(new Pair<Path, Paint>(m_Path, newPaint));
}

public void onClickUndo() {
    if (!paths.isEmpty()) {//paths.size() > 0) {
        undonePaths.add(paths.remove(paths.size() - 1));
        undo = true;
        invalidate();
    }
}

public void onClickRedo() {
    if (!undonePaths.isEmpty()){//undonePaths.size() > 0) {
        paths.add(undonePaths.remove(undonePaths.size() - 1));
        undo = true;
        invalidate();
    }
}}
2覆盖onSizeChanged,代码如下:

protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);
    mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_4444);
    m_Canvas = new Canvas(mBitmap);
}
3.把这个放在onDraw中:

protected void onDraw(Canvas canvas) {
    canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
    if (!paths.isEmpty())
        canvas.drawPath(paths.get(paths.size() - 1).first, paths.get(paths.size() - 1).second);
}
这种方法可以工作,并且不会减慢视图的速度,但是这种方法的问题是我不能使用撤销和重做功能

我尝试了很多方法来使用第二种方法进行撤销和重做,但是我做不到。所以我想问的是三件事之一: 1.使用第二种方法执行撤消和重做的方法 2.另一种使撤消和重做成为可能的方法 3.一个全新的类,它已经完成了所有的工作,比如开源库之类的

如果可以的话,请帮忙。 谢谢

编辑1

好的,所以我把它限制在这个范围内,然后我再也做不了什么了,我已经试了8个多小时了。它一直工作到“撤消”(您可以撤消任意多个路径),然后当再次绘制时,所有剩余的路径都消失了,我不知道是什么使它这样做的

@Override
protected void onDraw(Canvas canvas) {
    if (mBitmap != null)
        canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
    if (!paths.isEmpty() && !undo)
        canvas.drawPath(paths.get(paths.size() - 1).first, paths.get(paths.size() - 1).second);

    if (undo) {
        setBackground(mBackground);
        for (Pair<Path, Paint> p : paths)
            canvas.drawPath(p.first, p.second);

        mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_4444);
        m_Canvas = new Canvas(mBitmap);

        undo = false;
    }
}
@覆盖
受保护的void onDraw(画布){
如果(mBitmap!=null)
drawBitmap(mBitmap,0,0,mbitMapPoint);
如果(!path.isEmpty()&&!undo)
drawPath(path.get(path.size()-1)。首先,path.get(path.size()-1)。其次);
如果(撤消){
立根背景(mBackground);
用于(对p:路径)
画布绘制路径(第一页,第二页);
mBitmap=Bitmap.createBitmap(w,h,Bitmap.Config.ARGB_4444);
m_Canvas=新画布(mBitmap);
撤销=假;
}
}

所以基本上我所做的是首先使用第一种方法(在调用undo之前),然后如果单击undo,
undo
设置为
true
,然后执行
if(undo)
下的代码,这实际上是第一种方法(再次计算所有路径),然后,我将计算所有路径的结果再次绘制到
mBitmap
中,因此每当再次调用
onDraw
时,它都会在上面绘制,但该部分仍然需要工作,我希望有人能帮助完成该部分。

我不确定这是否是撤消和重做的最佳方式。但是,以下功能在我的设备(三星galaxy s3)上工作正常。抽签似乎很快,撤销效果也很好。我确实认为可以修改以下内容以进一步提高性能

public class MainActivity extends Activity {
MyView mv;
LinearLayout ll;
private ArrayList<Path> undonePaths = new ArrayList<Path>();
private ArrayList<Path> paths = new ArrayList<Path>();
Button b;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
         mv= new MyView(this);
            mv.setDrawingCacheEnabled(true);
            ll=  (LinearLayout) findViewById(R.id.ll);
            ll.addView(mv);
            b= (Button) findViewById(R.id.button1);
            b.setOnClickListener(new OnClickListener()
            {
                @Override
                public void onClick(View v) {
                    // TODO Auto-generated method stub
                     if (paths.size() > 0) {
                         undonePaths.add(paths
                                 .remove(paths.size()-2));
                         mv.invalidate();
                     }
                }

            });

    }
     public class MyView extends View implements OnTouchListener {

            private Canvas mCanvas;
            private Path mPath;
            private Paint mPaint;

            // private ArrayList<Path> undonePaths = new ArrayList<Path>();
            private float xleft, xright, xtop, xbottom;

            public MyView(Context context) {
                super(context);
                setFocusable(true);
                setFocusableInTouchMode(true);
                this.setOnTouchListener(this);
                mPaint = new Paint();
                mPaint.setAntiAlias(true);
                mPaint.setColor(Color.RED);
                mPaint.setStyle(Paint.Style.STROKE);
                mPaint.setStrokeJoin(Paint.Join.ROUND);
                mPaint.setStrokeCap(Paint.Cap.ROUND);
                mPaint.setStrokeWidth(6);
                mCanvas = new Canvas();
                mPath = new Path();
                paths.add(mPath);
            }

            @Override
            protected void onSizeChanged(int w, int h, int oldw, int oldh) {
                super.onSizeChanged(w, h, oldw, oldh);
            }

            @Override
            protected void onDraw(Canvas canvas) {
                for (Path p : paths) {
                    canvas.drawPath(p, mPaint);
                }
            }

            private float mX, mY;
            private static final float TOUCH_TOLERANCE = 0;

            private void touch_start(float x, float y) {
                mPath.reset();
                mPath.moveTo(x, y);
                mX = x;
                mY = y;
            }

            private void touch_move(float x, float y) {
                float dx = Math.abs(x - mX);
                float dy = Math.abs(y - mY);
                if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
                    mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
                    mX = x;
                    mY = y;
                }
            }

            private void touch_up() {
                mPath.lineTo(mX, mY);
                // commit the path to our offscreen
                mCanvas.drawPath(mPath, mPaint);
                // kill this so we don't double draw
                mPath = new Path();
                paths.add(mPath);
            }

            @Override
            public boolean onTouch(View arg0, MotionEvent event) {
                float x = event.getX();
                float y = event.getY();

                switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:

                    touch_start(x, y);
                    invalidate();
                    break;
                case MotionEvent.ACTION_MOVE:
                    touch_move(x, y);
                    invalidate();
                    break;
                case MotionEvent.ACTION_UP:
                    touch_up();
                    invalidate();
                    break;
                }
                return true;
            }
        }
    }
公共类MainActivity扩展活动{
MyView mv;
线性布局;
private ArrayList undonePaths=new ArrayList();
私有ArrayList路径=新ArrayList();
按钮b;
@凌驾
创建时受保护的void(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mv=新的MyView(本);
mv.setDrawingCacheEnabled(真);
ll=(线性布局)findViewById(R.id.ll);
ll.addView(mv);
b=(按钮)findViewById(R.id.button1);
b、 setOnClickListener(新的OnClickListener()
{
@凌驾
公共void onClick(视图v){
//TODO自动生成的方法存根
if(path.size()>0){
撤消路径。添加(路径)
.remove(path.size()-2));
mv.invalidate();
}
}
});
}
公共类MyView扩展了视图实现OnTouchListener{
私人帆布mCanvas;
专用路径mPath;
私人油漆;
//private ArrayList undonePaths=new ArrayList();
私人浮动xleft、xright、xtop、xbottom;
公共MyView(上下文){
超级(上下文);
设置聚焦(真);
setFocusableInTouchMode(真);
this.setOnTouchListener(this);
mPaint=新油漆();
mPaint.setAntiAlias(true);
mPaint.setColor(Color.RED);
mPaint.setStyle(油漆、样式、笔划);
mPaint.setStrokeJoin(油漆.连接.圆形);
mPaint.setStrokeCap(油漆盖圆形);
mPaint.设定行程宽度(6);
mCanvas=新画布();
mPath=新路径();
路径。添加(mPath);
}
@凌驾
已更改尺寸的受保护空心(整数w、整数h、整数oldw、整数oldh){
super.onSizeChanged(w,h,oldw,oldh);
}
@凌驾
受保护的void onDraw(画布){
用于(路径p:路径){
画布绘制路径(p,mPaint);
}
}
私人浮动mX,我的;
专用静态最终浮动接触公差=0;
专用无效触摸启动(浮动x、浮动y){
mPath.reset();
移动到(x,y)的速度;
mX=x;
mY=y;
}
私有无效触摸移动(浮动x、浮动y){
float dx=Math.abs(x-mX);
float dy=Math.abs(y-mY);
如果(dx>=接触公差| | dy>=接触公差){
兆帕四分之一秒(mX,mY,(x+mX)/2,(y+mY)/2);
mX=x;
mY=y;
}
}
私人空间修补(){
mPath.lineTo(mX,mY);
//将路径提交到我们的屏幕外
mCanvas.drawPath(mPath,mPaint);
//杀死
public class MainActivity extends Activity {
MyView mv;
LinearLayout ll;
private ArrayList<Path> undonePaths = new ArrayList<Path>();
private ArrayList<Path> paths = new ArrayList<Path>();
Button b;
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
         mv= new MyView(this);
            mv.setDrawingCacheEnabled(true);
            ll=  (LinearLayout) findViewById(R.id.ll);
            ll.addView(mv);
            b= (Button) findViewById(R.id.button1);
            b.setOnClickListener(new OnClickListener()
            {
                @Override
                public void onClick(View v) {
                    // TODO Auto-generated method stub
                     if (paths.size() > 0) {
                         undonePaths.add(paths
                                 .remove(paths.size()-2));
                         mv.invalidate();
                     }
                }

            });

    }
     public class MyView extends View implements OnTouchListener {

            private Canvas mCanvas;
            private Path mPath;
            private Paint mPaint;

            // private ArrayList<Path> undonePaths = new ArrayList<Path>();
            private float xleft, xright, xtop, xbottom;

            public MyView(Context context) {
                super(context);
                setFocusable(true);
                setFocusableInTouchMode(true);
                this.setOnTouchListener(this);
                mPaint = new Paint();
                mPaint.setAntiAlias(true);
                mPaint.setColor(Color.RED);
                mPaint.setStyle(Paint.Style.STROKE);
                mPaint.setStrokeJoin(Paint.Join.ROUND);
                mPaint.setStrokeCap(Paint.Cap.ROUND);
                mPaint.setStrokeWidth(6);
                mCanvas = new Canvas();
                mPath = new Path();
                paths.add(mPath);
            }

            @Override
            protected void onSizeChanged(int w, int h, int oldw, int oldh) {
                super.onSizeChanged(w, h, oldw, oldh);
            }

            @Override
            protected void onDraw(Canvas canvas) {
                for (Path p : paths) {
                    canvas.drawPath(p, mPaint);
                }
            }

            private float mX, mY;
            private static final float TOUCH_TOLERANCE = 0;

            private void touch_start(float x, float y) {
                mPath.reset();
                mPath.moveTo(x, y);
                mX = x;
                mY = y;
            }

            private void touch_move(float x, float y) {
                float dx = Math.abs(x - mX);
                float dy = Math.abs(y - mY);
                if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
                    mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
                    mX = x;
                    mY = y;
                }
            }

            private void touch_up() {
                mPath.lineTo(mX, mY);
                // commit the path to our offscreen
                mCanvas.drawPath(mPath, mPaint);
                // kill this so we don't double draw
                mPath = new Path();
                paths.add(mPath);
            }

            @Override
            public boolean onTouch(View arg0, MotionEvent event) {
                float x = event.getX();
                float y = event.getY();

                switch (event.getAction()) {
                case MotionEvent.ACTION_DOWN:

                    touch_start(x, y);
                    invalidate();
                    break;
                case MotionEvent.ACTION_MOVE:
                    touch_move(x, y);
                    invalidate();
                    break;
                case MotionEvent.ACTION_UP:
                    touch_up();
                    invalidate();
                    break;
                }
                return true;
            }
        }
    }
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:orientation="vertical" >

     <LinearLayout
         android:id="@+id/ll"
         android:layout_width="match_parent"
         android:layout_height="fill_parent"
         android:layout_weight="1"
         android:orientation="vertical" >

 </LinearLayout>

 <Button
     android:id="@+id/button1"
     android:layout_width="wrap_content"
     android:layout_height="wrap_content"
     android:layout_gravity="center"
     android:text="Undo" />

</LinearLayout>
@Override
    protected void onDraw(Canvas canvas) {
        if (mBitmap != null)
            canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
        if (!paths.isEmpty()) {
            canvas.drawPath(paths.get(paths.size() - 1).first, paths.get(paths.size() - 1).second);
        }
    }

    public void onClickUndo() {
        if (paths.size() >= 2) {
            undonePaths.add(paths.remove(paths.size() - 2));
            mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
            m_Canvas = new Canvas(mBitmap);

            for (Pair<Path, Paint> p : paths)
                m_Canvas.drawPath(p.first, p.second);
            invalidate();
        }
    }

    public void onClickRedo() {
        if (undonePaths.size() >= 2){
            paths.add(undonePaths.remove(undonePaths.size() - 2));
            mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
            m_Canvas = new Canvas(mBitmap);

            for (Pair<Path, Paint> p : paths)
                m_Canvas.drawPath(p.first, p.second);
            invalidate();
        }
    }