Android 游戏崩溃与0.9.10和0.9.11谷歌游戏插件统一

Android 游戏崩溃与0.9.10和0.9.11谷歌游戏插件统一,android,unity3d,google-play-services,google-play-games,Android,Unity3d,Google Play Services,Google Play Games,我已经用0.9.07之前的每个版本测试了我的游戏,它运行得很好,但是在0.9.10和0.9.11版本中它崩溃了。我看到最初的google play屏幕要求我登录,但登录后它崩溃了。 设备:运行安卓4.4的Moto X(2013) 统一版本:4.6.1 谷歌游戏服务:修订版22 以下是日志: I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: Creating platform-specific Play

我已经用0.9.07之前的每个版本测试了我的游戏,它运行得很好,但是在0.9.10和0.9.11版本中它崩溃了。我看到最初的google play屏幕要求我登录,但登录后它崩溃了。 设备:运行安卓4.4的Moto X(2013) 统一版本:4.6.1 谷歌游戏服务:修订版22 以下是日志:

I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: Creating platform-specific Play Games client.
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: Creating real IPlayGamesClient
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: Entering state: BeforeRoomCreateStartedState
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: BeforeRoomCreateStartedState.OnStateEntered: Defaulting to no-op.
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: Entering state: ShutdownState
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:57 +05:30 DEBUG: ShutdownState.OnStateEntered: Defaulting to no-op.
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): Invalid levelID format levelID: -1
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:58 +05:30 DEBUG: PlayGamesHelperObject.OnApplicationFocus True
I/Unity (10214): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDebug.cpp Line: 49)
I/Unity (10214): [Play Games Plugin DLL] 12/19/14 18:45:59 +05:30 DEBUG: Starting Auth Transition. Op: SIGN_IN status: VALID
使用GamesNativeSDK标记:

E/GamesNativeSDK(10214): Exception in dalvik/system/DexClassLoader.loadClass: java.lang.ClassNotFoundException: Didn't find class "com.google.android.gms.games.NativeSdkEntryPoints" on path: DexPathList[[zip file "/data/data/com.hidden.hiddenGameName/app_.gpg.classloader/4da25210572e7e07ea67142ded62c42e.jar"],nativeLibraryDirectories=[/vendor/lib, /system/lib]].
I/GamesNativeSDK(10214): Auth operation started: SIGN IN
I/GamesNativeSDK(10214): Connecting to Google Play...
V/GamesNativeSDK(10214): Play Games callback indicates connection.
I/GamesNativeSDK(10214): Successfully connected to Google Play.

嗯,我查看了插件的代码,没有在任何地方看到“Invalid levelID”的消息。这可能是你的游戏代码吗?是的。那是我的游戏。这不是致命的。所以,它不应该导致崩溃。我没有看到任何与google play games相关的崩溃——当游戏崩溃时,日志中是否有任何内容(不要过滤日志标签)。